Zum Inhalt wechseln


Foto

Submod: New Freeplay map v1.2 Released!


  • Geschlossenes Thema Dieses Thema ist geschlossen
939 replies to this topic

#561 rihis

rihis

    Senior Captain

  • Members
  • 481 Beiträge:
  • Gender:Male
  • Location:Latvia
  • Interests:Fire tucks/ Police cars , Emergency vehicles!

Geschrieben 29 November 2008 - 09:34

Nice!

Eingefügtes Bild

Eingefügtes Bild

SLUM modding team founder ||Latvia Mod News: 1.2 is out


#562 Guest_lord_bonev_*

Guest_lord_bonev_*
  • Guests

Geschrieben 29 November 2008 - 09:36

You are amazing my friend w00d. You make me to feel very good with your project if i can say that :) Keep doing this when you have free time and don't worry of realese dates or time. We are patience for good things :P

#563 Guest_VFVFCo.68_*

Guest_VFVFCo.68_*
  • Guests

Geschrieben 30 November 2008 - 07:41

Any word on how to fix the hospital bug? Just wondering. Keep up the good work!!!

#564 Guest_lord_bonev_*

Guest_lord_bonev_*
  • Guests

Geschrieben 30 November 2008 - 09:04

Any word on how to fix the hospital bug? Just wondering. Keep up the good work!!!

What bug? :schreiben:

#565 Guest_VFVFCo.68_*

Guest_VFVFCo.68_*
  • Guests

Geschrieben 01 Dezember 2008 - 01:04

What bug? :schreiben:


When the ambulance crew gets out of the ambulance, they sit there and don't go in the hospital after a call.

#566 emergency4freak

emergency4freak

    Senior Captain

  • Members
  • 344 Beiträge:
  • Gender:Male
  • Location:Niagara Region, Ontario
  • Interests:Emergency, FSX, Biking, Photography, Music.

Geschrieben 01 Dezember 2008 - 01:18

When the ambulance crew gets out of the ambulance, they sit there and don't go in the hospital after a call.

They do go, you just need to give them time. It may take up to a minute or so, but they do go into the hospital :)
Freelance Photographer, Ontario Canada.
Posted Image
Posted Image

#567 Eazyili

Eazyili

    Lieutenant

  • Members
  • 61 Beiträge:
  • Gender:Male
  • Location:The Netherlands

Geschrieben 01 Dezember 2008 - 08:55

I played the map just some hour ago and I noticed that the amount of emegrecy calls was very low. I even had to wait a couple of minutes before there happend something. Is this a something of the map itself or just emergency 4?
Posted Image

#568 Guest_GB619_*

Guest_GB619_*
  • Guests

Geschrieben 02 Dezember 2008 - 08:00

I played the map just some hour ago and I noticed that the amount of emegrecy calls was very low. I even had to wait a couple of minutes before there happend something. Is this a something of the map itself or just emergency 4?


This is a common question,you should really search the forums and you will find the answers,and how to change stuff,but as most of us like to help go here http://forum.emergen...?showtopic=4132 and this will explain how to change stuff,this will help,so have fun

#569 Commander Rasseru

Commander Rasseru

    Senior Captain

  • Members
  • 486 Beiträge:
  • Gender:Male
  • Location:Ohio, USA
  • Interests:Japan, Emergency Services, Robots, Tennis, Animation.

Geschrieben 02 Dezember 2008 - 08:05

They do go, you just need to give them time. It may take up to a minute or so, but they do go into the hospital :)


Just a side note... Hospital can't handle 4 or more units at the same time. Cause the Medics to take longer.
Geposte afbeelding

#570 Eazyili

Eazyili

    Lieutenant

  • Members
  • 61 Beiträge:
  • Gender:Male
  • Location:The Netherlands

Geschrieben 02 Dezember 2008 - 09:12

This is a common question,you should really search the forums and you will find the answers,and how to change stuff,but as most of us like to help go here http://forum.emergen...?showtopic=4132 and this will explain how to change stuff,this will help,so have fun


Thank you :popcorn:
Posted Image

#571 FFEMTNecker

FFEMTNecker

    Lieutenant

  • Members
  • 29 Beiträge:
  • Gender:Male
  • Location:Pomona, NJ, USA
  • Interests:Squad 55, LA Mod, NYC Mod, Paintball, Quads, Firefighting, EMS, Computers, & Deejaying.

Geschrieben 04 Dezember 2008 - 09:23

When the ambulance crew gets out of the ambulance, they sit there and don't go in the hospital after a call.


I have actually had an ambulance (just 1 als ambu) sit at the hospital for like 10 minutes and the crew never went inside, this is a common problem for me. The ambulance and ems car cant get down the street where PD is to go to the villas section they get to a point and keep turning around and going back and forth. The haz/mat unit problem previously noted, I think the problem there may just be that there isn't proper room for the vehicle to make the turn i have notice sometimes the engine from that station has to back into the bay. also when you have an MVC on the high way when you send units back to the fire station or the hospital that construction site makes the emergency vehicles take for ever to get past causing major traffic backups. And those damned pigeons they block the road all the time i have to send patrol over to shoot them so my units can pass. I love this Map please don't get me wrong it is fantastic but i reinstalled 1.7 cause those bugs drove me nutz!
Take Care - Be Safe!
774.jpg12330.jpg
14255.jpg14224.gif
3519.pngs55memberbar_zpsda0ce2fe.png

#572 Soldjaboy

Soldjaboy

    Senior Captain

  • Members
  • 258 Beiträge:
  • Gender:Male

Geschrieben 04 Dezember 2008 - 10:16

I don't know if there has been a fix for this, but for those of you who have problems with the PD cars not going directly to the scene from the PD immediately, I have found a possible solution.

I wondered around w00d's map on the editor and noticed the streets weren't connected. I went and connected the streets to the PD and the one that goes in and out of the hospital. When playing the game after the editting was done, I noticed that the police vehicles were able to go directly to the scene from the PD. Also, load/unload time for the ambulances were reduced dramatically. Also, I narrowed the street path a good bit for the hospital, but I don't know if that was a part of the solution.

#573 jab16

jab16

    Battalion Chief

  • Members
  • 942 Beiträge:
  • Gender:Male
  • Location:Austin,TX
  • Interests:Emergency 3 and 4
    History
    Military Strategy
    Project Reality (BF2)

Geschrieben 05 Dezember 2008 - 02:02

yeah that happens to me also the pigens get in the wayalot so i shot them if i need to get somewhere :laugh:
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
Posted Image
Posted Image
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.

#574 Sirius7dk

Sirius7dk

    Captain

  • Members
  • 244 Beiträge:
  • Gender:Male
  • Location:Bristol, United Kingdom

Geschrieben 05 Dezember 2008 - 02:30

yeah that happens to me also the pigens get in the wayalot so i shot them if i need to get somewhere :laugh:



is that not animal cruelty? :P :holdglass:


(yea, i know its a bit offtopic)
Did you know that two wrongs don't make a right, but two Wrights make an airplane?

(From http://uncyclopedia.wikia.com)

#575 Madman

Madman

    Captain

  • Members
  • 190 Beiträge:
  • Gender:Male
  • Location:Calgary, CANADA

Geschrieben 05 Dezember 2008 - 03:07

The pigeons and dogs should be removed completely from the freeplay map - they cause nothing but problems.

#576 w00d

w00d

    Captain

  • Members
  • 169 Beiträge:
  • Gender:Male
  • Location:Netherlands
  • Interests:freelance webdesigner, Business Intelligence, IT Architect, web application designer.

Geschrieben 05 Dezember 2008 - 12:30

The pigeons and dogs should be removed completely from the freeplay map - they cause nothing but problems.


I don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.
-Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -

#577 emergency4freak

emergency4freak

    Senior Captain

  • Members
  • 344 Beiträge:
  • Gender:Male
  • Location:Niagara Region, Ontario
  • Interests:Emergency, FSX, Biking, Photography, Music.

Geschrieben 05 Dezember 2008 - 03:52

I don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.

Thats great news! Thanks a ton man :)

em4freak
Freelance Photographer, Ontario Canada.
Posted Image
Posted Image

#578 Madman

Madman

    Captain

  • Members
  • 190 Beiträge:
  • Gender:Male
  • Location:Calgary, CANADA

Geschrieben 05 Dezember 2008 - 04:06

I don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.

Perfect!

#579 topfuzz

topfuzz

    Senior Captain

  • Members
  • 290 Beiträge:
  • Gender:Male
  • Location:Orlando,Florida

Geschrieben 05 Dezember 2008 - 06:56

ive noticed on the highway at the first exit after the constuction the cars get stuck at each other when the lanes go back to 2 by the big road sign idk how to even redirect the jam so i just let it be idk if there is a solution or not but just wanted to get it out there

SuYN9qK.gif


#580 emergency4freak

emergency4freak

    Senior Captain

  • Members
  • 344 Beiträge:
  • Gender:Male
  • Location:Niagara Region, Ontario
  • Interests:Emergency, FSX, Biking, Photography, Music.

Geschrieben 05 Dezember 2008 - 09:14

ive noticed on the highway at the first exit after the constuction the cars get stuck at each other when the lanes go back to 2 by the big road sign idk how to even redirect the jam so i just let it be idk if there is a solution or not but just wanted to get it out there

Well if you just want to make sure that no cars go into the construction zone, place a police cruiser just outside of it and turn on the directionl arrow (there is an opening between the east and west bound lanes that the cars will turn in to) and they will go the other way. Hope that helped :)

em4freak
Freelance Photographer, Ontario Canada.
Posted Image
Posted Image