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Submod: New Freeplay map v1.2 Released!


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#121 Hoppah

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Posted 14 October 2008 - 06:49 PM

Would it be possible to have different units patrolling different areas. such as having the port police patrolling the harbour, and having the CHP patrol the large highway.
I know that it is about patrol paths. Or is it like the lights where you only can have one special light on one unit, whereas path wise, the police cars can only share path but not have different for some units.
I hope I made myself clear.


I didn't gave him permission to change scripts and such.
It's ok to talk about ideas here, but w00d only has permission to work on that map so far. :)

#122 w00d

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Posted 14 October 2008 - 06:51 PM

Would it be possible to have different units patrolling different areas. such as having the port police patrolling the harbour, and having the CHP patrol the large highway.
I know that it is about patrol paths. Or is it like the lights where you only can have one special light on one unit, whereas path wise, the police cars can only share path but not have different for some units.
I hope I made myself clear.

One problem that I had where that I only got 3 calls, after I cleared the three calls, I didn't get any, I tried to reistall the mod, and that worked, could it have something to do about that I edited the fp_params_endless.xml and fp_params_endless_d.xml?


I understand your idea. It will have to be a combination of adding things to the freeplay map and change the behavior of the patrolling vehicles. It is a good idea in mine opion, but not something that is easy to realize.

About the 3 calls.. I happend to me also sometimes. It looks like an event is triggerd or not finished. But it's unclear at the moment where the problem is.

I didn't gave him permission to change scripts and such.
It's ok to talk about ideas here, but w00d only has permission to work on that map so far.


Don't worry Hoppah, I won't touch the scripts. But maybe we can discuss later some of the ideas. But not now ;) First things firsts.


About the map, indeed itsn't 100% completed yet, but maybe one day it will be. I hate learning so I allready fixed some issues, but still have to test it. I hope for a new release around the weekend.
But now I am going back into mine books :(
-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -

#123 Hoppah

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Posted 14 October 2008 - 07:02 PM

Don't worry Hoppah, I won't touch the scripts. But maybe we can discuss later some of the ideas. But not now ;) First things firsts.

I agree. :)



I am going back into mine

Going back into the mines!!! Don't forget your pickaxe! :1046276057_GroupHug:

#124 w00d

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Posted 14 October 2008 - 07:10 PM

I agree. :)

Going back into the mines!!! Don't forget your pickaxe! :1046276057_GroupHug:


:gruebel: http://dictionary.re...m/search?q=mine ;) mine books > mine sweater :P :1046276057_GroupHug:
-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -

#125 Hoppah

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Posted 14 October 2008 - 07:12 PM

:gruebel: http://dictionary.re...m/search?q=mine ;) mine books > mine sweater :P :1046276057_GroupHug:


my books > my sweater

#126 billyfromhill

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Posted 14 October 2008 - 07:18 PM

ye olde english

Anyways, love the new map. The police station should be more downtown though.

#127 w00d

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Posted 14 October 2008 - 07:26 PM

yeah yeahm i got your point :P. I will go mining in my book for usefull info for my lovely exam.

Ontopic: About the police station. Give me some good reasons why.
mine reasons for the location:
  • You have patrolling vehicles that can respond fast enough
  • In the city center isn't room enough
  • in the orginal LAMOD deluxe freeplay map was it also located on the edge
  • It can respond fast to te airport and downtown city, ok not to the harbor or camp side, but you have to make choices
  • I love it there

-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -

#128 Guest_lord_bonev_*

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Posted 14 October 2008 - 07:44 PM

yeah yeahm i got your point :P. I will go mining in my book for usefull info for my lovely exam.

Ontopic: About the police station. Give me some good reasons why.
mine reasons for the location:

  • You have patrolling vehicles that can respond fast enough
  • In the city center isn't room enough
  • in the orginal LAMOD deluxe freeplay map was it also located on the edge
  • It can respond fast to te airport and downtown city, ok not to the harbor or camp side, but you have to make choices
  • I love it there

It looks nice :)(sound nice)

#129 Luisinho

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Posted 14 October 2008 - 08:22 PM

USE THE SEARCH FUNTION OF THIS FORUM!. This question is allready anwsert for several times!. You need to download and install both version at the moment!


Sorry, didn't know there were any posts about it!
:sorrysign:

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#130 FD81

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Posted 14 October 2008 - 08:34 PM

Nice freeplay map!

#131 Guest_pappy02us_*

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Posted 14 October 2008 - 08:37 PM

If your take suggestion for changes to the map I have a few for you to consider.

First thing is at fire station 1 is remove the wall directly out in front of the roll up doors and move the flags to the grass by the BC SUV. This would just make dispatching the light force faster on my game at least the trucks sometime try to go out the same gap.
Second I would open the wall next to the main entrance to the hospital so the ambulance can kinda flow through hospital. So the Ambulances would come in the front and go out the side. This would also be better for when there is a call at the hospital and you have other ambulance inbound, so he parking lot isn't jammed up.
Third and this one's kinda big is move the second fire station to the north side of the train station. I noticed that when I dispatched the BLS to the villa area it went the a weird way around, it took just as long for the USAR truck. This way it might just go down the street in front of the police station.

#132 w00d

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Posted 14 October 2008 - 09:12 PM

If your take suggestion for changes to the map I have a few for you to consider.

First thing is at fire station 1 is remove the wall directly out in front of the roll up doors and move the flags to the grass by the BC SUV. This would just make dispatching the light force faster on my game at least the trucks sometime try to go out the same gap.
The engines should go out of the right gap and the ladder, USAR and ambu of the left. They have different streetpaths infront of them, but I will look at it.

Second I would open the wall next to the main entrance to the hospital so the ambulance can kinda flow through hospital. So the Ambulances would come in the front and go out the side. This would also be better for when there is a call at the hospital and you have other ambulance inbound, so he parking lot isn't jammed up.
Good point, I will consider this one.

Third and this one's kinda big is move the second fire station to the north side of the train station. I noticed that when I dispatched the BLS to the villa area it went the a weird way around, it took just as long for the USAR truck. This way it might just go down the street in front of the police station.
I have also seen that happen before. I will consider this one also. For the last 2 I need to redraw/modify the map witch is alot of work..


-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -

#133 Cosreski

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Posted 14 October 2008 - 09:28 PM

I download the new freeplay map and nothing happened. Am I doing it wrong? maybe its not completly done. Please when you get a chance, send me step by step instructions. It would be nice if it was considered as another Mod so I can go back to old map time to time. Now thats the way it should be done so you have a choice of maps to juggle.

COSRES
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#134 Guest_wkfc1109_*

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Posted 14 October 2008 - 09:33 PM

i cant seem to be able to down load it its not working for me idk why or what im doin wrong

#135 Sirius7dk

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Posted 14 October 2008 - 09:34 PM

I download the new freeplay map and nothing happened. Am I doing it wrong? maybe its not completly done. Please when you get a chance, send me step by step instructions. It would be nice if it was considered as another Mod so I can go back to old map time to time. Now thats the way it should be done so you have a choice of maps to juggle.

COSRES


did you download both deluxe and normal em4 files? if not, then thats your problem :)
Did you know that two wrongs don't make a right, but two Wrights make an airplane?

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#136 Soldjaboy

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Posted 14 October 2008 - 09:39 PM

Yeah, I had a problem with the map using another map's textures. So, I downloaded both the Deluxe Map and the regular freeplay map. That solved my the problem for me. Nice work, Wood.

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Posted 14 October 2008 - 09:47 PM

i cant even get them to download

#138 w00d

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Posted 14 October 2008 - 09:50 PM

Yeah, I had a problem with the map using another map's textures. So, I downloaded both the Deluxe Map and the regular freeplay map. That solved my the problem for me. Nice work, Wood.


Thnxs ;)

And indeed download them both as mentioned in the startpost
-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -

#139 Guest_[SAP]Francis_*

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Posted 14 October 2008 - 10:02 PM

Bug: Without EM4 Deluxe, you can't have the object near the army base entrance. So you don't know what it is nor what it does. Only a big square with a text on it.

#140 w00d

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Posted 14 October 2008 - 10:15 PM

Bug: Without EM4 Deluxe, you can't have the object near the army base entrance. So you don't know what it is nor what it does. Only a big square with a text on it.


Plz make a screenshot of it!! I heard of it before but nobody sends me a screenshot :(
-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -