Zum Inhalt wechseln


Foto

[EM4] Los Angeles Mod bugs, issues and problems


  • Please log in to reply
934 replies to this topic

#141 aidan196

aidan196

    Captain

  • Members
  • 125 Beiträge:
  • Gender:Male
  • Location:London Ontario

Geschrieben 28 September 2009 - 02:00

I originally had all the missions, but after playing mission 11 first I couldn't ever play the LA mod missions.



same

However i could play the poler ice explosion (origonal) and the terrost hijacking (origonal) fine, but whan i played the church one, i couldent play the LA mod missions anymore

I fly like paper, get high like planes ;)


#142 FireLt640

FireLt640

    Lieutenant

  • Members
  • 31 Beiträge:

Geschrieben 28 September 2009 - 02:09

I think that's how it is, the game is just slightly stupid :P

And the SWAT Rescues, the slicktop (I think) the helicopter, and the LAPD SUV have the negotiator


You can also put a negociator in the CHP cruisers.

#143 O'Neill

O'Neill

    Lieutenant

  • Members
  • 95 Beiträge:
  • Gender:Male
  • Location:New York, NY

Geschrieben 28 September 2009 - 02:31

I found a bug where ambulances can't find their way out of the hospital parking lot to go on patrol when the firehouse spaces for the ambulances are full. Both ALS and BLS are affected.
Posted Image
Posted Image
Posted Image

#144 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7.253 Beiträge:
  • Gender:Male
  • Location:Newfoundland

Geschrieben 28 September 2009 - 02:32

That's because there isn't a path at the hospital parking lot, and they attempt to go through a building to get to the nearest one...

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#145 jsutton

jsutton

    Battalion Chief

  • Members
  • 540 Beiträge:
  • Gender:Male
  • Location:Taylorville, Illinois, USA
  • Interests:Tractor Pulling, Emergency Vehicles, Gaming

Geschrieben 28 September 2009 - 02:45

Posting this in the right section this time:

Traffic on major streets needs to be reduced by 1/4th. The most painful intersection is the three way at the West side of the map where the train rails end. The car going Southbound gets stuck turning westbound and it's not even getting stuck from anything. It just stops there! All other traffic blocks from the map that I've experienced end up from having to redirect there OR end up from civilians moving onto the roadways and not moving back to the sidewalk. I believe these are static (non-moving) civilians.

Unfortunately, LA Mod has turned into Los Angeles Traffic & Civilian Road removers. :(

Once all the traffic issues are fixed, everything will be perfect. Good work so far Hop.


The yellow truck that gets stuck turning only needs to be redirected and then the rest of the vehicles will turn no problem. Maybe need to delete the yellow truck completely before it reaches intersection?

#146 O'Neill

O'Neill

    Lieutenant

  • Members
  • 95 Beiträge:
  • Gender:Male
  • Location:New York, NY

Geschrieben 28 September 2009 - 02:48

The yellow truck that gets stuck turning only needs to be redirected and then the rest of the vehicles will turn no problem. Maybe need to delete the yellow truck completely before it reaches intersection?


I think that street corner would be fixed to address that problem, if I remember correctly.
Posted Image
Posted Image
Posted Image

#147 Brendon

Brendon

    Captain

  • Members
  • 230 Beiträge:
  • Gender:Male
  • Location:New York City

Geschrieben 28 September 2009 - 03:08

The yellow truck that gets stuck turning only needs to be redirected and then the rest of the vehicles will turn no problem. Maybe need to delete the yellow truck completely before it reaches intersection?


It's more then the yellow truck. I've seen a bigger truck and the jeep get stuck there.

#148 Agentchung

Agentchung

    Lieutenant

  • Members
  • 85 Beiträge:
  • Gender:Male

Geschrieben 28 September 2009 - 06:28

I'm not sure if anybody else noticed, but the Boat launch site (East) does not work. I tried launching a LAFD Motorboat, but it did not work.

Also, this isn't really a bug, but the other boat launch, isn't very accessible. You have to "baby" the truck into the spot. But yes, I know, you can change it in the editor. Mainly, it's the other boat launch. Anybody else have this problem?

One more thing, the Back bay doors of LAFD station 2. People and trucks can go straight through them.

#149 Xplorer4x4

Xplorer4x4

    Assistant Chief

  • Members
  • 4.972 Beiträge:
  • Gender:Male
  • Location:Evansville,IN

Geschrieben 28 September 2009 - 08:37

The yellow truck that gets stuck turning only needs to be redirected and then the rest of the vehicles will turn no problem. Maybe need to delete the yellow truck completely before it reaches intersection?

Well I think(not sure) the game randomly spawns vehicles along the spawn point. So technically its not possible, if this theory is correct, to simply remove the truck like so.

I plan to move the path slightly further into the intersection and see if that will fix it.

The biggest traffic problem i have seen aside from the yellow truck, is at the main intersection where the 2 four lane roads meet. The cars in the right lane(if headed south) try to turn left across the right hand lane and thus traffic gets stuck.

I also found a bug in the chase command. It only works to some extent on the black undercover car. The car will follow the suspect but the officers will not stop the car and draw there guns on the suspect. I tried it with 2 officers in the car and it still didnt work.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
btn_donate_SM.gif


#150 Sgt.Wulf

Sgt.Wulf

    Captain

  • Members
  • 115 Beiträge:
  • Gender:Male
  • Location:Finland
  • Interests:Firefighting and Emergency Medical Care.

Geschrieben 28 September 2009 - 09:49

The big pile-up accident involving the police car near the mountain area on the east side happens all the time. For the first time it was fun, but it keeps happening multiple times during same game. And not once in two hours, sometimes it is the next accident following itself. Like there arent any other collisions?
Firefighting dreams.
www.1001calls.blogspot.com

#151 andrew2007

andrew2007

    Senior Captain

  • Members
  • 288 Beiträge:
  • Gender:Male
  • Location:Australia

Geschrieben 28 September 2009 - 11:00

Hey,

Hoppah, Great mod! The new freeplay map really makes it special.

Only thing i have a problem with (Still after installing the patch) is Traffic, say after around 15, maybe 20 minutes of gameplay, everything is gridlocked. Makes responding to an incident almost impossible.
Thanks,
Andrew.


Submod: Even More Additional Units

#152 Guest_FireFighter30_*

Guest_FireFighter30_*
  • Guests

Geschrieben 28 September 2009 - 11:39

I dont know if it is because the trailer of the tiller has no physics or not... But sometimes i can not install the out riggers. And after not being able to do that i will hit the return to HQ command and the tracker will leave to exit off the map but leave the tiller behind. no major problem just letting you guys know.

#153 danny96

danny96

    Battalion Chief

  • Members
  • 510 Beiträge:
  • Gender:Male
  • Location:Czech Republic Brno

Geschrieben 28 September 2009 - 12:13

yes it's a next bug what can hoppah write to bug list (after playing la missions they disappear)

Hey,

Hoppah, Great mod! The new freeplay map really makes it special.

Only thing i have a problem with (Still after installing the patch) is Traffic, say after around 15, maybe 20 minutes of gameplay, everything is gridlocked. Makes responding to an incident almost impossible.

Yes, that's the very important bug what must be fixed!
***Danny96***

Posted Image

#154 pyrothijs

pyrothijs

    Assistant Chief

  • Members
  • 2.472 Beiträge:
  • Gender:Male
  • Location:Lelystad, the Netherlands
  • Interests:Everything that has to do with the Fire Department.

Geschrieben 28 September 2009 - 01:15

I dont know if it is because the trailer of the tiller has no physics or not... But sometimes i can not install the out riggers. And after not being able to do that i will hit the return to HQ command and the tracker will leave to exit off the map but leave the tiller behind. no major problem just letting you guys know.


You probably disconnected the trailer accidently. I've had it a few times (as discribed a few posts back). It is because the default command doesn't change to 'all staff exit' when you select the tiler truck. In stead the default command remains 'detach trailer'. If you make a mistake the trailer won't do anything. Just select the truck and select the 'attach/detach' trailer command and click the tiller trailer. It should function fine again after that.

greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
Posted Image
Posted Image
Posted Image


#155 Guest_battleguy500_*

Guest_battleguy500_*
  • Guests

Geschrieben 28 September 2009 - 01:58

I have an issue where i can only use la mod v1.9 in the editor I have tried redownloading the mod then reinstalling it. I reinstalled 911 FR, and when I look at the mod installer is says it is there and it is in the mod folder under mods. But when I run the game in modifications it only shows la mod v1.8 with a wrench for the picture.

If anyone could help that would be nice. :cool:

#156 PFAexplorer

PFAexplorer

    Captain

  • Members
  • 166 Beiträge:
  • Gender:Male

Geschrieben 28 September 2009 - 04:13

does the bridge work for anyone? like my units cannot walk or drive on it

#157 Pearl71

Pearl71

    Captain

  • Members
  • 161 Beiträge:
  • Gender:Male
  • Location:Lock Haven, PA
  • Interests:firefighting, ems, rapelling, airsoft, computers, tv, college football, fishing, hunting.

Geschrieben 28 September 2009 - 05:01

works for me, possible bug, stolen vehicle, used chase command, caught car, arrested subject, couldnt tow car.... bug? maybe?
Posted Image
Posted Image

#158 Guest_Zohar_*

Guest_Zohar_*
  • Guests

Geschrieben 28 September 2009 - 05:53

I found a bug where the car fire is stuck at 90%, this happens many times on different cars in different areas.

Here is a video I made, it took a while so enjoy.



#159 ARMYBDYGUARD

ARMYBDYGUARD

    Firefighter

  • Members
  • 18 Beiträge:
  • Gender:Male
  • Location:TORONTO, ON, CANADA

Geschrieben 28 September 2009 - 08:15

Hello all, I too have the traffic problem. and the boat lunch. I have found a new problem, the Fire cheif vehicle will not report back to the station after the button is selected. I am using 911 FR and I have the patch as well.

#160 Xplorer4x4

Xplorer4x4

    Assistant Chief

  • Members
  • 4.972 Beiträge:
  • Gender:Male
  • Location:Evansville,IN

Geschrieben 28 September 2009 - 08:36

Hello all, I too have the traffic problem. and the boat lunch. I have found a new problem, the Fire cheif vehicle will not report back to the station after the button is selected. I am using 911 FR and I have the patch as well.

Never had a problem for me.


For the traffic problem I send out 2 motorcycle cops at the start of the game. One to the main intersection where the two 4 lane roads meet and one to the intersection on the west/left side of the map where the yellow truck gets stuck by the rail road tracks. I typically set up the cop to redirect the south bound traffic the whole game and this avoids having to check the intersection every 5 minuets.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
btn_donate_SM.gif