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[EM4] Central suggestions/ideas topic (CLOSED)


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#1121 Guest_Mav1701_*

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Posted 04 August 2008 - 05:59 PM

...

When the full task force is needed, the Light Force assigned to the USAR task force is put out of service and they change out at the station into their gear and respond in their vehicles and then meet the USAR rig at the scene to complement it with the tools and staffing on the light force.

...


Fair enough Mike, it sounds like the way its working is a good compromise between real life deployment and in game needs. I happen to think that the more interactive the people and vehicles are, the better, but it needs to be realistic interaction, so I withdraw my support :P

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Anyway on to a different subject.. one that has bugged me a while... the stretcher team. Its not a realistic unit, and I think it can be coded around.

From my understanding the EMT/BLS ambulances are staffed with 2 EMT/Firefighters and then the ALS ambulance has 2 Paramedics/FF.

Now, whether or not to make the whitebox a BLS ambulance is a decision for Hoppah, I am not sure the stabilize command works well enough to keep a BLS rig from being useful only for transport. If it does though, then the following would work for either rig I think.

Currently, if you select 2 paramedics at once they have the ability to grab a stretcher from an ambulance and become a sretcher team.
Also currently the coroner van has the ability to place a body in the van and eject the stretcher team.

My suggestion:
An ALS ambulance would be staffed with 2 paramedics -- single units and not stretchers teams.
When they arrive they can both treat a patient.

If 1 patient needs transport:
Select both paramedics and click get stretcher.
The stretcher team now has a new targetted command: Transport patient. They will run to the patient, load him on the stretcher and put him in the unit. 1 paramedic will stay in (to monitor patient) and the other will pop back out and be a normal paramedic again.

If 2 patients need transport:
Either require the paramedic to ask another bus to respond -OR-
To use the 2nd patient slot in the RA, require either a 3rd paramedic (staffed from the station, borrowed from another unit, whatever) Or a nearby firefighter to assist. So a paramedic + FF selected together can also form a stretcher unit (maybe a 2nd model with 1 guy in turnout gear still)

They could then load patient #2 into patient slot 2, the 2nd paramedic also stays in the back to monitor patient 2 and (optional) the 2rd paramedic OR the FF must get in to drive (IE the Go to Hospital command will not work without 1 para per patient + a driver)

At the hospital, its just the opposite except maybe an orderly/nurse comes out to help each paramedic with getting the stretchers out, or paramedic + driver and paramedic + orderly.

In short, the idea is to eliminate the stand-alone 2-man stretcher team, or at least the need for them (perhaps you can still call them from the alarm or add them to new vehicle deployments) -- Instead, personnel on scene use the stretcher as needed. Any combination of FF, EMT(BLS staff) or Paramedic could equip the stretcher to load the patient

It has some drawbacks of course. For instance it would be more time consuming to remove lots of victims from a scene. of course it might make the MCV more useful too.
Trying to haul two patients in one rig adds some technical hurdles, just as it does in real life, so it may be easier to limit it to 1 per rig.


Its a pretty big change, so of course it'd be for 'down the road' And I may be missing an obvious issue which makes it impossible :P

Thoughts?

#1122 Tomyboy

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Posted 04 August 2008 - 06:01 PM

Just a idea, maybe a option that paramedics get a stretcher from the LifeFlight chopper

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#1123 Guest_erroe_*

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Posted 04 August 2008 - 06:49 PM

Hi,
I'm not posting a lot here, actually, I think it's my 3rd time I do that (meaby more, U can check it on the left side of this message), and so, I don't even now if my suggestion has ever been ... suggested (if yes, forget it) !

I've get two times in the USA, one last year (in California), and one this year (east coast), and, then, I've played with the LA mod, that really impressive how the mod seems to be real, exept (yes, here's the "exept", it's not a "congratulation topic" as I know) for the road signs.

Meaby it's not a relly big change, or, meaby it is ... but I think it would be more reallistic.
That's a suggestion, not a demand, so, do it or not, but, please, continue to create a greatest mod of this game (that's my point of view ...)

bye bye ...

#1124 Commander Rasseru

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Posted 04 August 2008 - 06:56 PM

I've get two times in the USA, one last year (in California), and one this year (east coast), and, then, I've played with the LA mod, that really impressive how the mod seems to be real, exept (yes, here's the "exept", it's not a "congratulation topic" as I know) for the road signs.


Road signs would be nice. Why not change the roads too look like America roads. :P

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#1125 Guest_lord_bonev_*

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Posted 04 August 2008 - 07:15 PM

Road signs would be nice. Why not change the roads too look like America roads. :P

*paint bucket*

And i think that will be look nice in the mod, he will have more realistic roads :)

#1126 Guest_Mav1701_*

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Posted 04 August 2008 - 07:30 PM

The road signs are being changed, I believe Hoppah is implementing a "US Signage" package made by someone else. Check the main Em4 topic.

#1127 MikesPhotos

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Posted 04 August 2008 - 07:46 PM

hey hoppah is there any possibility that you could change that crash tender into one of the smaller ones i remember i put up a pic but i don't think anyone gave me an answer besides it looks cool


I'm curious why you want the smaller one instead? I personally love the big beast in the airplane crash mission, and its always worked well in freeplay too, especially around the docks.
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#1128 Guest_lord_bonev_*

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Posted 05 August 2008 - 11:07 AM

The road signs are being changed, I believe Hoppah is implementing a "US Signage" package made by someone else. Check the main Em4 topic.

Nice :)

#1129 Hoppah

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Posted 05 August 2008 - 02:56 PM

Road signs would be nice. Why not change the roads too look like America roads. :P

*paint bucket*


It's possible, but too much work. Changing or adding buildings would be even better, but that's even more work. :)

#1130 tripel7

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Posted 05 August 2008 - 03:21 PM

Just a quick question, Are you actually doing a specific part of LA (like Santa Monica) ?
Maybe that then you can slowly move and add things to make it look more like what has inspires you (so that you're maybe bij LA mod 2.5 half way there) ?
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#1131 Madman

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Posted 05 August 2008 - 07:42 PM

Hoppah, I like that you tweaked the vehicle entry points on the freeplay map, (I used to do that myself to add a little more realism).

I really think it would add to the freeplay map if you adjusted the time it took for offscreen units to get to the map - by adjusting the map properties. This would make it more realistic as an offscreen unit should take considerably more time to arrive on scene than a truck on the map would.

#1132 MikesPhotos

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Posted 05 August 2008 - 08:48 PM

Just a quick question, Are you actually doing a specific part of LA (like Santa Monica) ?
Maybe that then you can slowly move and add things to make it look more like what has inspires you (so that you're maybe bij LA mod 2.5 half way there) ?
Gino


Santa Monica is it's own independent city withing the Los Angeles County borders. It has it's own Fire Department, Police Department and Municipal services, though as of recently, LAFD has taken over dispatching for them in an unusual partnership that has not gone as well as either had hoped.

The mod itself is representative of the Los Angeles City Fire Department and Police Department, and LA City in general. With that, it includes numerous agencies that LAFD and LAPD interact with on a daily basis such as the USFS (Tujunga/Sunland area), LASD and LACoFD (Hollywood and many others), LA Port Police, and CHP to name a few.


Hoppah, I like that you tweaked the vehicle entry points on the freeplay map, (I used to do that myself to add a little more realism).

I really think it would add to the freeplay map if you adjusted the time it took for offscreen units to get to the map - by adjusting the map properties. This would make it more realistic as an offscreen unit should take considerably more time to arrive on scene than a truck on the map would.


I'm not saying this is a bad idea, but one thing to note is that the game clock runs fast... real fast. A second engine from off map takes between 6 to 15 minutes to arrive at an incident on the games default setting. In real life, as you can see by this map, there is no area where a 2nd company would take longer then that. Usually it's stepped with the first unit arriving in less then 5, the 2nd and 3rds taking 5-7, and everyone else after that is usually there in under 10.

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#1133 Guest_CrazyLion425_*

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Posted 06 August 2008 - 01:56 AM

Hey everyone,

I haven't posted in along time, but I do read lots of the posts everyday. I just wanted to say what an awesome job on LA Mod, each version is so much better then the last, and its is always hard to believe it can be toped.

I have a few idea's for the next version, two vehile changes, and a mission idea.

my first idea, is a question/ idea about a redesign of the Red cross hummer. I'm not from LA so i could be totaly wrong, but I have never seen a Red cross hummer in my neck of the US. What we have in the midwest is volenteers who drive there own cars, with flags and red dash lights. Also they use some van's and most of the time I see Red cross converted ambulances, that become Disaster Relief vehicles. I think it would be cool to have a modified ambulance as the red cross vehicle. Also insted of the normal parametics maybe red cross workers with the red jackets, also i know in our area after a disaster they help to set up flood lights etc... so maybe add the enginer but again modify him having a red jacket and only able to set up lights.

my second idea is about adding the police serch lights on to the sheriff, L.A. or highway patrol vehiles. I am talking the very bright normally halogen white lights that the police can turn on, which are normally just below the light bar on the roof of the car. I am sure its part of the light bar but that is the location it sits. I have seen them both on the front, back and sides of the light bars, but most often i see them only on the sides. maybe have it as a button to turn on?

my last idea, which is a mission, is a very cool idea, but i have a really bad feeling its near inposible to do. Pretty much what im thinking is a subway train derailment. I think it would be cool for either a track to give out and thus the train derails or maybe the cavern roof gives way trapping people. It would be a very challenging mission but something that would be very cool. I do know there is a subway system in L.A. Maybe the mission would have to do with obviously treatign the injured, but also having to escort non injured people to escape exits in the tunnel. on top of that maybe have either the train or the collapse cause a gas leak which starts part of the train on fire? Like i said it would be a hard mission to have work, but it might be a cool time.

Well that is all I got this time, if you have questions or anything feel free to comment or send me a message.

thanks all

#1134 Commander Rasseru

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Posted 06 August 2008 - 03:37 AM

It's possible, but too much work. Changing or adding buildings would be even better, but that's even more work. :)


Won't be too hard? Any one can try this if the have Photoshop or a program like it?
Changing roads only wouldn't be a problem.

I have done this before. This is how.

Just a normal file image of the ground map you want to have american roads.
Be on New Layer and use the Square Marquee tool. Select a part of road and don't select over any sidewalks.
After select you road on the new layer. Use paint bucket to paint an cover inside Marquee.
If you select over sidewalk or you have curves? You can just trim off or erase.
The cover color should be road color. Blacks are new tar road, Greys are older tar roads, and Light Greys are concrete.

To give your roads some textures. Use the filter, blur, and smudge tools. Filters are easy and fast to use.

Paints are their own layers. Made easy by line tools and shape tools.
Wise to keep paint layers always by themselves. Old paint looks are hard to do... Tried before.

Since these are layers above the map image. You can see how it matches with the map.

After you done with roads. Save your files incase you need to make edits and keep layers apart.
Then save as a TGA image and use editor to import it to replace game map. You can see how the Game light and game graphic makes your roads look like.

So you can have American Roads when playing LA Mod. Or any other roads... I'm doing the same thing for Tokyo Mod.

If your really good you can make your own roads like this.
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#1135 Mrtucker555

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Posted 06 August 2008 - 04:07 AM

thats awsome

#1136 Guest_[SAP]Francis_*

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Posted 06 August 2008 - 05:43 AM

Really nice road!

#1137 Commander Rasseru

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Posted 06 August 2008 - 05:56 AM

I should make a sample of a EM4 map with a American road style on it..
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#1138 Guest_[SAP]Francis_*

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Posted 06 August 2008 - 07:02 AM

There is one problem, though. In America, we drive to the right, not left ;)

#1139 Commander Rasseru

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Posted 06 August 2008 - 07:20 AM

There is one problem, though. In America, we drive to the right, not left ;)


I know that... The game is already set up to right to left.
Just us people who making U.K. Japan, and etc. mods have to do the other way. :P
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#1140 Guest_xpac_*

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Posted 06 August 2008 - 09:17 AM

my last idea, which is a mission, is a very cool idea, but i have a really bad feeling its near inposible to do. Pretty much what im thinking is a subway train derailment. I think it would be cool for either a track to give out and thus the train derails or maybe the cavern roof gives way trapping people. It would be a very challenging mission but something that would be very cool. I do know there is a subway system in L.A. Maybe the mission would have to do with obviously treatign the injured, but also having to escort non injured people to escape exits in the tunnel. on top of that maybe have either the train or the collapse cause a gas leak which starts part of the train on fire? Like i said it would be a hard mission to have work, but it might be a cool time.


Hey,

first, nice to read that some people think their ideas through before posting them ;)
If I remember correctly, there was some kind of subway mission, in the Emergency series, don't know if it was Emergency 2 or 3, but it was something about a subway station that had a gas leak, or gas terror attack or something like this, plus a fire started raging in the station. It was a somehow difficult mission, as you could only use your men, no vehicles (obviously), and you had to use what few hydrants where in the station, you had long transport ways for the injured and only limited time, making that mission quite difficult :)

Edit:
@Commander Rasser: Those streets look awesome!