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Submod: New Freeplay map v1.2 Released!


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#561 rihis

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Gepost 29 november 2008 - 09:34

Nice!

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#562 Guest_lord_bonev_*

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Gepost 29 november 2008 - 09:36

You are amazing my friend w00d. You make me to feel very good with your project if i can say that :) Keep doing this when you have free time and don't worry of realese dates or time. We are patience for good things :P

#563 Guest_VFVFCo.68_*

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Gepost 30 november 2008 - 07:41

Any word on how to fix the hospital bug? Just wondering. Keep up the good work!!!

#564 Guest_lord_bonev_*

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Gepost 30 november 2008 - 09:04

Any word on how to fix the hospital bug? Just wondering. Keep up the good work!!!

What bug? :schreiben:

#565 Guest_VFVFCo.68_*

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Gepost 01 december 2008 - 01:04

What bug? :schreiben:


When the ambulance crew gets out of the ambulance, they sit there and don't go in the hospital after a call.

#566 emergency4freak

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Gepost 01 december 2008 - 01:18

When the ambulance crew gets out of the ambulance, they sit there and don't go in the hospital after a call.

They do go, you just need to give them time. It may take up to a minute or so, but they do go into the hospital :)
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#567 Eazyili

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Gepost 01 december 2008 - 08:55

I played the map just some hour ago and I noticed that the amount of emegrecy calls was very low. I even had to wait a couple of minutes before there happend something. Is this a something of the map itself or just emergency 4?
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#568 Guest_GB619_*

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Gepost 02 december 2008 - 08:00

I played the map just some hour ago and I noticed that the amount of emegrecy calls was very low. I even had to wait a couple of minutes before there happend something. Is this a something of the map itself or just emergency 4?


This is a common question,you should really search the forums and you will find the answers,and how to change stuff,but as most of us like to help go here http://forum.emergen...?showtopic=4132 and this will explain how to change stuff,this will help,so have fun

#569 Commander Rasseru

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Gepost 02 december 2008 - 08:05

They do go, you just need to give them time. It may take up to a minute or so, but they do go into the hospital :)


Just a side note... Hospital can't handle 4 or more units at the same time. Cause the Medics to take longer.
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#570 Eazyili

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Gepost 02 december 2008 - 09:12

This is a common question,you should really search the forums and you will find the answers,and how to change stuff,but as most of us like to help go here http://forum.emergen...?showtopic=4132 and this will explain how to change stuff,this will help,so have fun


Thank you :popcorn:
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#571 FFEMTNecker

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Gepost 04 december 2008 - 09:23

When the ambulance crew gets out of the ambulance, they sit there and don't go in the hospital after a call.


I have actually had an ambulance (just 1 als ambu) sit at the hospital for like 10 minutes and the crew never went inside, this is a common problem for me. The ambulance and ems car cant get down the street where PD is to go to the villas section they get to a point and keep turning around and going back and forth. The haz/mat unit problem previously noted, I think the problem there may just be that there isn't proper room for the vehicle to make the turn i have notice sometimes the engine from that station has to back into the bay. also when you have an MVC on the high way when you send units back to the fire station or the hospital that construction site makes the emergency vehicles take for ever to get past causing major traffic backups. And those damned pigeons they block the road all the time i have to send patrol over to shoot them so my units can pass. I love this Map please don't get me wrong it is fantastic but i reinstalled 1.7 cause those bugs drove me nutz!
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#572 Soldjaboy

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Gepost 04 december 2008 - 10:16

I don't know if there has been a fix for this, but for those of you who have problems with the PD cars not going directly to the scene from the PD immediately, I have found a possible solution.

I wondered around w00d's map on the editor and noticed the streets weren't connected. I went and connected the streets to the PD and the one that goes in and out of the hospital. When playing the game after the editting was done, I noticed that the police vehicles were able to go directly to the scene from the PD. Also, load/unload time for the ambulances were reduced dramatically. Also, I narrowed the street path a good bit for the hospital, but I don't know if that was a part of the solution.

#573 jab16

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Gepost 05 december 2008 - 02:02

yeah that happens to me also the pigens get in the wayalot so i shot them if i need to get somewhere :laugh:
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#574 Sirius7dk

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Gepost 05 december 2008 - 02:30

yeah that happens to me also the pigens get in the wayalot so i shot them if i need to get somewhere :laugh:



is that not animal cruelty? :P :holdglass:


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#575 Madman

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Gepost 05 december 2008 - 03:07

The pigeons and dogs should be removed completely from the freeplay map - they cause nothing but problems.

#576 w00d

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Gepost 05 december 2008 - 12:30

The pigeons and dogs should be removed completely from the freeplay map - they cause nothing but problems.


I don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.
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#577 emergency4freak

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Gepost 05 december 2008 - 03:52

I don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.

Thats great news! Thanks a ton man :)

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#578 Madman

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Gepost 05 december 2008 - 04:06

I don't agree with you on that one. There will be alot of animals in the new map, but I have figured out a solution to risticted the animals from walking on the street. So the problems that they are causing now are gone.

Perfect!

#579 topfuzz

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Gepost 05 december 2008 - 06:56

ive noticed on the highway at the first exit after the constuction the cars get stuck at each other when the lanes go back to 2 by the big road sign idk how to even redirect the jam so i just let it be idk if there is a solution or not but just wanted to get it out there

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#580 emergency4freak

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Gepost 05 december 2008 - 09:14

ive noticed on the highway at the first exit after the constuction the cars get stuck at each other when the lanes go back to 2 by the big road sign idk how to even redirect the jam so i just let it be idk if there is a solution or not but just wanted to get it out there

Well if you just want to make sure that no cars go into the construction zone, place a police cruiser just outside of it and turn on the directionl arrow (there is an opening between the east and west bound lanes that the cars will turn in to) and they will go the other way. Hope that helped :)

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