Jump to content


Photo

[EM4] Los Angeles Mod Bugs


  • This topic is locked This topic is locked
361 replies to this topic

#81 Mrtucker555

Mrtucker555

    Captain

  • Members
  • 243 posts
  • Gender:Male
  • Location:Boston

Posted 12 January 2009 - 10:53 PM

hey hoppah very small bug: in freeplay when you tell the ladder truck to put up the ladder from then on the ladder truck does not have caution lights even when you put the ladder down and send it back to station

#82 Guest_SOCOMcm_*

Guest_SOCOMcm_*
  • Guests

Posted 13 January 2009 - 12:41 AM

Got a glitch playing the last campaign mission (LA Mod's) where upon sending the rescue dog to find buried victims, the dog fell thru the second floor of the terminal and was stuck with his head halfway out of the side of the airport terminal, comical glitch, but i don't know if its a "fixable" bug...

#83 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 13 January 2009 - 01:27 AM

@M-Trucker do you mean the HAZARD lights or the emergency lights on the vehicle, we also ran into a glitch where the Hazards wouldnt come on for me, but the host could see them online, whihc is why I asked if it is SP or MP to clarify at the beginning of the bug to help us analyze causes. I will check this one out if you can clarify it for me.

I had the same essentail deal happen with a firefighter, he got stuck in the wall, i think it's a game glitch inside sometimes where units do bad things, so I doubt we can fix it until we figure out how it's breaking the pathing rules, the dogs tend to roam randomly really so chances are it went somewhere it wasnt suposed to, sorry bud.

Got a glitch playing the last campaign mission (LA Mod's) where upon sending the rescue dog to find buried victims, the dog fell thru the second floor of the terminal and was stuck with his head halfway out of the side of the airport terminal, comical glitch, but i don't know if its a "fixable" bug...


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#84 Guest_Texasskywarn1_*

Guest_Texasskywarn1_*
  • Guests

Posted 13 January 2009 - 06:07 AM

Not sure this is a bug. but in multi-player la mod it gets near imposable to respond to any calls on the map due to extremely high people and vehicle traffic blocking up the streets. This typically happens 20min real time into the mp game.

#85 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 13 January 2009 - 07:18 AM

My guesses here would be that it is either lag from the host to the other players or the other potential cause is that you either park vehicles for standby in the path of people or vehicles causing them to get backed up and due to that their attempt to find a new path is causing further lag. Same thing occurs sometimes with the "patrol" script, the vehicles will create a blockade at an intersection. You want to make sure you don't have too many vehicle patrolling and that those you put on "standby" are put somewhere that they won't obstruct traffic flow of any kind. Other than that it would either be a glitch in the game (common in MP) or lag that is causing it. We played a trial run for 2 hours without anything going horribly wrong. We did have that all-famous shooter that shoots at a door or a wall issue online once or twice in other trials we did, but that's the game not us:)


Not sure this is a bug. but in multi-player la mod it gets near imposable to respond to any calls on the map due to extremely high people and vehicle traffic blocking up the streets. This typically happens 20min real time into the mp game.


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#86 Mrtucker555

Mrtucker555

    Captain

  • Members
  • 243 posts
  • Gender:Male
  • Location:Boston

Posted 14 January 2009 - 03:40 AM

the problem with the hazards was in single player the first time you put the ladder up the hazards are on when the ladders in use but the symbol goes away and then when you put the ladder up from there the lights do not appear

#87 Guest_Evel_*

Guest_Evel_*
  • Guests

Posted 16 January 2009 - 03:51 AM

I was playing Emergency 4 Deluxe, doing the deluxe mission where you go to an area that went through an earthquake, and when I tried to unload the bulldozer from the truck that carries it, it wouldn't unload. I tried several times in different places and have restarted the game and reinstalled the mod to try to get it to work, but it still doesn't work.

#88 Guest_gadgetguy_*

Guest_gadgetguy_*
  • Guests

Posted 16 January 2009 - 04:13 PM

Hi guys just want to say thanks for a great mod!

Also, don't know whether this has been documented but just wanted to let you know:


Mission 07: Police chase ends in tragedy [POSSIBLE BUG]

I don't know if if its a result of my execution of the mission but after transporting all of the injured including the suspect from the vehicle it says I haven't transported both perpetrators to hospital?! Is this a bug or am I missing something?

Cheers,

GG

#89 billyfromhill

billyfromhill

    Battalion Chief

  • Members
  • 766 posts
  • Gender:Male
  • Location:Ohio, USA

Posted 16 January 2009 - 05:31 PM

Hi guys just want to say thanks for a great mod!

Also, don't know whether this has been documented but just wanted to let you know:


Mission 07: Police chase ends in tragedy [POSSIBLE BUG]

I don't know if if its a result of my execution of the mission but after transporting all of the injured including the suspect from the vehicle it says I haven't transported both perpetrators to hospital?! Is this a bug or am I missing something?

Cheers,

GG

Did you arrest the second criminal?

#90 john jr

john jr

    Firefighter

  • Members
  • 11 posts
  • Gender:Male

Posted 26 January 2009 - 12:25 PM

thanks for all ur help i just got 911 F.R. it is amazing. also what r some mods u like



john jr

#91 Grim_Wizard

Grim_Wizard

    Battalion Chief

  • Members
  • 636 posts
  • Gender:Male
  • Location:Tidewater Virginia
  • Interests:The one and only spooky firefighter

Posted 26 January 2009 - 08:54 PM

Was the glitch where the light force unit's ladder kept up when you told it to go back to HQ or the Station?
I thought what I'd do was pretend I was one of those deaf-mutes.

#92 AFEM

AFEM

    Lieutenant

  • Members
  • 39 posts
  • Gender:Male
  • Location:Entroncamento, Portugal, Europe
  • Interests:Portuguese Air Force Academy

Posted 27 January 2009 - 08:19 PM

I found something. I had a hazmat call (dead birds), I sended the hazmat truck.
I picked up the birds. But I still had contaminated people spread across the park, so I caught one men, and decontaminated him. While decontaminating I went to the location of another person, but when the truck stopped, the hazmat fire fighter and the man didn't came out of the vehicle.
So I tried to send the hazmat truck to the firestation, and got the message: The ambulance has transports, it will go to hospital... AND the message: The helipad is ocupied ... and the helicopter that I had on the helipad flew home.
*AF*EM*Posted Image
AFEMPosted ImageAFEM
Posted Image

#93 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 27 January 2009 - 08:32 PM

was everything cleared? (like not full and ambulance was empty?)

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#94 Luisinho

Luisinho

    Senior Captain

  • Members
  • 485 posts
  • Gender:Male
  • Location:United Kingdom

Posted 27 January 2009 - 08:49 PM

The aerial ladder truck can be moved while it's ladder is up. When you press "Go back to base", it will allow you to move without deinstalling the ladder.
:1046275767_ugly:

Posted Image


#95 AFEM

AFEM

    Lieutenant

  • Members
  • 39 posts
  • Gender:Male
  • Location:Entroncamento, Portugal, Europe
  • Interests:Portuguese Air Force Academy

Posted 27 January 2009 - 09:32 PM

was everything cleared? (like not full and ambulance was empty?)


That's the point!!! there was no ambulance... I was using the hazmat truck (that can be parked at firestation nr 2)
*AF*EM*Posted Image
AFEMPosted ImageAFEM
Posted Image

#96 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 28 January 2009 - 12:17 AM

:O WTF?

That's strange, have you added any submods, or made any adjustments of your own, and was this just on the one occasion, or like have you tried it again, and it happened again?

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#97 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 28 January 2009 - 10:20 AM

That's something I really need to look into. :12:

#98 jsutton

jsutton

    Battalion Chief

  • Members
  • 540 posts
  • Gender:Male
  • Location:Taylorville, Illinois, USA
  • Interests:Tractor Pulling, Emergency Vehicles, Gaming

Posted 28 January 2009 - 07:24 PM

Hey guys, I am not having any luck with this gated wye. I am not sure if it is what I am doing or if it could be a bug. I'll give you the steps I take when using the gated wye. When I respond to fire that has spread quickly and farther from the roadway, I put up the gated wye to go farther. Anyways, I put out the wye and attached fire hoses to it until fire was out then I detached hoses and picked up the gated wye but for some reason, the gated wye was picked up but I couldn't reel in the hose because it went straight on the ground and it can't get picked up when its on the ground. So, now I can't move my fire truck from the scene due to the fire hose being attached. How can I fix this and Is there a certain distance I can only go on the wye?


Any help is much appreciated. Thanks in advance.

#99 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 28 January 2009 - 11:00 PM

Right now, I don't have much time to respond to all the bugs because of personal issues, but I've checked the possible HAZMAT bug reported by AFEM and there is a small mistake in the script. When you press the 'Go to fire station' command while there is a civilian inside, the game thinks it's an ambulance which should go to the hospital. Although I've never seen the problem with civilians not coming out of the truck after decontamination.

I was playing the VIP Escort mission, and on one of the Secret Service SUVs the "Empty Vehicle" command wouldn't work. This happened more than once and I was usually playing the mission for over 40 minutes before I would try to use the command.

That shouldn't happen. Is the command greyed out or does nothing happen when you press it?

I was playing Emergency 4 Deluxe, doing the deluxe mission where you go to an area that went through an earthquake, and when I tried to unload the bulldozer from the truck that carries it, it wouldn't unload. I tried several times in different places and have restarted the game and reinstalled the mod to try to get it to work, but it still doesn't work.

That should work in (Deluxe) freeplay, but I will check it out. I am almost certain it should work though.

Hey guys, I am not having any luck with this gated wye. I am not sure if it is what I am doing or if it could be a bug. I'll give you the steps I take when using the gated wye. When I respond to fire that has spread quickly and farther from the roadway, I put up the gated wye to go farther. Anyways, I put out the wye and attached fire hoses to it until fire was out then I detached hoses and picked up the gated wye but for some reason, the gated wye was picked up but I couldn't reel in the hose because it went straight on the ground and it can't get picked up when its on the ground. So, now I can't move my fire truck from the scene due to the fire hose being attached. How can I fix this and Is there a certain distance I can only go on the wye?

There are a few known problems with the wye after trying to pick it up. A floating hose with nozzle remains and you can't do anything with it. Unfortunately, I haven't been able to fix it. This problem shouldn't occur everytime you try to pick it up, it happens maybe 1 out of 15 times. It also seems to happen randomly.

Hoppah

#100 zootoo63

zootoo63

    Captain

  • Members
  • 187 posts
  • Gender:Male
  • Location:canada

Posted 28 January 2009 - 11:09 PM

im pretty sure this isnt a glitch or bug but why do the emergency lights turn off of the lafd heavy rescue when using the crane? i think the four ways/hazars stay on though
Posted Image