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[EM4] Los Angeles Mod bugs, issues and problems


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#721 Hoppah

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Posted 14 November 2009 - 07:18 PM

Oh, well it is not showing here.
Found a bug then...


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The pontoon vehicle is there, so it's not a bug. The vehicle might not be available in freeplay, because it has no use in freeplay...

#722 Guest_mrpolice1996_*

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Posted 14 November 2009 - 07:21 PM

Is that a picture of you Hoppah? :P

#723 Hoppah

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Posted 14 November 2009 - 07:22 PM

Has anyone even figured out why the accident near the hospital immediately explodes? The resulting fires also seem extreme - any unit parked on the street where the hedge row burns will usually blow up. I find it hard to even respond units to the scene except around the edges else they might explode. It even immediately spreads to the parking lot and causes all the cars to smoke, even those across one lane of the road...

I loaded the editor and looked at everything, I see no reason for the extremely damaging fire to even be there.


Do you know which vehicle immediatly explodes? Or maybe all of them or only one?

Is that a picture of you Hoppah? :P


Wish it was. Useful pic for this forum at least.

#724 Guest_mrpolice1996_*

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Posted 14 November 2009 - 07:22 PM

Do you know which vehicle immediatly explodes? Or maybe all of them or only one?

It's all of them.

Wish it was. Useful pic for this forum at least.


I'm sure it'll be used a lot.

#725 Guest_altoproxima_*

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Posted 14 November 2009 - 09:48 PM

Is that a picture of you Hoppah? :P



Number one set phasers to frag... Ok anyone up for some more questions ? ..

#726 Wizzzkid

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Posted 15 November 2009 - 02:59 AM

Does anyone know what causes the ton of people in Multiplayer??? The game gets so many people and they block streets and after a short time (15 - 30min) it becomes unplayable. Have mod 1.9 patch 3, but it also has happened in other patches and v 1.8, but does not happen with the Emergency4 game, only the mod. There is no special place where this happens, just all over. Anyone have any suggestions?

Thanks

#727 Hoppah

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Posted 15 November 2009 - 10:12 AM

Does anyone know what causes the ton of people in Multiplayer??? The game gets so many people and they block streets and after a short time (15 - 30min) it becomes unplayable. Have mod 1.9 patch 3, but it also has happened in other patches and v 1.8, but does not happen with the Emergency4 game, only the mod. There is no special place where this happens, just all over. Anyone have any suggestions?

Thanks


The problem is known, but I have not even been able to reproduce the problem myself. Maybe it's related to 911:First Responders, slower internet connections or slower computers. I have played and tested the Los Angeles Mod many times online and never experienced the problem, thus I am not able to fix it (if it's possible to fix it anyway).

#728 Guest_Mav1701_*

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Posted 15 November 2009 - 07:43 PM

Hey Hoppah, could it be the buildings there at the hospital wreck causing the issue?

I had a random fire occur there and there was a car driving down the street, and as soon as the building caught fire the car started burning; It exploded just as my BLS engine arrived.

So the fire from those office blocks with the square posts on the corners seems to be decidedly hot?

#729 danny96

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Posted 15 November 2009 - 07:51 PM

what it means a sentence:
- MP5, M4a1 and PSG-1 fire through objects. ?
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#730 Guest_altoproxima_*

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Posted 15 November 2009 - 08:36 PM

what it means a sentence:
- MP5, M4a1 and PSG-1 fire through objects. ?


Those are weapons for the swat officers.

#731 Hoppah

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Posted 15 November 2009 - 09:28 PM

what it means a sentence:
- MP5, M4a1 and PSG-1 fire through objects. ?


Simple English:

These are fire-arms.
Fire-arms fire bullets.
Bullets can be stopped.
By a wall for example.
But that does not happen in the LA Mod.
It cannot be fixed.
For now.



Normal English:

The scripts of these weapons are based on a target and range system. When the target is in range it will be hurt/damaged, no matter if there is an object between the target and the person who fired the weapon. There is no bullet trajectory system for these fire-arms. The pistol and sharpshooters rifle - which are official Emergency 4 equipment - do not have the bug, because they're using a different system which is hardcoded and cannot be copied to the new weapons.

#732 rex

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Posted 15 November 2009 - 09:45 PM

Hoppah,

I've been able to get the stolen car event to work in 1.9 with patch 3...the only issue I'm having is after stopping the car with the chase command and arresting the suspect...the tow truck can't tow the vehicle away. What would be the issue on this?

See first picture below on how I got the stolen event to work and the second picture showing the event does work in your 1.9 map with patch 3.


Attached File  spawn_gangster.jpg   0bytes   94 downloads

Attached File  stolen_car_log.jpg   0bytes   83 downloads

#733 danny96

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Posted 16 November 2009 - 01:36 PM

Simple English:

These are fire-arms.
Fire-arms fire bullets.
Bullets can be stopped.
By a wall for example.
But that does not happen in the LA Mod.
It cannot be fixed.
For now.



Normal English:

The scripts of these weapons are based on a target and range system. When the target is in range it will be hurt/damaged, no matter if there is an object between the target and the person who fired the weapon. There is no bullet trajectory system for these fire-arms. The pistol and sharpshooters rifle - which are official Emergency 4 equipment - do not have the bug, because they're using a different system which is hardcoded and cannot be copied to the new weapons.


thanks hoppah
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#734 swatlord

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Posted 16 November 2009 - 04:27 PM

[quote name='rex' post='118453' date='Nov 15 2009, 03:45 PM']Hoppah,

I've been able to get the stolen car event to work in 1.9 with patch 3...the only issue I'm having is after stopping the car with the chase command and arresting the suspect...the tow truck can't tow the vehicle away. What would be the issue on this?

See first picture below on how I got the stolen event to work and the second picture showing the event does work in your 1.9 map with patch 3.

It's not a map bug. I play on teh normal map and it happens to me. There are two ways of stopping the car

1. Chase command, but then you'll have to shoot it and put teh fire out in order to tow it.

2. Get in front of it and spike-strip it. You'll be able to tow it then, no shots fired :P
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#735 Guest_StonedPanda_*

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Posted 17 November 2009 - 10:09 AM

Just installed LA mod tonight and love it...except...
after a while the game randomly crashes to my desktop for no reason, no error messages, nothing.
I have uninstalled and reinstalled 911 First Responder and the LA mod, this helped for about an hour and a half then it started up again.
Also updated all my drivers and patched everything to the latest versions, and changed the "doocclusion" value to 0 in em4.cfg

Any suggestions folks? Im running Vista (bleh) 64-bit

#736 Xplorer4x4

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Posted 17 November 2009 - 05:42 PM

Welcome StonedPanda, Check the FAQ forum or search for crash to desktop.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#737 randomperson139

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Posted 17 November 2009 - 07:26 PM

:welcome: to the forums StonedPanda.
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#738 firefighter111

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Posted 20 November 2009 - 03:57 AM

Not sure if anyone's mentioned this yet, but if you send two police units using the chase command, they both used the armed arrest script (not the bug). Once the suspect is arrested though, the police officer who went to arrest him but doesnt have him can't put away his gun.

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#739 Fuzzyface

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Posted 20 November 2009 - 09:36 AM

Not sure if anyone's mentioned this yet, but if you send two police units using the chase command, they both used the armed arrest script (not the bug). Once the suspect is arrested though, the police officer who went to arrest him but doesnt have him can't put away his gun.

I know it might be for the sake of realism etc, but I would have thought that you never really required 2 units on chase command?

I imagine the 'bug' is the fact that the armed arrest script can't complete which creates the problem?

If vehicles produced 2-3 people per stolen vehicle I could see it being worthwhile <-- (maybe an idea for L.A 2.0 :ph34r: )

I was online when LA2.0 was released!
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#740 Guest_Timeruler_*

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Posted 20 November 2009 - 09:53 AM

Hello

I was here for some time ago, and I must say that LA MOD has really improved alot since then. GREAT MOD.

I have a question/bug.

Is it a feature or a bug, that the ambulance from the main firestation is empty when you order them from a police car.

Of course if I raise the alarm first then all the staff runs to the trucks, but that kind of ruins the Idea of the police requesting the ambulance.

I can also confirm that the traffic accident closest to the hospitalt, does in fact blow up immediatly after the event starts.

I'm running 911fr with la mod 1.9 patch 3.


Another question is, would it be possible to make a script for the patroling units that will make them stop for red lights?

Seems like you have a fair amount of control over the units.

Anyway, just a question.

Regards,
Timeruler

EDIT: typo