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#381 MikeyPI

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Posted 28 April 2009 - 03:02 AM

That's fine by me, nobody noticed it but I did the 2005 Impala too already so I have one too=) I just need an exported file from your app to try to figure out why it won't take it in, preferably something simplish but with something more than a cube to it so I can tell what the file is doing, a cube looks the same regardless of how it's placed in zmod, a car you can tell if it's upside down or whatever:)

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#382 bama1234

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Posted 29 April 2009 - 01:26 AM

Alright guys, I successfully loaded a car into Zmodeler. Can anyone tell me preciseley what I have to do from there to get it into the game? Thx

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#383 Xplorer4x4

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Posted 29 April 2009 - 03:21 AM

http://forum.emergen...?showtopic=2261
I was going to explain it but hoopah does a better job. Obviously some of that can be skipped unless you want to make folders like NYPD, NYFD, NY Ambulance and so on.

@mikey any chance you want to share the Impala? :)

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#384 MikeyPI

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Posted 29 April 2009 - 03:47 AM

Impaler isnt done yet, it just happened we both were building the same car at about the same time....... I am not sure what I'm going to personally do with it yet so for general release it's probrably not going to happen yet because I think I'm going to start my own mod but I need some new cars out there to get somewhere with it... and honestly it would suck to have the models all done but someone else did my mod before I could because they just borrowed all my models=( That is generally why I go case by case basis on whether I distribute the models, some people need them for their mod and I believe that generally if you're putting in the work on a mod yourself you shouldn't have to make all new models when good ones exist already.. Once I find a use for those that I've got roaming about building a "simple" mod should come fast enough... In one of the modding question topics there is a post that has the picture of the impaler because it was what I had available at the time to show what I use,etc...

I think you're using Z2 which I hate with a passion, in truth I use it for normals calculation and exporting, otherwise I avoid Z2 like the plague bama so hopefully you can understand Hoppah's tutorial=( Glad you figured out the 3DS process to get it into z2 correctly. You MAY want to export it as a V3O and ensure that it is not mirroring or inverting the model or anything stupid like that, my app does do that when imported to Z2, so yours might as well.

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#385 bama1234

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Posted 01 May 2009 - 09:28 PM

Okay everyone, I finally got a model into the GAME!!!!!!

Problems: (lol)

1. Model is too small and when I scale it in Zmodeler and replace the old with new it is still the same size.

Other than that it is goin good!

[please help]

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#386 MikeyPI

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Posted 01 May 2009 - 09:37 PM

if I remember correctly you need to tick these settings to fix that problem, everyone else seems to have it but me=(

Display>Local Axis>Reset to World
there is a little box next to local axis, click that and make sure you have these checked:
Keep Orientation checked
Orientation Selected and then try to rescale that should work I think if I remember right.

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#387 bama1234

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Posted 02 May 2009 - 04:29 AM

Hooray! :)

I finally have modelled a 1990 Ford Crown Victoria which will be used as a police car in my mod. This took hours of frustrating work to build and to get it to work. I'd like to thank Hoppah for his tutorials and MikeyPI for his help.

Attached File  EM4_2009_05_01_20_41_51_86_copy.jpg   234.29KB   210 downloadsAttached File  EM4_2009_05_01_20_41_57_21_copy.jpg   235.76KB   168 downloadsg]

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#388 Xplorer4x4

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Posted 02 May 2009 - 06:23 AM

I dont think the lightbar is quite acurate, but other then that it looks pretty good. Congrats on your first model. I wish I could but I simply cant get the hang of it.

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#389 Guest_RescueMe_*

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Posted 02 May 2009 - 11:21 AM

Hooray! :)

I finally have modelled a 1990 Ford Crown Victoria which will be used as a police car in my mod. This took hours of frustrating work to build and to get it to work. I'd like to thank Hoppah for his tutorials and MikeyPI for his help.

Attached File  EM4_2009_05_01_20_41_51_86_copy.jpg   234.29KB   210 downloadsAttached File  EM4_2009_05_01_20_41_57_21_copy.jpg   235.76KB   168 downloads

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I like old ameriacan police cars :police: I'm very happy because you make one of them and it will be place in your mod.

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#390 szron

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Posted 02 May 2009 - 01:47 PM

Hooray! :)

I finally have modelled a 1990 Ford Crown Victoria which will be used as a police car in my mod. This took hours of frustrating work to build and to get it to work. I'd like to thank Hoppah for his tutorials and MikeyPI for his help.

Attached File  EM4_2009_05_01_20_41_51_86_copy.jpg   234.29KB   210 downloadsAttached File  EM4_2009_05_01_20_41_57_21_copy.jpg   235.76KB   168 downloads

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I don't thing NYPD is still using those cars.
But I might be wrong.

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


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Posted 02 May 2009 - 02:17 PM

I don't thing NYPD is still using those cars.
But I might be wrong.

It doesn't matter because he make this for fun, for himself ;) It si a great idea puttinh old things in sometihng modern, new etc

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#392 bama1234

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Posted 02 May 2009 - 04:11 PM

Im not sure if NYPD uses these but anyway it is just for fun. Right now I am UV mapping the thing which is unbelievably time consuming. :(

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#393 Newfoundking

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Posted 02 May 2009 - 06:15 PM

NYPD used those back then, but they have since retired all of them

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#394 jab16

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Posted 02 May 2009 - 08:00 PM

looks nice bama, btw don't know if it was mentiend but most if not all batallion chief cars hve a lightbar towards the back as well as the fron't just saying.

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#395 MikeyPI

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Posted 02 May 2009 - 08:43 PM

Welcome to what I said is the part most of us modelers despise=)
Uv mapping the things takes the most effort to get to have a usable vehicle, that's where you waste pretty much all your time unfortuantely... This is more of a learning experience for him I should think rather than a car that he intends to use for much of anything... Generally this is what you do when you're learning the ropes, you build a model just because you like the vehicle, then you put the mesh on and skin it, then you play with it for a bit, then you redo it because you see things you think you can do better, then you compare V1 of it to V2 and you go "good god, how did I think that was perfect?!" sadly, that is the way it always plays since you steadilly gain experience and can do something better... I think I've managed to get two vehicles "perfect" to where I don't wanna change things later on them=(

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#396 Hoppah

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Posted 04 May 2009 - 02:21 AM

You're basicly free to release your OWN models as a submod for the Los Angeles Mod.
They're not made by me, so they can be released (either as a new mod or a submod).
Just... nobody actually tried to do that yet,

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#397 bama1234

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Posted 04 May 2009 - 11:14 PM

Where are the map textures located? Im not talking about the UI textures, I mean the actual map textures?

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#398 Hoppah

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Posted 04 May 2009 - 11:37 PM

The .eft files in de /Maps/ folder. .eft files can't be opened. You need to download the original map files in .jpg format from our download database. You can change and convert them to .eft later. It's not possible to convert from .eft back to .jpg or .tga

#399 bama1234

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Posted 05 May 2009 - 01:44 AM

The .eft files in de /Maps/ folder. .eft files can't be opened. You need to download the original map files in .jpg format from our download database. You can change and convert them to .eft later. It's not possible to convert from .eft back to .jpg or .tga



Okay and by "download from our database" you mean the download center and by "convert" you mean just rename, right?

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#400 Xplorer4x4

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Posted 05 May 2009 - 02:41 AM

Yes the download center. As for converting, I cant recall exactly, but I believe you hit F2->Floor->Import Floor. You might search for "import map texture" just to be safe.

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