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[EM4] Central suggestions/ideas topic (CLOSED)


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#1601 zootoo63

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Gepost 09 september 2008 - 12:52

Jeeze those guys needs to be wearing full PPE, not just a jacket and helmet, unless they wanna loose their legs, thats fine.

they are in training and :1046276160_schildbacktotopic:
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#1602 Spaloo

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Gepost 09 september 2008 - 02:05

Jeeze those guys needs to be wearing full PPE, not just a jacket and helmet, unless they wanna loose their legs, thats fine.


I was in a vehicle yesterday with a patient while they were using jaws on the door. I didn't have turnout pants on. I didn't lose my legs. :P I guess what I'm saying is that the situation in the picture is not all that unusual. :1046276160_schildbacktotopic:

Hoppah, great update and keep up the good work!

#1603 Hoppah

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Gepost 09 september 2008 - 02:43

LOL, You think turnout pants are made of diamond or something? Do you REALLY think it protects you from losing your legs when something goes wrong with the jaws of life? That's just hilarious.

#1604 billyfromhill

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Gepost 09 september 2008 - 03:18

800 series number on the BLS ambulance.

#1605 firefighter111

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Gepost 09 september 2008 - 04:41

LOL, You think turnout pants are made of diamond or something? Do you REALLY think it protects you from losing your legs when something goes wrong with the jaws of life? That's just hilarious.

the only thing turnout pants would protect you from is if he hydraulic lines burst, they would help keep the boiling hydraulic fulid off your legs. Other than that, they wouldn't do much good, if say, somene droped the jaws and they started closing around your leg.

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#1606 MCERT1

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Gepost 09 september 2008 - 06:52

the only thing turnout pants would protect you from is if he hydraulic lines burst, they would help keep the boiling hydraulic fulid off your legs. Other than that, they wouldn't do much good, if say, somene droped the jaws and they started closing around your leg.


I have photos somewhere from a guy on I believe a French IRL rescue team who cut through a line during a training excercise... The fluid went straight through his safety gear, and left the massive gashes up and down his arm. They were almost to the bone. The good thing was the fluid actually cauterized the wounds.
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#1607 muddlez

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Gepost 09 september 2008 - 07:20

is it possible to have more then 1 person trapped in a car can you make accidents bigger?
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#1608 Hoppah

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Gepost 09 september 2008 - 09:25

is it possible to have more then 1 person trapped in a car can you make accidents bigger?


You can only add more persons trapped in a car in missionscripts (to 'fake' it, but ok).

Because I don't do anything to the freeplay events I have no idea if we can make the accidents bigger.
I believe Mikesphotos said once it was possible, but I am not sure.
I am not spending my time in these kind of things now. :)

#1609 Ami89E1234

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Gepost 09 september 2008 - 10:36

no biggie, but could you make the "halt" commands for the HAZMAT guy the full one instead of the temporary one? i mean, i could do it, but its no point in changing it every time a new version comes out (and multi). cause its really annoying during HAZMAT situations.

2. could there be a 'special' LAX fireman that wears a reskinned HAZMAT suit, but isnt a HAZMAT guy? again, i could do it, but its just a little realistic thing that i probably shouldnt even bother telling you about and waste your precious time

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#1610 firefighter111

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Gepost 10 september 2008 - 02:59

I have photos somewhere from a guy on I believe a French IRL rescue team who cut through a line during a training excercise... The fluid went straight through his safety gear, and left the massive gashes up and down his arm. They were almost to the bone. The good thing was the fluid actually cauterized the wounds.

whatever, when the mod comes out, you guys can reskin the PM/FF to have turn out pants, now, not to play police but :1046276160_schildbacktotopic:

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#1611 Bernt

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Gepost 10 september 2008 - 03:29

Is this a good idea or not?:
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#1612 billyfromhill

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Gepost 10 september 2008 - 03:40

Is this a good idea or not?:
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How the heck did you do that?

#1613 Bernt

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Gepost 10 september 2008 - 04:02

How the heck did you do that?

(A) Editor:P
But is it a good idea?
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#1614 dizza

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Gepost 10 september 2008 - 04:17

Is this a good idea or not?:
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Not for this mod.


-d

#1615 firefighter111

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Gepost 10 september 2008 - 04:29

(A) Editor:P
But is it a good idea?

it's a good idea if you completely redo the ladder truck model and skin, because then it would look a bit like a tiller.
Pierce mid-mount ladder- you'd want the model to look somthing like this.
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#1616 Bernt

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Gepost 10 september 2008 - 04:38

it's a good idea if you completely redo the ladder truck model and skin, because then it would look a bit like a tiller.
Pierce mid-mount ladder- you'd want the model to look somthing like this.
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Yes thats my idea
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#1617 james23222000

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Gepost 10 september 2008 - 04:44

Yes thats my idea



With the fixed trailer script I have given hoppah, it is now possible to have a tiller in freeplay. But you cannot spawn the tiller onto the map because you cannot spawn it with its trailer. If you see what I mean.

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#1618 Bernt

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Gepost 10 september 2008 - 04:46

With the fixed trailer script I have given hoppah, it is now possible to have a tiller in freeplay. But you cannot spawn the tiller onto the map because you cannot spawn it with its trailer. If you see what I mean.

Yes.
But the problem is its can only spwan one time when starting the game:(
Or Hoppah can maybe make a button. to spwan it?
And not buy in the menu(thats not possible)
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#1619 Spaloo

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Gepost 10 september 2008 - 05:59

Im naive to this, but couldn't you spawn the tiller trailer right behind the tiller cab when the game starts, so all it needs to do is back up to hook up? I don't know how that would effect the parking situation at station 1...

#1620 james23222000

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Gepost 10 september 2008 - 06:21

Im naive to this, but couldn't you spawn the tiller trailer right behind the tiller cab when the game starts, so all it needs to do is back up to hook up? I don't know how that would effect the parking situation at station 1...



Its not quite as simple as you think because in order to hook up with the trailer, the cab needs to run a script, and I don't think it is possible to run a script as soon as the vehicle spawns except in mission scripts.

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