GREAT Pictures! :1046275747_biggthumpup:
I will change the paramedics too.
I'm glad you like the pics and hopefully they are of some use.
I've also been thinking about the Uniforms a bit lately and in addition to the Paramedics I'd like to note that Battalion Chiefs typically wear a brush or turnout jacket, white helmet, and black pants instead of full turnouts. You can see a great example of that here for LAFD.
LAFD Chiefs, Captains and EMS Supervisors Pic(not mine)
as well as for LACoFD
If you look to the far left of the LAFD picture, you can see an EMS supervisor in the Red/Orange helmet and Navy pants.
While I understand your reluctance to change the original gameplay to much, I had an idea about the EMS units that you might find favorable since it doesn't change the gameplay at all.
The Los Angeles City Fire Department utilizes both EMT level and Paramedic Level Rescue Ambulances in the field as well as an EMS Supervisor. With having the newer all red and the older white over red style, it would be possible for your mod to reflect the EMS system realistically.
Right now you have 1 Medic that staffs the supervisors vehicle and replaces the Doctor in the original game, and the 2 medics with a stretcher that cannot heal just stabilize which replaces the paramedics in the original game. The benefit of this is that it stays to the original gameplay, and uses only 2 units, the Medic with the stretcher and the Medic without.
The other option would be to create 5 seperate units which I understand would be more work then it may be worth:
- EMS Captain
--Similar to the BC he would wear a Red/Orange Captains helmet, Brush/Turnout jacket and Navy pants. By giving him the ability to heal as well as call for additional RA's and Air Ambulances, you'd bassically replace the Doctor with this unit while giving him the additional Supervisor capabilities he has in real life. He'd staff the EMS supervisor vehicle similar to the original Doctors car in the game.
- Paramedic
-- This unit would mimic the current paramedic you have with the exception that the 2 unit w/stretcher could heal just like the current single Paramedic can. Typical uniform is really a mix of everything from Yellow Helmet to Baseball cap to No headwear, Turnout Jacket, Navy Work Shirt, Navy T-shirt, and Turnout Pants and Navy work pants. The benefit of adding the Heal capability to the stretcher unit is that the ambulance only needs the 1 unit to perform all of its functions, or it can drop the stretcher and assist two patients till another ambulance arrives on scene, for example, an 800 series for transport.
- EMT
-- This unit would be similar to the Paramedic but have a different uniform such as Baseball Cap or no headgear, T-shirt, and Navy pants so you could easily tell the two apart. Also whether single unit or with a stretcher they would only stabilize a patient much the way the 2 Paramedic with stretcher can now. They'd mostly be for transportation as they are in real life which is usefull when you have a lot of patients and you want to keep your medics bouncing from one to another while still getting patients up and out like in your terrific race crash scenario.
By having seperate ALS and BLS units you can use the All red Box ambulance for an ALS (2 Paramedics) Rescue Ambulance, and use the White over red as your 800 series BLS (2 emts) ambulance and just leave the Classic White over Red van with whatever staffing you'd like.
It's just a thought and hopefully you will find some logic in it.