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[EM4] Los Angeles Mod bugs, issues and problems


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#221 Guest_Sean_*

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Posted 30 September 2009 - 03:42 PM

I don't know if it's already mentioned, but you can't arrest people with your gun loaded like before (suspect gets on the ground etc.).

#222 Alexx12

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Posted 30 September 2009 - 05:53 PM

LA mod v1.9 bugs:
...
- When it starts raining on any of the freeplay maps it never stops raining again
...


I prefer sunny weather! Lets turn the rain off? :rolleyes:
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#223 Epoc

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Posted 30 September 2009 - 05:56 PM

Hi all,

I've a stupid question : Is it possible to play with my friends on the new freeplay map ? Many people ask me, I will give them a clear answer :)
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#224 Cosreski

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Posted 30 September 2009 - 06:11 PM

I prefer sunny weather! Lets turn the rain off? :rolleyes:



Yes please stop the rain..........California does not get that much rain.
Hey Hoppah, could you send me a pm with a file to slow down of the amount of rain? Like barely rain?
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#225 randomperson139

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Posted 30 September 2009 - 06:20 PM

There is a tutorial that tells you how to change the weather.
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#226 Guest_Kaatt_*

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Posted 30 September 2009 - 07:51 PM

I didn't see this one listed in Hoppah's first post so I thought I'd mention it.

When an ambulance goes to the hospital with a victum and the fire station is full, it, almost always (for me) has an issue finding it's way back to the patrol paths. I fixed it on my map by deleting a fence between buildings to the south so the ambulance can get to the path that way.

#227 simking

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Posted 30 September 2009 - 09:40 PM

[quote name='Hairyman' date='Sep 30 2009, 06:52 AM' post='105029']
The chase command is in Freeplay mode as i have used it successfully a number of times. click on a patrol car and then the icon is in the bottom right corner of the menu. I am at work at the moment so i don't have it in front of me at this point in time to give a better description of it.

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[/quote

Ok I figured it out,for some reason when I start the mod from within the game it was seemed it was loading the old menus ect.
So if i load it from desktop all is good,Besides the rain and traffic jams Oh and the BOX cars I have something missing as i get a vehicle thats just a blue grid box with model missing or something written on it.

#228 Sgt.Wulf

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Posted 30 September 2009 - 11:34 PM

Hi all,

I've a stupid question : Is it possible to play with my friends on the new freeplay map ? Many people ask me, I will give them a clear answer :)









QUOTE (Sgt.Wulf @ Sep 27 2009, 09:19 PM) *
Is there any way I can make the new map set for multiplayer? I dont care if it is buggy, i just want to know how? I renamed all the the freeplay-files to multiplayer and copied them, so now there is multiplayer.dds, e4m and eft. Only porblem is that the layot is totally wrong, buildings in wrogn places, over the water and such.

What files do i need to rename and to what to make it good?
I only play with my brother on the LAN, so I dont care about compatibility.



Renaming freeplay.e4m and freeplay.dds to multiplayer.e4m and multiplayer.dds should be enough. The fire stations probably won't work though.



So, as you see, it is possible.

Go to your emergency game directory. From there, navigate this path: mods --> la mod 1.9 or whatever --> maps
From the "maps" folder you find these two files, freeplay.e4m and freeplay.dds
Copy these both to the same directory. After that, rename the copies both to multiplayer.e4m and multiplayer.dds, respectively.
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#229 Sgt.Wulf

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Posted 30 September 2009 - 11:42 PM

How can I lower the rate of incidents? And the amount of incidents happening simultaneously?
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#230 Brendon

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Posted 30 September 2009 - 11:57 PM

How can I lower the rate of incidents? And the amount of incidents happening simultaneously?


Gotta edit fp_params_endless under specs.

#231 Sgt.Wulf

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Posted 01 October 2009 - 12:03 AM

I know. The thing is that I dont know what to edit inside the file and to what extent.
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#232 billyfromhill

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Posted 01 October 2009 - 12:39 AM

I know. The thing is that I dont know what to edit inside the file and to what extent.

Take a look here. It'll tell you everything you need to know.

#233 ARMYBDYGUARD

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Posted 01 October 2009 - 12:58 AM

I have the same problem with the meat wagon (ambulance), and the unmarked vehicle can not pull vehicles over. :)

#234 Firefighter5

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Posted 01 October 2009 - 01:49 AM

when the vehicles stop the sirens stay on, not sure if its a bug or not

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#235 EldoradoMan

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Posted 01 October 2009 - 02:21 AM

How do I start the LA Mod? Do I go through 911 FR or what exactly?

when the vehicles stop the sirens stay on, not sure if its a bug or not

I've notice that too. Its annoying.
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#236 Guest_madforce_*

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Posted 01 October 2009 - 03:13 AM

when the vehicles stop the sirens stay on, not sure if its a bug or not


Once in a while it happens, usually notice at the start of a game, simply reload and its fine for me.

On another topic...

I'm not sure if it's a bug or not but I noticed that when using the standard LAPD CV, they utilize two additional parking spaces at the donut shop. While humorous, and I like the idea, I noticed once parked, they do not get called back out when using the BC. I'm not sure if this was intended, but I just edited the LACallPatrolCar.script as follows and they will now get dispatched from the donut shop.

Added:
const char VO_PARK04[] = "policestation_park04";
const char VO_PARK05[] = "policestation_park05";

and edited the section lower in the file to now look like:
IsCollidingWithVirtualObject(VO_PARK01) || aCar->
IsCollidingWithVirtualObject(VO_PARK02) || aCar->
IsCollidingWithVirtualObject(VO_PARK03) || aCar->
IsCollidingWithVirtualObject(VO_PARK04) || aCar->
IsCollidingWithVirtualObject(VO_PARK05)))

That solved that problem. I noticed that only the standard CV uses those 2 spaces at the donut shop, I'm thinking of simply editing out the donut check in "if (Donut && !ParkinglotFound)" in the topolice script so any parkable vehicle can use and get called into service from that location.

Still not sure yet how to fix the ambulance deal, I'm a beginner with 911, Removing the streets that are defined in the hospital parking lot and leaving only the one going to the hospital entrance did nothing. I'm guessing it's just looking for the nearest path and it happens to be on the otherside of that sizable unpassable object (building) lol

#237 Guest_Kaatt_*

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Posted 01 October 2009 - 03:18 AM

when the vehicles stop the sirens stay on, not sure if its a bug or not


Bug or not, it adds realism. If you watch any police videos or say an episode of 'Cops' 8 out of 10 times, they leave the vehicle with the siren and lights still on. I'd assume that's probably because getting the criminal is more important than making sure you have happy game play.

IMO... :holdglass:

#238 Guest_madforce_*

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Posted 01 October 2009 - 03:28 AM

Bug or not, it adds realism. If you watch any police videos or say an episode of 'Cops' 8 out of 10 times, they leave the vehicle with the siren and lights still on. I'd assume that's probably because getting the criminal is more important than making sure you have happy game play.

IMO... :holdglass:


Once in awhile is fine ;) but usually when it occurs, it happens to all vehicles all the time. So when a wreck or major fire happens and you have 5-6 units active at a scene, is it any more realistic for everyone of them to be active? :) But like I said, it's happened maybe twice to me, and usually notice at the onset of a new freeplay, quick reload and the issue is gone so it's really easy to manage around.

#239 stubbers

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Posted 01 October 2009 - 04:48 AM

Hey Hoppah,

I had an issue where on the freeplay map Ambulances that attempt to patrol after dropping off a patient at the hospital get stuck. They try to go through some buildings as opposed to going out to the road.

Good to see LAMod is still progressing. Excellent!

Cheers,
Stubbers

#240 Guest_madforce_*

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Posted 01 October 2009 - 05:09 AM

Hey Hoppah,

I had an issue where on the freeplay map Ambulances that attempt to patrol after dropping off a patient at the hospital get stuck. They try to go through some buildings as opposed to going out to the road.

Good to see LAMod is still progressing. Excellent!

Cheers,
Stubbers


Yeah, I'm thinking of trying to cut that car and knock down the fence and see if they'll drive straight thru between the buildings so they can start patrol. Not optimal, but it may work...afterall..we cant get any of them follow traffic laws during their patrol either...lol