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#361 bsbllthirteen

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Posted 27 April 2009 - 03:02 AM

I beg to differ on that, I've skinned for a bunch of games and some of them were near impossible to skin. And to get everything lined up right and everything takes some work. I wish I could get photoshop to work with dds files so I can see how the skinning process is on here so I can make my own variations.



just use PAINT.NET
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#362 DamageInc251

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Posted 27 April 2009 - 04:12 AM

Well guys, it depends on how you look at it. Re-skinning can be a cakewalk sometimes while at others it can be as hard as building a nuclear power generator.

But give the LA mod team some credit, they have worked ten times harder than me.


Oh definitely some skinning is really easy it all about how much detail you want and how much you want it to look like the REAL thing, thats what takes forever is getting every little detail right to make it look just like the real thing. It takes alot of patients to get everything just right. I'm not saying its as hard as modeling because I can't model if my life depended on it haha but skinning still isn't the easiest thing in the world to do like some people are saying.

#363 Xplorer4x4

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Posted 27 April 2009 - 01:28 PM

just use PAINT.NET

Why use paint if you have a far advanced program like photoshop? Paint is good and all that but it cant compare to PS.


As to the person wanting dds files in ps, just look at the download center here, or search google for dds plug in and there is one on the nvidia website(same one just different d/l locations).

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Posted 27 April 2009 - 01:45 PM

Why use paint if you have a far advanced program like photoshop? Paint is good and all that but it cant compare to PS.


As to the person wanting dds files in ps, just look at the download center here, or search google for dds plug in and there is one on the nvidia website(same one just different d/l locations).



I agree,i use photoshop,i tried with paint etc,and that is just bad,photoshop makes it easier with all the extra built in tools to help repaint,skinning is easy compared to modelling i totally agree,but like others have said the more detail you use the more time it takes,and as for allowing others to release re-skinned models by others i agree is wrong,give the modellers credit,without them we would have no models to re skin for our own use.

#365 DamageInc251

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Posted 27 April 2009 - 07:13 PM

As to the person wanting dds files in ps, just look at the download center here, or search google for dds plug in and there is one on the nvidia website(same one just different d/l locations).


I already have the dds plugin and i've opened dds files with photoshop before but they just dont wanna work for this game and before people start asking yes i've unpacked them and still no results i get an error everytime. If you wanna help tho don't use this post, I've made a post called "Skinning With Photoshop" in the Modding And Mod Help section.

#366 bsbllthirteen

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Posted 27 April 2009 - 07:34 PM

Why use paint if you have a far advanced program like photoshop? Paint is good and all that but it cant compare to PS.


As to the person wanting dds files in ps, just look at the download center here, or search google for dds plug in and there is one on the nvidia website(same one just different d/l locations).


yea i know but he said "if he could get photoshop" so i was giving him an alternative
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#367 Newfoundking

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Posted 27 April 2009 - 07:36 PM

Also Photoshop may have more features, but some people prefer to work with what they have, compared to something new that they have to re-learn again, so he may want to stick with what he knows compared to something he hasn't used

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#368 bama1234

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Posted 27 April 2009 - 09:56 PM

Ok guys, I have made a working Ford F350 model in 3ds Max, but when I try to import it into zmodeler nothing shows up in the views except the pivot points. [It says the box is there but there is no model] I exported it to 3DS format and imported it. Please Help!!

And also how do you texture map?

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#369 Paramedic_Engine_2

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Posted 27 April 2009 - 10:57 PM

dude you have done so much work bama, why dont you just make your own mod.

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#370 bama1234

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Posted 27 April 2009 - 11:05 PM

dude you have done so much work bama, why dont you just make your own mod.

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You know I just might, but right now I really need help with the Zmodeler problem. It just wont show up in the zmodeler.

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#371 bama1234

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Posted 28 April 2009 - 12:19 AM

This is the 2004 Chevrolet Caprice model that I am adding. Please comment, but help me with my problem as well.
Attached File  CapriceScreen0001.jpg   18.58KB   86 downloads
The only way I can get this car skinned and in the game is if someone tells me why in zmodeler it just shows up blank, and how do I texture map the model?

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#372 Newfoundking

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Posted 28 April 2009 - 12:57 AM

It is not UV mapped yet... Follow this tutorial, and you will be doing good then :)

http://www.emergency...?...7&Itemid=35

Taken from EMP tutorial page :)

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#373 bama1234

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Posted 28 April 2009 - 01:00 AM

It is not UV mapped yet... Follow this tutorial, and you will be doing good then :)

http://www.emergency...?...7&Itemid=35

Taken from EMP tutorial page :)


Ok, that helps with the mapping part but the model still wont open in Zmodeler2.

In the side bar the boxes are checked saying the model is there, but there are only pivot points and no model in the viewports. Please Help!!

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#374 MikeyPI

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Posted 28 April 2009 - 01:48 AM

I hope ya mean 1994 Caprice, the holden caprice was not sold in america=( unfortunately I don't use 3DS max so I'm not sure what it might be doing to your model on export that could be causing the problem.... Z2 doesnt like imports so chances are it's something like being inside out, try reorient or mirror on it and see if you can make it show up that way.... it might be something as simple as that going on. Is it giving you an error at the bottom of Z2 when you try to import you can see? Like invalid line or something.

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#375 bama1234

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Posted 28 April 2009 - 02:00 AM

I hope ya mean 1994 Caprice, the holden caprice was not sold in america=( unfortunately I don't use 3DS max so I'm not sure what it might be doing to your model on export that could be causing the problem.... Z2 doesnt like imports so chances are it's something like being inside out, try reorient or mirror on it and see if you can make it show up that way.... it might be something as simple as that going on. Is it giving you an error at the bottom of Z2 when you try to import you can see? Like invalid line or something.


no, I mean the 2004 Chevy caprice. It is sorta hard to tell in the screenshot. :)

Hey if anyone else who owns 3ds or something can help me I would appreciate it GREATLY.

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#376 Xplorer4x4

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Posted 28 April 2009 - 02:17 AM

PM me the model and I can take a crack at it, but as mikey said, zmod just doesnt work well with imports.

Why did you choose a Caprice rather then a 1994 Chevy Caprice Classic? I mean I am sure your bound to see such a car in NY. Hell on my trips to Chicago I was seeing Maseratis and thats something you will be lucky to see once in your life here.

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#377 bama1234

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Posted 28 April 2009 - 02:23 AM

PM me the model and I can take a crack at it, but as mikey said, zmod just doesnt work well with imports.

Why did you choose a Caprice rather then a 1994 Chevy Caprice Classic? I mean I am sure your bound to see such a car in NY. Hell on my trips to Chicago I was seeing Maseratis and thats something you will be lucky to see once in your life here.


well i think i may have a fix, but i like the 2004 models. and i do have a '94 model, it is hoppahs caprice taxi reskinned. its in one of these screens i think.

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#378 MikeyPI

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Posted 28 April 2009 - 02:48 AM

If you wanna bother me with a PM with the model in the format that isnt going into Z2, just make shure that the file it's outputting has a filesize, if it is 0bytes that means your 3D Studios isnt exporting correctly. If it has a size I'll tinker with it and see if I can't get it to work right in z2, it may have to go thru a medium app before z2 sees it correctly.... IF I can make it work I will tell you the proceedure to do it.

Unfortunately the 04 Cappies are not used in america so it'll be a very cool car but fictional in the NYPD scheme=) For whatever reason only the GTO came over from Holden's line.

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#379 bama1234

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Posted 28 April 2009 - 02:55 AM

If you wanna bother me with a PM with the model in the format that isnt going into Z2, just make shure that the file it's outputting has a filesize, if it is 0bytes that means your 3D Studios isnt exporting correctly. If it has a size I'll tinker with it and see if I can't get it to work right in z2, it may have to go thru a medium app before z2 sees it correctly.... IF I can make it work I will tell you the proceedure to do it.

Unfortunately the 04 Cappies are not used in america so it'll be a very cool car but fictional in the NYPD scheme=) For whatever reason only the GTO came over from Holden's line.



Oh god, lol, I meant to say Impala this whole time!! The model is 2004 impala, not caprice, sorry everyone. :)

And for "copy protection" reasons, I'll send you a sample car in 3DS format and you could try to work with that, it'd be the same as having the caprice.

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#380 Xplorer4x4

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Posted 28 April 2009 - 03:01 AM

Just fyi, theres a impala already modeled and skinned. Search here and you will see the site it came from. Kind of late for that though ey? :P

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