Jump to content


Photo

LAX Units (poll added. Please vote)


  • Please log in to reply
109 replies to this topic

Poll: Should the LAX units be removed from the mod? (156 member(s) have cast votes)

Should the LAX units be removed from the mod?

  1. Yes (and add them to a submod for the interested people) (74 votes [47.44%])

    Percentage of vote: 47.44%

  2. No, I love yellow vehicles (82 votes [52.56%])

    Percentage of vote: 52.56%

Vote Guests cannot vote

#81 randomperson139

randomperson139

    Forum Ninja

  • Sub-Moderator
  • 5,404 posts
  • Gender:Not Telling
  • Location:Hiding in the shadows...

Posted 09 October 2009 - 07:26 PM

I use the LAX Ambulance at the port :D
Owner of 295 Warning Points
Executive Director: Forum Child Watch

Think a lot. Say little. Write nothing.
-J.P. Morgan

#82 SleepyLizard

SleepyLizard

    Captain

  • Members
  • 205 posts
  • Gender:Male
  • Location:The eye of the storm

Posted 09 October 2009 - 07:35 PM

I like them, i think they are a good addition!
"The internet makes it possible to obtain any information known to man within seconds but we'd rather just update our facebooks."

#83 Guest_MGC|Uthog_*

Guest_MGC|Uthog_*
  • Guests

Posted 09 October 2009 - 11:56 PM

And if you think they are useless why you use fire engine 2, or the fire dept crane or why you use differen police vehicles...because it adds more realism so does the Crash tender

#84 jab16

jab16

    Battalion Chief

  • Members
  • 942 posts
  • Gender:Male
  • Location:Austin,TX
  • Interests:Emergency 3 and 4
    History
    Military Strategy
    Project Reality (BF2)

Posted 10 October 2009 - 12:07 AM

I use the LAX units along with port police cars at my Coast Guard base on the new map :D

Plus there is a port on the map so why not have port police??
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
Posted Image
Posted Image
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.

#85 billyfromhill

billyfromhill

    Battalion Chief

  • Members
  • 766 posts
  • Gender:Male
  • Location:Ohio, USA

Posted 29 January 2010 - 07:48 PM

Why not have a LAX submod with the LAAP car, a reskinned RA 51, Foam 1, and Engine 51. Ami89E1234 made a model of a Seagrave Marauder II, and danny96 made a skin.

http://www.flickr.co...tog/3973125257/
http://www.flickr.co...tog/3973890948/

#86 Forensics

Forensics

    Assistant Chief

  • Members
  • 1,561 posts
  • Gender:Male

Posted 29 January 2010 - 07:50 PM

Yeah, I think a submod would be a great idea then you only have to use them if you want to. And if you don't you get reduced loading time. :)


#87 Guest_pmadden94_*

Guest_pmadden94_*
  • Guests

Posted 29 January 2010 - 09:52 PM

Yeah, I think a submod would be a great idea then you only have to use them if you want to. And if you don't you get reduced loading time. :)

Not to be rude or anything;
But removing 3 or 4 cars isnt going to reduce loading time by more than 4 or 5 seconds

#88 Forensics

Forensics

    Assistant Chief

  • Members
  • 1,561 posts
  • Gender:Male

Posted 29 January 2010 - 09:59 PM

Not to be rude or anything;
But removing 3 or 4 cars isnt going to reduce loading time by more than 4 or 5 seconds

Yes but 4 or 5 seconds every time you load the mod does make a difference.


#89 billyfromhill

billyfromhill

    Battalion Chief

  • Members
  • 766 posts
  • Gender:Male
  • Location:Ohio, USA

Posted 30 January 2010 - 12:04 AM

You could even add Stair 80 to the submod with a slight reskinning.

http://www.emergency...p...=240&Size=L

If you really wanted to cut down on load times you could add the USFS as a submod also.

#90 Forensics

Forensics

    Assistant Chief

  • Members
  • 1,561 posts
  • Gender:Male

Posted 30 January 2010 - 12:07 AM

To put a unit like that in you would have to have some major airport missions.
If someone were to make a submod containing these units they should also make some new airport missions and maybe a new airport freeplay.


#91 billyfromhill

billyfromhill

    Battalion Chief

  • Members
  • 766 posts
  • Gender:Male
  • Location:Ohio, USA

Posted 30 January 2010 - 12:11 AM

Stair 80 is already in the mod.

#92 Forensics

Forensics

    Assistant Chief

  • Members
  • 1,561 posts
  • Gender:Male

Posted 30 January 2010 - 12:13 AM

Stair 80 is already in the mod.

Yes but it's not a proper playable unit.
There is no point having all these airport vehicles in the mod if there are no missions to use them in.


#93 billyfromhill

billyfromhill

    Battalion Chief

  • Members
  • 766 posts
  • Gender:Male
  • Location:Ohio, USA

Posted 30 January 2010 - 12:15 AM

Well, what about all the units in the AUS then? What's the point if you don't need to use them?

#94 Forensics

Forensics

    Assistant Chief

  • Members
  • 1,561 posts
  • Gender:Male

Posted 30 January 2010 - 12:17 AM

Well, what about all the units in the AUS then? What's the point if you don't need to use them?

You can use them for normal response. They just add something new.
But it would be unrealistic to LAX units and only use them in a LA city without an airport.


#95 billyfromhill

billyfromhill

    Battalion Chief

  • Members
  • 766 posts
  • Gender:Male
  • Location:Ohio, USA

Posted 30 January 2010 - 12:22 AM

Engine 51 does respond outside of LAX. They'll respond all the way out to 63's.

#96 Forensics

Forensics

    Assistant Chief

  • Members
  • 1,561 posts
  • Gender:Male

Posted 30 January 2010 - 12:27 AM

Engine 51 does respond outside of LAX. They'll respond all the way out to 63's.

I bet that stair truck doesn't.
Anyway engine 51 is the same as the normal engines in the mod only it's yellow.

I think the best solution would be to create a submod containing lots of (New) LAX units, and remove them from the main mod.
But in the submod, as well as the new vehicles, there are new missions and/or a new freeplay map which are all airport based.

Then everyone is happy, you can have them if you want, and if you don't like them then you don't have to have them. :)
And it's more realistic.


#97 Ami89E1234

Ami89E1234

    STLMod Creator

  • Members
  • 18 posts
  • Gender:Male
  • Location:St. Louis, Missouri USA
  • Interests:Emergency, Modding, Girls, Video Game Creation/Playing, Baseball, Badminton, Skyrim, Girls, Band, Minecraft. Did I mention girls?

Posted 30 January 2010 - 01:54 AM

Anyway engine 51 is the same as the normal engines in the mod only it's yellow.

No, it's not even the same vehicle. Normal LAFD engines are Pierce, 51 is a Seagrave.

BTW wtf is the point of 80 in real life? Wouldn't any stair vehicle be enough?

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

32361.png

12066.jpg

26430.png


#98 billyfromhill

billyfromhill

    Battalion Chief

  • Members
  • 766 posts
  • Gender:Male
  • Location:Ohio, USA

Posted 30 January 2010 - 04:25 AM

The units at station 80 don't respond out of LAX. At station 51, only engine 51 responds outside of LAX, RA 51 stays at LAX always. Station 95, on the east side of LAX responds to LAX and the surrounding area, and it has more appratus.

It's true that stair 80 doesen't respond outside of LAX, and you say it has no business being in the mod/a submod. If stair 80 has no business being in the mod, what about RA 51 and Foam 1 that dont leave LAX? Shouldn't they be taken out of the LA mod then?

@ Ami, I think the purpose of stair 80 is so that they don't have to rely on a seperate airstair vehicle. Regular LAFD engines are both Peirce and and Seagrave, it just so happens that 51's is assigned a Seagrave.

#99 Ami89E1234

Ami89E1234

    STLMod Creator

  • Members
  • 18 posts
  • Gender:Male
  • Location:St. Louis, Missouri USA
  • Interests:Emergency, Modding, Girls, Video Game Creation/Playing, Baseball, Badminton, Skyrim, Girls, Band, Minecraft. Did I mention girls?

Posted 30 January 2010 - 07:24 AM

@ Ami, I think the purpose of stair 80 is so that they don't have to rely on a seperate airstair vehicle. Regular LAFD engines are both Peirce and and Seagrave, it just so happens that 51's is assigned a Seagrave.

I know, I was referring to how all of the engines in the mod are Pierce.

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

32361.png

12066.jpg

26430.png


#100 Xplorer4x4

Xplorer4x4

    Assistant Chief

  • Members
  • 4,972 posts
  • Gender:Male
  • Location:Evansville,IN

Posted 30 January 2010 - 11:27 AM

In regards to removing the LAX units from the LA Mod. theres atleast one LAX Mission in the LA Mod so unless that mission was removed I dont think itd be fair to remove the LAX units with out removing those mission(s).

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
btn_donate_SM.gif