they are in training andJeeze those guys needs to be wearing full PPE, not just a jacket and helmet, unless they wanna loose their legs, thats fine.
[EM4] Central suggestions/ideas topic (CLOSED)
#1602
Posted 09 September 2008 - 02:05 PM
Jeeze those guys needs to be wearing full PPE, not just a jacket and helmet, unless they wanna loose their legs, thats fine.
I was in a vehicle yesterday with a patient while they were using jaws on the door. I didn't have turnout pants on. I didn't lose my legs.
Hoppah, great update and keep up the good work!
#1603
Posted 09 September 2008 - 02:43 PM
#1604
Posted 09 September 2008 - 03:18 PM
#1605
Posted 09 September 2008 - 04:41 PM
the only thing turnout pants would protect you from is if he hydraulic lines burst, they would help keep the boiling hydraulic fulid off your legs. Other than that, they wouldn't do much good, if say, somene droped the jaws and they started closing around your leg.LOL, You think turnout pants are made of diamond or something? Do you REALLY think it protects you from losing your legs when something goes wrong with the jaws of life? That's just hilarious.
#1606
Posted 09 September 2008 - 06:52 PM
the only thing turnout pants would protect you from is if he hydraulic lines burst, they would help keep the boiling hydraulic fulid off your legs. Other than that, they wouldn't do much good, if say, somene droped the jaws and they started closing around your leg.
I have photos somewhere from a guy on I believe a French IRL rescue team who cut through a line during a training excercise... The fluid went straight through his safety gear, and left the massive gashes up and down his arm. They were almost to the bone. The good thing was the fluid actually cauterized the wounds.
#1608
Posted 09 September 2008 - 09:25 PM
is it possible to have more then 1 person trapped in a car can you make accidents bigger?
You can only add more persons trapped in a car in missionscripts (to 'fake' it, but ok).
Because I don't do anything to the freeplay events I have no idea if we can make the accidents bigger.
I believe Mikesphotos said once it was possible, but I am not sure.
I am not spending my time in these kind of things now.
#1609
Posted 09 September 2008 - 10:36 PM
2. could there be a 'special' LAX fireman that wears a reskinned HAZMAT suit, but isnt a HAZMAT guy? again, i could do it, but its just a little realistic thing that i probably shouldnt even bother telling you about and waste your precious time
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."


#1610
Posted 10 September 2008 - 02:59 AM
whatever, when the mod comes out, you guys can reskin the PM/FF to have turn out pants, now, not to play police butI have photos somewhere from a guy on I believe a French IRL rescue team who cut through a line during a training excercise... The fluid went straight through his safety gear, and left the massive gashes up and down his arm. They were almost to the bone. The good thing was the fluid actually cauterized the wounds.
#1613
Posted 10 September 2008 - 04:02 PM
(A) Editor:PHow the heck did you do that?
But is it a good idea?
#1616
Posted 10 September 2008 - 04:38 PM
Yes thats my ideait's a good idea if you completely redo the ladder truck model and skin, because then it would look a bit like a tiller.
Pierce mid-mount ladder- you'd want the model to look somthing like this.
#1618
Posted 10 September 2008 - 04:46 PM
Yes.With the fixed trailer script I have given hoppah, it is now possible to have a tiller in freeplay. But you cannot spawn the tiller onto the map because you cannot spawn it with its trailer. If you see what I mean.
But the problem is its can only spwan one time when starting the game:(
Or Hoppah can maybe make a button. to spwan it?
And not buy in the menu(thats not possible)
#1619
Posted 10 September 2008 - 05:59 PM
#1620
Posted 10 September 2008 - 06:21 PM
Im naive to this, but couldn't you spawn the tiller trailer right behind the tiller cab when the game starts, so all it needs to do is back up to hook up? I don't know how that would effect the parking situation at station 1...
Its not quite as simple as you think because in order to hook up with the trailer, the cab needs to run a script, and I don't think it is possible to run a script as soon as the vehicle spawns except in mission scripts.




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