Thanks for the information Mike, THIS is really helpfull!
- Adding your changed events.xml file. Did you test the file?
- Removing the white over red van. This van was a requested vehicle on this forum. I added it, because it looked cool. If you don't like it, don't use it. I don't use that vehicle neither.
- Adding drivers. Too difficult to add and completely unnecessary. It will be very annoying if a vehicle must have a driver when you want to move it. And remember, EM4 is a game, not a (rescue) simulator.
But, THANKS again, for the information and the provided photo's.
After I have completed the Forest Service vehicles and the new mission I will start with changing the FD vehicles.
You are quite welcome. In regards to the xml file, I have gone over it again and noticed that there were actually 2 files that were in use when a call is dispatched. The events.xml and the supervevents.xml. By syncing them up using the fp file in specs, I was able to edit them in a way I feel is more concise. Now, the events.xml has the actual dispatch in a short and concise form that remains in the tab window, as well as tooltips with helpful information regarding what units are typically sent. The supervevents file has the extra information that you see when the call is first dispatched but that you really dont need to remain in the tab window.
For example a structure fire call will now show OCD: Structure Fire and the tool tip will show CAD recommends 1 Chief, 3 Engines, 1 Light Force, EMS Supervisor and Paramedic Ambulance for all Residential Structure Fires. Add an additional Engine and Light Force for all Commercial Structures. Request PD as needed for traffic control. And when its dispatched, you'll also see the extraneous info about a tv exploding or whatever the call particular is.
As for the Old 80's van, I was just going through all of the units and commenting on them. Personally, I absolutely love seeing them in game and use them for nostalgia's sake.
In regards to the driver, I think you may have misunderstood my point. By adding a second seat to the vehicle for a Firefighter ( a captain really), it becomes usefull for large events like a gas explosion or the arsonist. By assigning him a group hot key, say 6, you can quickly jump to that side or area of the incident. As units move around and are redeployed, he can remain in place as what we call the division or group supervisor. The vehicle still acts as all of the other vehicles do, but I've found that the game translates really well into real life tactics in this regard. Right now i'm using the vehicle itself as one of my division supe's but it'd be easier with the "driver" to head to the back area so i can keep a better eye on all aspects of the incident. No need to edit the core game mechanics of the vehicles, but I'm always a big fan of more bodies on an incident.
I do have one question that you might be able to answer. I've tried looking in the editor and in the various xml's and haven't quite found the info I'm looking for. Is there a place that defines the power, strength or gallons per minute/ammount of water put out by 1 hose, the water tender, the lax tender, and the truck's aerial? I'm curious if they are equal, or if one puts out more then the other so I can better utilize the resources in game.
Oh and one other thing that is trivial at best, but in the State of California, all Emergency vehicles, be they Police, Fire, or EMS have a single steady burning red light facing forward. On vehicles with a lightbar, it is usually a smaller lower level light steady burns. LAPD and most other Law Enforcement agencies will steady burn a red and a blue lower level, while the CHP usually has 1 or two pods that steady burn just red. Fire and ambulances will just have 1 steady burn red light in the lower part of the bar or satisfy the requirement with a grill light. For slicktops, most PD be they CHP or LAPD will have a steady burn red by the rear view mirror, and rarely, they'll add a flashing blue next to it. Fire slicktops just stick with the single red.
LAPD Crown Vic with Red and Blue steady burn
CHP slicktop with the center mount red steady burn
CHP with dual reds on
Even the motor units have to have a single red steady burn light
Los Alamitos Motor Unit with Center Steady burn red.
It's one of the quirks of California that you don't really see anywhere else in the US or the world. This is all just for info only, since I figured some of you might be interested.