
Submod: New Freeplay map v1.2 Released!
#321
Gepost 24 oktober 2008 - 03:14
#322
Gepost 24 oktober 2008 - 03:43
I think you are going to have to add a bridge in the bottom middle of the map. Every unit has a major problem getting to scene calls on that lower road and once they are confused, they just stop.
I quote myself:
I am thinking about adding a 3e bridge for over the little river. It will be located south of the FS2 and then left of the church (If you look from the villa's). The idea/problem behind it is that the vehicles are still to stupid when they need to go to the villa's, or if you send a police car to the church for example.
Not to mention the trucks for FS1 that want to go trough the shopping area over the river..
So a 3e bridge might be the solution. Allright it is not that easily add in, but it is possible. Screenshots of it will follow soon.
Should I say more?
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#323
Guest_otm_*
Gepost 24 oktober 2008 - 04:39
#324
Gepost 24 oktober 2008 - 05:58
Watch The ''I Mark's Productions Thread'' now.
currently all projects are undergoing a renewal and no help is required.
#325
Gepost 24 oktober 2008 - 06:09
problems
Sad.

#326
Gepost 24 oktober 2008 - 06:59
i has got some problems on the highway. two taxi's rammed (not like a accident mission) and i got a very large traffic jam.
well you get them >

- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#327
Gepost 24 oktober 2008 - 07:08
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#329
Guest_pappy02us_*
Gepost 24 oktober 2008 - 08:19
Bijgesloten bestand(en)
#330
Gepost 24 oktober 2008 - 08:49
#331
Gepost 24 oktober 2008 - 09:33
I got Emergency 4 Deluxe.
Ok, well then you have to tell me witch road and from where to where. (maybe some screens) I can't fix all, because the pathfinder of em4 is responsable for that, but I will look at it.
I love the new map, so much to do. But since I started using the new version I have been getting CTDs at random. Not sure why. There doesn't seem to be any reason. Anyway I've included some logs.
This looks like your problem (I think)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI MOBILITY RADEON XPRESS 200
renderer-string: ATI;RD;RDN
The map is heavier (graphicly) then the normal map (more models etc), and you are playing this on a notebook? (If I look at your graphic card) So I think that is the problem.
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#332
Guest_pappy02us_*
Gepost 24 oktober 2008 - 09:42
#333
Gepost 24 oktober 2008 - 10:31
- Added several hydrant events
- Added several electricbox events
- Added contaiminated cloud event
It makes me sad that I will never get these events D: I love the small things..
Dedicated EMS player for online
#334
Gepost 25 oktober 2008 - 09:33
It makes me sad that I will never get these events D: I love the small things..
It's coming up in version 1.2. But first I need to fix some major issues.. I added the bridge, but they don't see it, only if they stand next to it, so I will have to figure out what is wrong there. Little bit frustrating
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#335
Gepost 25 oktober 2008 - 01:59
#336
Guest_Zohar_*
Gepost 25 oktober 2008 - 02:13
Happens to me to.i was wondering if you could change the spawn point for the police station? what i mean is when i call a police car for example, to the center of the map it goes to the end of the driveway and stops. but when i manually move it to the the main road that the station's front is on it will go anywhere. so maybe instead of it spawning to the end of the driveway could you make it at the road? ty
#337
Gepost 25 oktober 2008 - 03:04
Same here, except mine doesn't go anywhere on the north part of the map. Not to be a pain in the @$$ but when abouts do you think 1.2 will be available? I can't play freeplay anymore because of the bug where the units don't move, so i'm just sticking with the missions. Thanks.i was wondering if you could change the spawn point for the police station? what i mean is when i call a police car for example, to the center of the map it goes to the end of the driveway and stops. but when i manually move it to the the main road that the station's front is on it will go anywhere. so maybe instead of it spawning to the end of the driveway could you make it at the road? ty
em4freak
#338
Gepost 25 oktober 2008 - 03:33
#339
Gepost 25 oktober 2008 - 03:35
i was wondering if you could change the spawn point for the police station? what i mean is when i call a police car for example, to the center of the map it goes to the end of the driveway and stops. but when i manually move it to the the main road that the station's front is on it will go anywhere. so maybe instead of it spawning to the end of the driveway could you make it at the road? ty
Witch version of em4? > 911/FR ?
Happens to me to.
Witch version of em4? > 911/FR ?
Same here, except mine doesn't go anywhere on the north part of the map. Not to be a pain in the @$$ but when abouts do you think 1.2 will be available? I can't play freeplay anymore because of the bug where the units don't move, so i'm just sticking with the missions. Thanks.
em4freak
Witch version of em4? > 911/FR ?
911/FR has a pathfinding problem with my map and I am trying to fix that. And when it will be available? Well when it's finished. I am still wondering if this problem also existed in 1.0 ? (in combinaton with 911/FR)
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#340
Gepost 25 oktober 2008 - 03:35
Can't you move some of it with a firefighter? I thought you could...I like the highway, it certainly makes an interesting challenge but I have problems around the roadworks, if there's any drama there one of the markers (cone thingys) can fall over to block the single eastbound lane. How do I stop this or how can I move the marker. Similarly, there's debris on the westbound outside lane that stops lorries causing an unmovable traffic jam.