
Submod: New Freeplay map v1.2 Released!
#562
Guest_lord_bonev_*
Geschrieben 29 November 2008 - 09:36


#563
Guest_VFVFCo.68_*
Geschrieben 30 November 2008 - 07:41
#564
Guest_lord_bonev_*
Geschrieben 30 November 2008 - 09:04
What bug?Any word on how to fix the hospital bug? Just wondering. Keep up the good work!!!

#565
Guest_VFVFCo.68_*
Geschrieben 01 Dezember 2008 - 01:04
What bug?
When the ambulance crew gets out of the ambulance, they sit there and don't go in the hospital after a call.
#568
Guest_GB619_*
Geschrieben 02 Dezember 2008 - 08:00
I played the map just some hour ago and I noticed that the amount of emegrecy calls was very low. I even had to wait a couple of minutes before there happend something. Is this a something of the map itself or just emergency 4?
This is a common question,you should really search the forums and you will find the answers,and how to change stuff,but as most of us like to help go here http://forum.emergen...?showtopic=4132 and this will explain how to change stuff,this will help,so have fun
#570
Geschrieben 02 Dezember 2008 - 09:12
This is a common question,you should really search the forums and you will find the answers,and how to change stuff,but as most of us like to help go here http://forum.emergen...?showtopic=4132 and this will explain how to change stuff,this will help,so have fun
Thank you

#571
Geschrieben 04 Dezember 2008 - 09:23
When the ambulance crew gets out of the ambulance, they sit there and don't go in the hospital after a call.
I have actually had an ambulance (just 1 als ambu) sit at the hospital for like 10 minutes and the crew never went inside, this is a common problem for me. The ambulance and ems car cant get down the street where PD is to go to the villas section they get to a point and keep turning around and going back and forth. The haz/mat unit problem previously noted, I think the problem there may just be that there isn't proper room for the vehicle to make the turn i have notice sometimes the engine from that station has to back into the bay. also when you have an MVC on the high way when you send units back to the fire station or the hospital that construction site makes the emergency vehicles take for ever to get past causing major traffic backups. And those damned pigeons they block the road all the time i have to send patrol over to shoot them so my units can pass. I love this Map please don't get me wrong it is fantastic but i reinstalled 1.7 cause those bugs drove me nutz!






#572
Geschrieben 04 Dezember 2008 - 10:16
I wondered around w00d's map on the editor and noticed the streets weren't connected. I went and connected the streets to the PD and the one that goes in and out of the hospital. When playing the game after the editting was done, I noticed that the police vehicles were able to go directly to the scene from the PD. Also, load/unload time for the ambulances were reduced dramatically. Also, I narrowed the street path a good bit for the hospital, but I don't know if that was a part of the solution.
#573
Geschrieben 05 Dezember 2008 - 02:02



If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#574
Geschrieben 05 Dezember 2008 - 02:30
yeah that happens to me also the pigens get in the wayalot so i shot them if i need to get somewhere
is that not animal cruelty?


(yea, i know its a bit offtopic)
(From http://uncyclopedia.wikia.com)
#575
Geschrieben 05 Dezember 2008 - 03:07
#576
Geschrieben 05 Dezember 2008 - 12:30
The pigeons and dogs should be removed completely from the freeplay map - they cause nothing but problems.
I don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#577
Geschrieben 05 Dezember 2008 - 03:52
Thats great news! Thanks a ton manI don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.

em4freak
#578
Geschrieben 05 Dezember 2008 - 04:06
Perfect!I don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.
#579
Geschrieben 05 Dezember 2008 - 06:56
#580
Geschrieben 05 Dezember 2008 - 09:14
Well if you just want to make sure that no cars go into the construction zone, place a police cruiser just outside of it and turn on the directionl arrow (there is an opening between the east and west bound lanes that the cars will turn in to) and they will go the other way. Hope that helpedive noticed on the highway at the first exit after the constuction the cars get stuck at each other when the lanes go back to 2 by the big road sign idk how to even redirect the jam so i just let it be idk if there is a solution or not but just wanted to get it out there

em4freak