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[EM4] Los Angeles Mod Bugs


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#121 Guest_ComputerCop_*

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Posted 02 August 2008 - 11:41 PM

Ok, was playing last night again and got a picture of the people in the middle of the road blocking it again... Is there anyway just to get rid of the people all together on the map :D haha that would probably be the best way to fix that lol. But here's the picture:

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I've been getting that bug in multiplayer since 1.5, if not 1.4

Hoppah can you please look at that? I played just 5 minutes ago with someone and in the day it was not that bad, then it changed to night, and there were so many everywhere, felt like that movie I Am Legend :lol:

Then it never changed back to daytime for the rest of the game! :nixweiss:

Can you please fix that bug for 1.7?

#122 Hoppah

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Posted 03 August 2008 - 01:29 PM

Can you please fix that bug for 1.7?


IF I CAN FIX IT

#123 Guest_reddevilmx_*

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Posted 03 August 2008 - 09:51 PM

Hi, i have installed this mod, and the mission patch, buyt when i try to play missions after 7, the hacker attack, i cant use the police and engineer crew tabs, and this happens to all missions after mission 7...
i reinstalled alot of times, i think that is a bug from the mission patch..
can you fix it hoppa?

#124 Guest_lord_bonev_*

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Posted 03 August 2008 - 09:56 PM

Hi, i have installed this mod, and the mission patch, buyt when i try to play missions after 7, the hacker attack, i cant use the police and engineer crew tabs, and this happens to all missions after mission 7...
i reinstalled alot of times, i think that is a bug from the mission patch..
can you fix it hoppa?

If he can, he do this ;)

#125 Guest_Mav1701_*

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Posted 05 August 2008 - 09:52 AM

USCG Jayhawk:

I fixed it myself tonight so I could do the Flood mission. Its not a scripting issue.

In the editor, the Jayhawk object actually has the "Follow" command on it. It also has Evacuate, which is another Police Heli command (uses the radio to evacuate a building)

Its also MISSING EvacuatePerson which is of course the command that picks up non-injured civvies from the ground.


Made those changes and it works fine again :)

#126 MdRescue3

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Posted 05 August 2008 - 10:25 PM

Can you explain how to make those changes?

#127 Guest_Mav1701_*

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Posted 05 August 2008 - 10:40 PM

Open the editor (its a separate shortcut in the Start Menu under Wizardworks for 911:Fr and I assume sixteen tons for EM4:D)

It'll take a while to load.. when its loads the grid map, click on Modifications... and select La Mod 1.6 and click Yes.

It'll load for a while again and still be a grid map, but the Prototypes browser will load.

Click the Vehicles Tab, then select "04 LA TEC" from the menu.. it will show you all of the TEC vehciles in a list (towtruck, crane, engineer SUV, and USCG Jayhawk)

Click on the Jayhawk, then EDIT, then in the new window EDIT COMMANDS

New window, the LEFT side lists ALL commands in the game, the RIGHT side shows those assigned to the Jayhawk.

first, click on "Follow" on the Right Side, and then hit the <---- Arrow

Repeat for Evacuate (if you don't want it to be able to empty buildings like the police heli, it doesn't interfere with the rescue functions like Follow does)

Next scroll down the LEFT side and find EvacuatePerson, click it, and then click the -----> arrow


You could also potentially add FloodLightOn and FloodLightoff at this point - I have not tested this.

-----
Once you have the commands list as you want it, click OK on that window, and then on the main Jayhawk options Window. THIS SAVES THE CHANGES.

Close the edtior, if it asks you to save, click No.

#128 Ami89E1234

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Posted 06 August 2008 - 08:04 AM

BUGS:

all seen in multiplayer.

1. at the central bridge, on the HQ side, patrolling pd cars go the opposite way on the wrong road, causing traffic jams, as well as there being other places that get congested. just a heads up.

2. fd directional lights DO NOT work

3. crap, forgot some.

freeplay:

i think its just a game glitch, but when during a big fire at the northwestern deluxe map, i had an LAPD officer right next to the train tracks, and had him redirect traffic. when the train came, it STOPPED. then the shit hit the fan, as i had LOTS of other things going on and i had to DUSK it to get the train to blow up. then it came but at like 1 mph and the middle car was missing.

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

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#129 MdRescue3

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Posted 08 August 2008 - 01:48 AM

Hey Mav. That worked perfectly. Thanks for the help. I really appreciate it.

#130 Guest_[SAP]Francis_*

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Posted 08 August 2008 - 05:25 PM

You can't call patrol cars or vehicle from an unit to a bridge.

#131 pyrothijs

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Posted 08 August 2008 - 07:31 PM

You can't call patrol cars or vehicle from an unit to a bridge.


It's an EM4 bug. It doesn't recognize the bridge as solid ground, only the water underneath and off course vehicles can't drive on water.

greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
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#132 Guest_killgame_*

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Posted 09 August 2008 - 10:28 PM

i don't know if this was already said, but the bomb squad robot have a bug when a bomb explode.
the robot have not carcass and when her life is on 0, the robot don't move (normal) and the bomb squad men also. (he have the command for the robot and it's impossible to remove that)

#133 Zallomallo

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Posted 13 August 2008 - 03:17 AM

Hmm #1.When I click on Goto Firestation with firetruck 1, it will open firetruck 2s gate and then open its own gate.

#2.The ownership of emergency dogs gets screwed up over a boat. On a missing person on the island mission, I sent 3 guys with there dogs, and after they got off there was only 2 dogs, and one was not working, the other one was linked to all the dog owners(they all controlled it a headache).

#134 Hoppah

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Posted 13 August 2008 - 02:05 PM

Hmm #1.When I click on Goto Firestation with firetruck 1, it will open firetruck 2s gate and then open its own gate.

#2.The ownership of emergency dogs gets screwed up over a boat. On a missing person on the island mission, I sent 3 guys with there dogs, and after they got off there was only 2 dogs, and one was not working, the other one was linked to all the dog owners(they all controlled it a headache).


Fire Engine 1 and 2 share 2 bays, because they're basicly the same vehicle with different looks.

#135 dizza

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Posted 13 August 2008 - 04:30 PM

In Freeplay, my game locks up any time I try to deploy the FBI Command vehicle. I've attempted this 8 times so far, and all 8 have resulted in the game crashing. It locks up when the unit info screen starts to drop down. I can see just the bottom of it starting to come down when it locks up.

-d

#136 Mrtucker555

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Posted 13 August 2008 - 10:51 PM

well first dont use caps and second do you have any thing else installed in lamod 1.6

#137 Hoppah

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Posted 13 August 2008 - 11:01 PM

Why does the LA MOD MUTIPLAYER DOSENT Work!

Any details regarding your problem?

In Freeplay, my game locks up any time I try to deploy the FBI Command vehicle. I've attempted this 8 times so far, and all 8 have resulted in the game crashing. It locks up when the unit info screen starts to drop down. I can see just the bottom of it starting to come down when it locks up.

-d

Can you upload your logfile after another crash for me? :)

#138 Guest_Mav1701_*

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Posted 13 August 2008 - 11:07 PM

Fire Engine 1 and 2 share 2 bays, because they're basicly the same vehicle with different looks.



I think he's saying that the engine opens both bays when it returns

#139 dizza

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Posted 14 August 2008 - 07:17 AM

Can you upload your logfile after another crash for me? :)


Last few lines.. this was after I tried to deploy a Motorcycle unit. Locked up as soon as the unit info screen began to drop down into view.


Freeplay: car accident attachment found
Freeplay: car accident attachment found
Freeplay: car accident found
Freeplay: car accident attachment found
Freeplay: car accident attachment found
!Animation dlk_basket_down is no longer valid
!Animation dlk_basket_up is no longer valid
!Animation dlk_basket_down is no longer valid
!Animation dlk_basket_up is no longer valid
|Vision Core: Resized memory for Entities to 3025 kB.

!Fire station alarm
|Loading Model mod:\Models\Objects\Equipment\emcase.v3o

|[VNUM=1.43]

|Model contains 104 vertices, 96 polygons, 0 bones, 0 muscleanimframes

set animation open
set animation open
set animation open
set animation open
set animation open
|Vision Core: Resized memory for Entities to 3043 kB.

?SpawnPoint "firecheck11" is blocked.
?SpawnPoint "taxi_beach01_taxi": Assigned path "traffic_car02" is blocked.
?SpawnPoint "taxi_supermarket01_taxi": Assigned path "traffic_car05" is blocked.
?SpawnPoint "firecheck22": Assigned path "taxi_town04_waiter" is blocked.
|Loading Model mod:Models\Objects\Misc\empty.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

#140 Guest_Stukov_*

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Posted 16 August 2008 - 11:48 PM

I don't know if this is something you're concerned with, but in the deluxe mission 2 (the earthquake one), I could not get the bulldozer to unload off the transport. I tried restarting the game, reloading the mod, etc. Didn't work. I then tried it with just the normal unmodded version and it worked fine. I don't know if anyone else has had this problem, but I figured I'd let you know.