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[EM4] Los Angeles Mod bugs, issues and problems


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#401 Firstyminator

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Posted 09 October 2009 - 12:05 PM

Here's the cars that causes the redirecting/traffic bug.. seems like they stop all traffic behind them also..
But i think you can solve this Hoppah, by making the vehicles transportable with the flatbed vehicle transporter / rescue truck :) Because i think the cars behind will drive on when you remove the first car in the line.

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#402 Xplorer4x4

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Posted 09 October 2009 - 02:10 PM

Firstyminator, redirect the black and white car. The rest should work fine after that.

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#403 Firstyminator

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Posted 09 October 2009 - 03:06 PM

They won't be redirected :) Tried from all directions.. they are locked up real good :)
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#404 dizza

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Posted 09 October 2009 - 03:37 PM

I end up shooting the cars, putting out the fire and towing them off. Pain in the ass, but it works.

-d

#405 Firstyminator

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Posted 09 October 2009 - 03:43 PM

Hehe.. thats an idea... but recently the whole map was filled with cars.. so it would take too much time :D And still... when destroying cars.. it will only make the car line longer :D
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#406 Guest_MGC|Uthog_*

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Posted 09 October 2009 - 03:44 PM

If you cant redirect them you already redirected them before.

#407 Xplorer4x4

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Posted 09 October 2009 - 04:06 PM

If you cant redirect them you already redirected them before.

I can now confirm this is NOT true as I expected all along. Started a game earlier. First call was a bomb in the drive way to the far right side of the map. I sent an ALS engine from FS2 to stand by with its directional lights on. The ALS was facing north so the cars behind would turn around and head south to the 2 lane road, and exit the map. Then I had an incident by the police station. Sent a cop to redirect traffic, and the cars refused to redirect. Since the cars being redirected by the ALS engine were leaving the map it is impossible to be the same car(s).



Oh and the new rapid deploy does not work on the brush truck. FF unhooks and stands there.

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#408 Firstyminator

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Posted 09 October 2009 - 05:14 PM

Oh and the new rapid deploy does not work on the brush truck. FF unhooks and stands there.

That is also true. Don't know why.. but at several other occations this happens to other fire engines as well. not only the brush truck.. Seems like it depende on the position they are on the map.

But this traffic redirecting problem is a real bugger. Can't seem to put my finger on where the problem occurs.. and why..
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#409 Guest_altoproxima_*

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Posted 09 October 2009 - 05:26 PM

Oh and the new rapid deploy does not work on the brush truck. FF unhooks and stands there.



That is something I mentioned a couple of posts earlier. So that is confirmed as a minor bug, it doesn't bother me that it does not work :) Since it's a new invention and not included in the original game, so I am kind of used to doing to deployment without that button :laugh:

#410 Alexx12

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Posted 09 October 2009 - 05:35 PM

At last ive found a kind of bugs too =)

1. After vehicle fire extinguished, burned truck cant be transported away.
http://em4.3dn.ru/photo/5-0-39-3

2. Sound bug.
Fire engine with turned off siren and autosiren inactive.
I turn siren on and press Rapid deployment. After while - I pressed "Rapid curtailment" :)
Now siren sound cant be turned off inspite of any button pressed.
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#411 Hoppah

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Posted 09 October 2009 - 05:48 PM

If you cant redirect them you already redirected them before.


I can actually confirm that. I was able to redirect the cars shown on the screenshot of Firstyminator, but as soon I tried to redirect them again they didn't respond to the officer. I don't think I can fix this.

#412 Firstyminator

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Posted 09 October 2009 - 07:03 PM

seems pretty strange.. does that only apply to the cars shown on the picture ? Because other cars seems to work fine... but i don't know... but the times the traffic chaos start, it's often because of these cars.. :(

But you might add the possibility to transport them away with a tow truck ? Like for example in Winterberg Mod, when you can transport away cars even with persons inside :)
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#413 Xplorer4x4

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Posted 09 October 2009 - 10:14 PM

I can actually confirm that. I was able to redirect the cars shown on the screenshot of Firstyminator, but as soon I tried to redirect them again they didn't respond to the officer. I don't think I can fix this.

That may be the case some times, but like I said earlier, it is not always the case as I had redirect issues on almost a completely fresh game.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#414 Tactics

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Posted 10 October 2009 - 08:02 AM

So if that happens the only option is to have the police blow it up, the fire department put out the flames and the tow truck come drag it away....to clear a traffic jam?

#415 Firstyminator

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Posted 10 October 2009 - 08:10 AM

By now, it's the only thing to do :( But still, i rather restart the game when this happens... because the traffic jam gets so out of control.. that it would be an endless mission to clear it :(
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#416 Xplorer4x4

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Posted 10 October 2009 - 01:02 PM

I still dont understand how people are having major traffic jams when using the second patch.

So if that happens the only option is to have the police blow it up, the fire department put out the flames and the tow truck come drag it away....to clear a traffic jam?

Well you dont have to rely on the FD. You can rely on a single officer if you want. Typically I use 2 officers, one with a gun, and one with a fire extinguisher. This keeps my fire units freed up.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#417 Andrew

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Posted 10 October 2009 - 02:24 PM

I have the mission bug too...the LA Mod missions disappear....and I DID NOT press New Campaign button!!

:1046276128_motz: :WTF:

#418 Guest_NPD-Traffic_*

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Posted 10 October 2009 - 02:58 PM

Also i havent a clue if it is i but ff with the rapid deploy on the some trucks dont get it automatically sometimes. As well as for the massive truck by the police station and main intersection just off the fire house vehicles turn and get stuck on on comming traffic. One more question :P i kept trying to send my bat. suv back to station and he refused to do so he would just sit there half way across the map. i even tryed sending him right to the fire house door and using the command but it still did not move.

#419 Hoppah

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Posted 10 October 2009 - 03:18 PM

I have the mission bug too...the LA Mod missions disappear....and I DID NOT press New Campaign button!!

:1046276128_motz: :WTF:


Are they still missing when you reinstall the LA Mod?

#420 Guest_HCSOcitation_*

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Posted 10 October 2009 - 07:20 PM

Hoppah, first off let me tell you that you did a GREAT job on the mod. with the sounds, models etc.

That being said, I have read through some of these posts and see I'm not the only one with this problem. Mainly, in the north west and central west of the multiplayer map, civilians crossing the road become blocked somehow. They stop and create lines across roadways which create traffic jams which totally impede emergency operations. Also, I've noticed the dogs/wolves, while nice additions to the games detail they often stop on the sidewalk and create pedestrian jams which back up on the roadways. Again creating traffic back-ups. Any plans for fixing these issues in a later patch/version? Do these pedestrians operate on a script? Is there a temporary fix I can make to some script file or waypoint system to prevent any pedestrian from crossing the street?

Thanks and good work again!