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Submod: New Freeplay map v1.2 Released!


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#581 topfuzz

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Geschrieben 06 Dezember 2008 - 07:20

Well if you just want to make sure that no cars go into the construction zone, place a police cruiser just outside of it and turn on the directionl arrow (there is an opening between the east and west bound lanes that the cars will turn in to) and they will go the other way. Hope that helped :)

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yea i guess i could just do that thanks

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#582 Guest_blablaman_*

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Geschrieben 06 Dezember 2008 - 07:42

I have a idea for the map. The map that availible is to download. Next to the police stations is a empty space is it possible to put there a heavy Swat truck and swat responce truck 1??

#583 FFighterWFD

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Geschrieben 08 Dezember 2008 - 06:09

Im not sure if anyone knows this answer, but in W00ds map. when I send a police car to somewhere or a firetruck, I cant just click where the emergecny is and expect the vehicle to get there. it just sits there with its light and sirens going, I have to keep clicking like 10 feet in front of it to keep it moving where i need it to go, this is a huge pain, any way to fix this. Other than that great job on the map W00ds!

#584 jab16

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Geschrieben 09 Dezember 2008 - 12:03

well what i know to the best of my knowlege is that the roaad path is not connected to the rest of the paths so you need to atach it then it should work fine i read this somewere :stupid:
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#585 FFighterWFD

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Geschrieben 09 Dezember 2008 - 04:59

Oh ok, that would explain why the vehicle selected cannot move unless I tell it to do so inch by inch.. :nein: :danke: I appreciate the welcome

#586 Soldjaboy

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Geschrieben 09 Dezember 2008 - 05:48

A way to fix that problem is to connect the street paths in your editor. I did that to the fire station, the hospital and police station and have had no problems.

#587 FFighterWFD

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Geschrieben 09 Dezember 2008 - 05:29

Ok... I suck at editing, but I will give it a whirl and see what happens... Thanks!! :D

#588 FFighterWFD

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Geschrieben 09 Dezember 2008 - 06:12

A way to fix that problem is to connect the street paths in your editor. I did that to the fire station, the hospital and police station and have had no problems.


Ok.. I tried to fix the street thing as you mentioned and as figured I cannot do it... I really do suck when it comes to editing, thats why I admire Hoppah and his accomplishments. :wall: I am so lost, if anyone here or you Soldjaboy, has a copy of this new map but altered as you say with the streets connected, it would be GREATLY appreciated if you could post a link or send it to my email. This would be awesome!! Thanks. :D

#589 Soldjaboy

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Geschrieben 09 Dezember 2008 - 08:12

Shoot me a PM with your email on it and I will get to it either today or tomorrow.

#590 Guest_EliasEliasElias_*

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Geschrieben 09 Dezember 2008 - 08:26

Got a problem, in the streets near the hospital therer is water spraying(like what you would see when an FF is spraying water) and some smokes/gasses ?
Any ideas?

#591 Newfoundking

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Geschrieben 09 Dezember 2008 - 08:34

that i s particles, that were placed by acident probably...

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#592 Eazyili

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Geschrieben 09 Dezember 2008 - 08:38

that i s particles, that were placed by acident probably...


Hmm I thought it was part of the map such as a broken fire hydrant. But it is not only at the hospital, also a block further to the left there is the same thing.
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#593 w00d

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Geschrieben 09 Dezember 2008 - 08:39

that i s particles, that were placed by acident probably...


wrong, they are deluxe events that should not appear on the other versions of em4
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#594 Newfoundking

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Geschrieben 09 Dezember 2008 - 08:45

what SHOULD they be then?

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#595 Soldjaboy

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Geschrieben 09 Dezember 2008 - 09:40

Well, if you don't have deluxe, then they are just sprites that will just be there. I went ahead and deleted those sprites due to the fact that i don't have deluxe.

#596 w00d

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Geschrieben 09 Dezember 2008 - 09:41

wrong, they are deluxe events that should not appear on the other versions of em4


The event is called broken hydrant
-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
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#597 Eazyili

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Geschrieben 09 Dezember 2008 - 10:03

The event is called broken hydrant


yeah I won... it was a broken hydrant haha. Too bad it doesn't work for me on First responders :1046274283_heul:
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#598 w00d

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Geschrieben 09 Dezember 2008 - 10:11

NextGen feature update

A few days or weeks or whatever ago somebody posted somewhere in this forum the question if it possible to make higher buildings. Well it's ;). As you can see in the pics below, the fire engines and the ladder are able to get to the top part, the fireman only to the second part of the building. So that good news.
But offcourse there is also 1 disadvantages, but not a big one.. Choppers will fly trough the building and not over it, but that's the only problem! (That I have found)

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the fire that started here on the top floor was not an automated event, but a manually set fire in the editor. The building is able to burn, just like any other building, but I don't have any control in it.
-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -

#599 Sirius7dk

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Geschrieben 09 Dezember 2008 - 10:41

but the fire on the top floor will still happen in the released version?

and great news :D
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#600 Bernt

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Geschrieben 09 Dezember 2008 - 10:49

NICE!!!!
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