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[EM4] Central suggestions/ideas topic (CLOSED)


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#141 C.F.D

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Posted 27 March 2008 - 05:48 AM

you should give the USFS its own station somewhere. A 2-bay station. One bay for the USFS engine, and one for the pick-up/ brush truck thing. Then outside, put a few parking spaces, and make it so the new Suburban parks in one of the spots.



For the 1000th time, Hoppah is not making anymore stations.

:scared:

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#142 MCERT1

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Posted 27 March 2008 - 05:58 AM

Second, you should give the USFS its own station somewhere. A 2-bay station. One bay for the USFS engine, and one for the pick-up/ brush truck thing. Then outside, put a few parking spaces, and make it so the new Suburban parks in one of the spots.

Nossor


If you have the deluxe map it is quite easy to make a little Forestry Service Station in the woods by the lake. I could post a picture of it if you want to see how I did it. I know it's not quite what you want but it is a cool thing you can do to customize the mod for your own play. If you had some more advanced scripting knowledge you could even input parkign and response scripts.
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#143 Guest_Nossor_*

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Posted 27 March 2008 - 06:37 PM

For the 1000th time, Hoppah is not making anymore stations.

:scared:

Well, whatever, but I still think the USFS Suburban should be added.

#144 MikesPhotos

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Posted 27 March 2008 - 08:34 PM

I've remained semi-quiet in regards to this because frankly, I wanted to play the game more before I recommended changing anything. The key question to ask is, if this item is added or changed, how would it affect the way you play the game? Is it just cosmetic for realism? Is it something to fix a deficiency existent in the game/game engine? Is it something I can do myself? The key question though is why should Hoppah spend his time and bother at all? Hopefully these suggestions include rationale and might induce some discussion on the various items.

I've taken a lot of time to post in my own thread about the various lights and sirens found in LA apparatus. Hopefully that info will be useful and some things will be changed accordingly, such as the coroners and motor unit.

EMS

* EMS Captain (as brought up by AUX3AE and others... )
- - 1 per EMS car with the ability to request additional RA's, Air ambulance, and can heal. Would have a Red/Orange helmet, brush/turnout jacket, and black pants.

LAFD

*Light Force
- - I'd love to see the 2nd engine converted into a "2 Car" in the light force. By this I mean adding a 2 or 3 in front of it's numbers (E288 for station 88 or E302 for station 102). Only station 9's truck ever runs alone, the rest in LA City always respond with a pumper. This would mean giving it it's own ID for scripting purposes, but would allow you to be able to change the BC call for truck command to have the 2 car and the truck respond. Most calls in game you'll find can be handled with simply a Light Force. With 6 men, a pump and a truck, you have enough man power and resources to handle all but the most stubborn of fires.

* Drop Script
I dont know if this is possible, but is there any way to add a drop command to a firefighter holding a hose? Not just a disconnect, but a drop. The reason for this is that I've found that my guys tend to get stuck in places and they can't disconnect or anything which means that not only are they stuck, but the engine is too!

*Helicopter
- - I've been playing the forest fire mission a lot lately, since it's my absolute favorite (except for the illegal forced evacuation). One thing I keep finding myself longing for is a small but radical change to the helicopter in game. First off is the idea of a Fly Crew/Helitack. Right now i'm using the National guard blackhawk to transport Guardsmen with extinguishers into the areas that are near impossible to reach via any other way. There are a few areas that have a lot of fire that need to get a bunch of men in a remote area quickly. I can think of the backyards in the NE corner of the freeplay map, the park area near the gas station of the deluxe map, and the forest fire mission where being able to land a helicopter in the small clearings and offload a bunch of firefighters with extinguishers would be immensely helpful. Right now the blackhawk/guardsmen accomplish this, but the unfortunate thing is that being camoflauged makes them hell to find and control! Frankly, camo works! It'd be nice to be able to transport firefighters via a helicopter and off load them for this kind of helitack/fly crew duty instead.

-- -- Another thing would be to add helitanker capabilities by allowing it to drop water. With the airplane having a 3 minute turn around, it'd be nice to have the helicopter have a 1.5 minute turn around. Most brush fires are mostly air shows these days due to the terrain and access issues. This would allow for 2 helicopter drops and 1 massive air drop in a 3 minute period. While probably complicated, an additional feature would be that if the copter has a patient or fly crew on board, it would not be allowed to drop water.

-- -- Since you already have a blackhawk model, maybe consider skinning it in LACoFD colors to mimic the Firehawk and that way you wouldnt have to adjust the Air Ambulance in the game already, but just use the new bird for water dropping and fly crew transportation.

LAPD
*Motorcycle
-- The motor officer is probably my favorite unit to use since it has the ability to get to places easier and faster then patrol cars, just like in real life. They're great for traffic control, and they're about the only units that can get to the North west corner of the deluxe map. Unfortunatly, the unit in the game needs a bit of work. Maybe consider modeling the new harleys, or if staying with the kawasakis, remove the police from the windshield, change the lights a bit, and have the rider sit upright.

*Bike Patrol units (Kimdaniel)
-- As suggested by Kimdaniel, Bike patrol units would add a new dimension to the game. By having 2 officers in Bike Patrol shirts in a crown vic with a bike rack, you could then deploy them to areas with a lot of ped traffic but no car patrol area such as the NW corner of the Deluxe map and the park area. The bikes would follow the ped path instead of the car path.

*Cones & flares
-- Maybe consider making them a pack of 3 or 4 instead of individual ones. By doing this and adding the rotate script from the police barricade, you will speed up the time it takes to place a road block and make it easier to pick them back up afterwards. In real life, officers don't just grab a single cone, place it, return to car for 2nd cone, place it, return to car for 3rd cone, and so on and so forth. By modeling it as a 3 or 4 pack, you can grab the cones and flares at once, and lay them down and angle or move them as you need. Also would it be possible to add a toggable traffic direction script to it?

*LASD
-- As mentioned before, the pants should be olive green

Misc
-- I too would love to see LAFD HR56 instead of the crane in game as brought up by myself, MCERT1 and sww6mm. In addition to functioning as a crane, allow 2 firefighters to respond with it with extrication tool and extinguisher. HR56 responds to most major physical rescue assignments for stabilization, extrication, and removal. In game this would allow you to at least send back the truck company, usar, or LACoFD squad which worked on the topside vehicles while the HR removes the vehicle from the water which usually takes quite a bit longer. The key to the game and real life is get the units back in service and ready for the next call.

-- Consider changing the tow truck to an OPG tow. OPG stands for Official Police Garage, and here in the city of LA, they are the ones called to accidents and fires and what not when the police and fire need a vehicle (or smoldering hulk) removed. Also, sww6mm, I've noticed the lights do switch off when returning to HQ, at least in the deluxe version.

-- If you are interested in modeling the Swift Water Rescue truck as mentioned by mcert1 and someone else I beleive, I'll head out to 88's and grab some shots for you.

-- Spaloo mentioned an LACoFD Engine. Most of the old seagraves others have mentioned modeling are being sent to the bone yard pretty fast now that the new pierces and seagraves are here. Units like the 99 Pierce Dash modeled in the game are being turned into the 2 Car and reserve rigs instead. As I'm affliated and spend most of my time with LACoFD apparatus, I'd personaly love to see a County KME engine in the game for purely personal reasons, but can see it accomplishing what others have mentioned about adding the older rigs.

-- In regards to the Private ambulance mentioned by Spaloo and Chris, I have to admit I'm ambivalent. It would be nice to see along with the county squad and engine, but it wouldnt really affect game play, it would just look nice.
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#145 Hoppah

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Posted 27 March 2008 - 10:57 PM

Thanks for the tips and suggestions Mike. And the rest too ofcourse.

#146 tripel7

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Posted 28 March 2008 - 10:30 AM

I would love to see one of those big command vehicle's that the LAPD and CHP has to appear in the LA mod: http://www.code2high...d_command_1.jpg
Also, Detective units would be nice (and maybe a forensic unit) would also be nice.
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#147 firefighter111

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Posted 29 March 2008 - 12:52 AM

I would love to see one of those big command vehicle's that the LAPD and CHP has to appear in the LA mod: http://www.code2high...d_command_1.jpg
Also, Detective units would be nice (and maybe a forensic unit) would also be nice.
Gino

what would these units do?

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#148 tripel7

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Posted 29 March 2008 - 04:59 AM

The LAPD command unit would be nice if it could transport a lot of cops (like the big truck now already can) , and could be used like the LAFD Battalion vehicle to bring a police chief or something like that on the scene, Could be useful in big incidents like a demonstration going bad.
The Detective as both cops and negotiators combined (like the FBI units in the EM3 version) would be sweet, And the cars less recognisable as police vehicle's (The current unmarked car is way to recognisable as a police vehicle).
The forensic unit doesn't really has anything to do in EM4, but it would just be fun to have.
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#149 Guest_tower47_*

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Posted 01 April 2008 - 10:37 PM

I just have one idea to add shotguns and M-16's to the normal patrol units. I am not sure if that is what they use maybe Mike could help us out on this?


EDIT: I think ever since the North hollywood Shootout Most patrol units do carry M-16's.

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Posted 02 April 2008 - 02:25 AM

I just have one idea to add shotguns and M-16's to the normal patrol units. I am not sure if that is what they use maybe Mike could help us out on this?


EDIT: I think ever since the North hollywood Shootout Most patrol units do carry M-16's.


According to Wikipedia, "LAPD patrol vehicles now carry AR-15s as standard issue, with bullet-resistant Kevlar plating in their doors as well."

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Posted 02 April 2008 - 12:22 PM

*Cones & flares
-- Maybe consider making them a pack of 3 or 4 instead of individual ones. By doing this and adding the rotate script from the police barricade, you will speed up the time it takes to place a road block and make it easier to pick them back up afterwards. In real life, officers don't just grab a single cone, place it, return to car for 2nd cone, place it, return to car for 3rd cone, and so on and so forth. By modeling it as a 3 or 4 pack, you can grab the cones and flares at once, and lay them down and angle or move them as you need. Also would it be possible to add a toggable traffic direction script to it?


Like that a lot! it would be verry usefull.

When I was reading the [NL] suggestions toppic (it did go about a police superviser) i had this idea:
Why not add a "call SWAT" button on a police officer. Probably you need to add a parking place for a SWAT truck at the police station.
It's just an idea, maybe this takes too much time.

#152 MikesPhotos

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Posted 02 April 2008 - 04:18 PM

According to Wikipedia, "LAPD patrol vehicles now carry AR-15s as standard issue, with bullet-resistant Kevlar plating in their doors as well."


Unfortunately, this is one of those times when Wikipedia isn't always a good resource. The use of the Urban Police Rifle and Slug Shotgun Ammunition is HEAVILY regulated and controlled, with only "spontaneous need" that meets very strict criteria allowed without supervisory control. More often then not, the officer will broadcast a Code-Robert UPR or Code Robert Sam to request a unit with the rifle or shotgun with slug ammunition. While I believe every patrol car carries a shotgun (they are not visibile standing upright between the front seats like in many departments), it is mostly confined to Supervisors and senior officers to carry the UPR due to strict training requirements that not every officer passes. Right now the department has 600 rifles, and over 9000 officers. With nearly 120 patrol cars on duty in just the valley alone, you can see that while 600 seems like a large number, that wouldn't account for even a majority of officers out there.

More often then not, when a UPR is required, it is mostly a show of force till SWAT get's on scene to handle the unusual and higher danger threat.

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#153 Hoppah

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Posted 02 April 2008 - 05:13 PM

It's simple. I won't add the AR-15 because I want to keep diversity between the units IN THE MOD.
I don't even care if it's realistic or not. SWAT can use automatic weapons, police officers not.

#154 AFEM

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Posted 02 April 2008 - 07:47 PM

It's simple. I won't add the AR-15 because I want to keep diversity between the units IN THE MOD.
I don't even care if it's realistic or not. SWAT can use automatic weapons, police officers not.


what about shotguns?

ITHACA MODEL 37 SPECIAL LAPD

The Ithaca Model 37 Special LAPD is an American 12-gauge pump-action shotgun developed for the Los Angeles police department and has a 5-round magazine.

http://www.proberten...i...PD&offset=0


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#155 MikesPhotos

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Posted 03 April 2008 - 03:26 AM

what about shotguns?


Wow, I haven't thought about the old Ithaca M37 in years! Thanks for the blast from the past, and I hate to tell you, but that is exactly what it is. The article is doing a disservice by not mentioning that the Ithaca was the standard from the 1970s till the mid-90s. Before I offer the history of the 870/UPR-Slug upgrade, let me first post this:

I am really getting tired of all those suggestions.

There are people who want... [snip]

- shotguns for police officers.


and

- Shotgun is cool, but I am not going to add it. It's just unnecessary.


Now for the history lesson! This comes from Issue 4, Oct 98 of the Los Angeles Police BEAT newsletter. I just happened to still have a copy from when I worked for law firm associated with the LAPPL

UPR/870 Shotgun Slug Program

In 1994, the Los Angeles Police Department implemented a program to transition from the Ithaca shotguns to the Remington 870 shotguns. This program was originally anticipated to take ten years to complete. The original agreement between the Department and Remington was to purchase 200 shotguns per year. Recently, Chief Parks has determined this to be inadequate and initiated attempts to get budgetary approval for an increase in purchasing of the Remington 870 shotguns. To date, approximately half of the Areas have been trained and adequately furnished with Remington 870 shotguns. Approximately 1,597 officers have been trained on the 870 shotguns. Training Division has decentralized this transitional program by utilizing instructors, who have successfully completed the Shotgun Instructor School (SITS), from various Divisions. These SITS instructors have been used in both the 870 Transition and the Shotgun Slug Programs.

The Department established the Rifle Instructor Training School in early 1998. This school led to the Urban Police
Rifle (UPR) Program. This was followed by Department-wide participation in ten UPR Certification Schools. Since then, Training Division has performed numerous UPR Certification Schools in conjunction with quarterly qualifications, resulting in the deployment of 150 UPR qualified officers Department-wide. In conjunction with the UPR Program, the Shotgun Slug Program, which was originally instituted in 1993, and then reestablished in 1997, has produced a cadre of 250 qualified officers.
Quarterly qualification and Shotgun Slug Certification Schools have been scheduled to maintain a cadre consisting
of 250 officers.

The Department has included 1600 Remington 870 shotguns in the1999/2000 fiscal year budget. Chief Parks
intends to provide the shotguns to all field personnel and UPR training opportunities for those who qualify. These firearms training programs will enhance officer safety and provide field personnel the equipment to protect themselves and others from violent assaults.


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#156 Guest_jacob1029_*

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Posted 03 April 2008 - 11:55 AM

Hi hoppah,great mod!

I have it for both em4 and em3,one thing I would like to see is the prison bus back in em4,I love buses :)

and im not sure but did the fbi command unit have a command mode on em3 but not em4?Forgve me if im wrong but I havent had em4 for long

Edit; Sorry I forgot to add,it would be cool for all officers to carry shotguns like they do in real life
( sorry looks like this has been mentioned before and answered,ignore the comment please)

#157 firefighter111

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Posted 03 April 2008 - 07:54 PM

Hi hoppah,great mod!

I have it for both em4 and em3,one thing I would like to see is the prison bus back in em4,I love buses :)

and im not sure but did the fbi command unit have a command mode on em3 but not em4?Forgve me if im wrong but I havent had em4 for long

Edit; Sorry I forgot to add,it would be cool for all officers to carry shotguns like they do in real life
( sorry looks like this has been mentioned before and answered,ignore the comment please)

There is no FBI Command Unit in EM4. Youre probably thinking of the SWAT heavy rescue truck. It's basically a larger version of the SED trucks.

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Posted 03 April 2008 - 09:40 PM

on the subject of the 2nd fire station.. I have managed to install one.. I just cant get the trucks to go inside.. need to work on scripting... if a 2nd fire station is made, these are the vehicles that should be used in it


Haz truck

1 or 2 mini rescues

3 brush trucks

2 ambulances

1 ladder

2 engines

(brush trucks can park in the back...)

#159 station9emt/firefighter

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Posted 04 April 2008 - 11:19 PM

hey guys.. long time no talk. just moved out here to Arizona USA lol.. hey outta curiosity and just outta realism.. how about an unmarked swat car... meaning that it can park at the police station and is avalible... not that expencive either.. more realistic to.. how yall doin anyway?
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#160 MikesPhotos

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Posted 04 April 2008 - 11:38 PM

hey guys.. long time no talk. just moved out here to Arizona USA lol.. hey outta curiosity and just outta realism.. how about an unmarked swat car... meaning that it can park at the police station and is avalible... not that expencive either.. more realistic to.. how yall doin anyway?


I'm curious what specifically you are asking for since the unmarked car can already park at the police station and carry SWAT officers. My personal preference is to use two of the unmarked cars, 1 with 2 SWAT officers that are my grab team, 1 with a Negotiator and a Scout as my intelligence team, and then follow that up with a van for heavy equipment and more resources if necessary.
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