Posted 27 March 2008 - 08:34 PM
I've remained semi-quiet in regards to this because frankly, I wanted to play the game more before I recommended changing anything. The key question to ask is, if this item is added or changed, how would it affect the way you play the game? Is it just cosmetic for realism? Is it something to fix a deficiency existent in the game/game engine? Is it something I can do myself? The key question though is why should Hoppah spend his time and bother at all? Hopefully these suggestions include rationale and might induce some discussion on the various items.
I've taken a lot of time to post in my own thread about the various lights and sirens found in LA apparatus. Hopefully that info will be useful and some things will be changed accordingly, such as the coroners and motor unit.
EMS
* EMS Captain (as brought up by AUX3AE and others... )
- - 1 per EMS car with the ability to request additional RA's, Air ambulance, and can heal. Would have a Red/Orange helmet, brush/turnout jacket, and black pants.
LAFD
*Light Force
- - I'd love to see the 2nd engine converted into a "2 Car" in the light force. By this I mean adding a 2 or 3 in front of it's numbers (E288 for station 88 or E302 for station 102). Only station 9's truck ever runs alone, the rest in LA City always respond with a pumper. This would mean giving it it's own ID for scripting purposes, but would allow you to be able to change the BC call for truck command to have the 2 car and the truck respond. Most calls in game you'll find can be handled with simply a Light Force. With 6 men, a pump and a truck, you have enough man power and resources to handle all but the most stubborn of fires.
* Drop Script
I dont know if this is possible, but is there any way to add a drop command to a firefighter holding a hose? Not just a disconnect, but a drop. The reason for this is that I've found that my guys tend to get stuck in places and they can't disconnect or anything which means that not only are they stuck, but the engine is too!
*Helicopter
- - I've been playing the forest fire mission a lot lately, since it's my absolute favorite (except for the illegal forced evacuation). One thing I keep finding myself longing for is a small but radical change to the helicopter in game. First off is the idea of a Fly Crew/Helitack. Right now i'm using the National guard blackhawk to transport Guardsmen with extinguishers into the areas that are near impossible to reach via any other way. There are a few areas that have a lot of fire that need to get a bunch of men in a remote area quickly. I can think of the backyards in the NE corner of the freeplay map, the park area near the gas station of the deluxe map, and the forest fire mission where being able to land a helicopter in the small clearings and offload a bunch of firefighters with extinguishers would be immensely helpful. Right now the blackhawk/guardsmen accomplish this, but the unfortunate thing is that being camoflauged makes them hell to find and control! Frankly, camo works! It'd be nice to be able to transport firefighters via a helicopter and off load them for this kind of helitack/fly crew duty instead.
-- -- Another thing would be to add helitanker capabilities by allowing it to drop water. With the airplane having a 3 minute turn around, it'd be nice to have the helicopter have a 1.5 minute turn around. Most brush fires are mostly air shows these days due to the terrain and access issues. This would allow for 2 helicopter drops and 1 massive air drop in a 3 minute period. While probably complicated, an additional feature would be that if the copter has a patient or fly crew on board, it would not be allowed to drop water.
-- -- Since you already have a blackhawk model, maybe consider skinning it in LACoFD colors to mimic the Firehawk and that way you wouldnt have to adjust the Air Ambulance in the game already, but just use the new bird for water dropping and fly crew transportation.
LAPD
*Motorcycle
-- The motor officer is probably my favorite unit to use since it has the ability to get to places easier and faster then patrol cars, just like in real life. They're great for traffic control, and they're about the only units that can get to the North west corner of the deluxe map. Unfortunatly, the unit in the game needs a bit of work. Maybe consider modeling the new harleys, or if staying with the kawasakis, remove the police from the windshield, change the lights a bit, and have the rider sit upright.
*Bike Patrol units (Kimdaniel)
-- As suggested by Kimdaniel, Bike patrol units would add a new dimension to the game. By having 2 officers in Bike Patrol shirts in a crown vic with a bike rack, you could then deploy them to areas with a lot of ped traffic but no car patrol area such as the NW corner of the Deluxe map and the park area. The bikes would follow the ped path instead of the car path.
*Cones & flares
-- Maybe consider making them a pack of 3 or 4 instead of individual ones. By doing this and adding the rotate script from the police barricade, you will speed up the time it takes to place a road block and make it easier to pick them back up afterwards. In real life, officers don't just grab a single cone, place it, return to car for 2nd cone, place it, return to car for 3rd cone, and so on and so forth. By modeling it as a 3 or 4 pack, you can grab the cones and flares at once, and lay them down and angle or move them as you need. Also would it be possible to add a toggable traffic direction script to it?
*LASD
-- As mentioned before, the pants should be olive green
Misc
-- I too would love to see LAFD HR56 instead of the crane in game as brought up by myself, MCERT1 and sww6mm. In addition to functioning as a crane, allow 2 firefighters to respond with it with extrication tool and extinguisher. HR56 responds to most major physical rescue assignments for stabilization, extrication, and removal. In game this would allow you to at least send back the truck company, usar, or LACoFD squad which worked on the topside vehicles while the HR removes the vehicle from the water which usually takes quite a bit longer. The key to the game and real life is get the units back in service and ready for the next call.
-- Consider changing the tow truck to an OPG tow. OPG stands for Official Police Garage, and here in the city of LA, they are the ones called to accidents and fires and what not when the police and fire need a vehicle (or smoldering hulk) removed. Also, sww6mm, I've noticed the lights do switch off when returning to HQ, at least in the deluxe version.
-- If you are interested in modeling the Swift Water Rescue truck as mentioned by mcert1 and someone else I beleive, I'll head out to 88's and grab some shots for you.
-- Spaloo mentioned an LACoFD Engine. Most of the old seagraves others have mentioned modeling are being sent to the bone yard pretty fast now that the new pierces and seagraves are here. Units like the 99 Pierce Dash modeled in the game are being turned into the 2 Car and reserve rigs instead. As I'm affliated and spend most of my time with LACoFD apparatus, I'd personaly love to see a County KME engine in the game for purely personal reasons, but can see it accomplishing what others have mentioned about adding the older rigs.
-- In regards to the Private ambulance mentioned by Spaloo and Chris, I have to admit I'm ambivalent. It would be nice to see along with the county squad and engine, but it wouldnt really affect game play, it would just look nice.
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