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[EM4] Los Angeles Mod by Hoppah


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#1701 emergency4freak

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Geschrieben 27 September 2007 - 11:42

Ok, I meant the new LAPD cars actually in LA with arjents. I was wondering if you could create one to add instead of the one with an MX700. Like an extra expansion, and only those who want it can download it.
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#1702 Guest_Mav1701_*

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Geschrieben 27 September 2007 - 11:56

You mean you want him to swap out the Lightbars on the patrol cars with the ones they are putting on REAL LAPD fleet now?

I think the time is better spent on new things :P

#1703 Hoppah

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Geschrieben 27 September 2007 - 04:44

That's what you call a quick question? :1046275747_biggthumpup:

The Firehouse Alarm sounds (if I hadnt done it manually before)

The firehouse alarm will sound to spawn those vehicles. That's necessary to make everything work perfectly. So if you haven't raised the alarm before, the script will active the command automaticly.

But if that were true, WHY is the truck getting down to the part where it drives to the station?

I don't think the script has mistakes, so check/do this in the editor.
- Make absolutely sure no vehicle is colliding (touching) with the virtual object. Delete all nearby vehicles, to make sure the physics of them can't collide with the virtual object.
- Isn't it possible that the equipment truck touches that virtual object when it snaps into place? So, you didn't place both virtual objecs too close to eachother?
- Or try to change the size of the virtual object.

Ok, I meant the new LAPD cars actually in LA with arjents. I was wondering if you could create one to add instead of the one with an MX700. Like an extra expansion, and only those who want it can download it.


I like the idea, but I am too busy with other stuff. I'll see what I can do after release of 1.4. :)

#1704 Guest_Mav1701_*

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Geschrieben 27 September 2007 - 06:35

Ah Hoppah you were spot on, it was either touching the equipment trailer, or the objects were too close (since the LEV is longer than the Chief truck)


I rearranged the objects to give them space and it works perfectly :D

Thanks for the help!


(edit: It started out a quick question, but I kept adding information, lol thanks again :P)

#1705 emergency4freak

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Geschrieben 27 September 2007 - 09:45

That's what you call a quick question? :1046275747_biggthumpup:
The firehouse alarm will sound to spawn those vehicles. That's necessary to make everything work perfectly. So if you haven't raised the alarm before, the script will active the command automaticly.
I don't think the script has mistakes, so check/do this in the editor.
- Make absolutely sure no vehicle is colliding (touching) with the virtual object. Delete all nearby vehicles, to make sure the physics of them can't collide with the virtual object.
- Isn't it possible that the equipment truck touches that virtual object when it snaps into place? So, you didn't place both virtual objecs too close to eachother?
- Or try to change the size of the virtual object.
I like the idea, but I am too busy with other stuff. I'll see what I can do after release of 1.4. :)

THANK YOU SUPERIOR OVERLORD HOPPAH!!!
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#1706 Guest_sfr116_*

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Geschrieben 27 September 2007 - 11:08

your em3 la mod will not download what the fudge :mad22:/ :unsure:

#1707 Guest_EHSmedic_*

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Geschrieben 28 September 2007 - 07:56

Hoppa I just have a suggestion for the Barn Fire/ Drug mission. Is it possible to make it so the suspects do not run off the map and make you fail the mission? The reason I ask is because where rhe fire is SO big and cool igt would be fun if we could concentrate on the fire at first to get it out and the concentrate on patoling the city looking for the suspects ans questioning people. That way you are not going back and fouth between the fire and your cop chasing someone down. This way you can concentrate on the fire until it is out...then do you "investigation" and determine you have suspects to be caught and then persue them

Oh...and disable the crash tender too. that is just as unrealistic as using the plane in my opinion, especially if there is no airport around :P

Are you able to change the EMS Car to an SUV like the batillian chief..only mabey a different color like white or something to tell it is different and name it mabey an EMS supervisor unit or Support Unit. All the gear except the stretcher obviously.

Hoppa I know you dont really want to Add any vehicles to the mod becasue there is already alot but how about changing some. I was thinking about SWAT... Is real Life SWAT teams, including the LAPD generally use both the armourd APC's but also use normal SUV's such as Chevy Surburbans or Ford Excursions all black in color with just 2 grill lights and mabey a dash light all hidden so you cant really tell it is swat.. here is a few pictures. I was thinking we could remove one of the APC's armourd Trucks and replace it with just a Surburban type vehicle that transports just swat officers and snipers. Something along the lines of the LAPD Surburban already there but all black and unmarked with just a few lights (if any...swat rarely responds hot/code 3) Or just plane black vans which are commonly used in alot of places but add a dash light if anything. This way we are not adding vehicles just replacing one. http://footageworks....raining 190.jpg http://www.policecar...T/lapdswat2.jpg

Mabey an all Swat orientated mission in the future heheh

what dose everyone think? Im looking for input from everyone.

#1708 AUX3AE

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Geschrieben 28 September 2007 - 10:05

Are you able to change the EMS Car to an SUV like the batillian chief..only mabey a different color like white or something to tell it is different and name it mabey an EMS supervisor unit or Support Unit. All the gear except the stretcher obviously.

I'd like this idea, though I don't think it'd be terribly difficult to edit in manually. The Bomb Squad SUV is basically the right paint/color scheme; it just needs different equipment onboard.

As an example:
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On board both units are drugs, oxygen, and trauma kits. The unit is staffed by a Fire/EMS supervisor (similar to a battalion chief). As far as I know, many other areas across the country have similar vehicles.

#1709 theparanoid

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Geschrieben 29 September 2007 - 03:00

That those not look like a LA City EMS Vechile. The mod is call Los Angeles Mod.

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Geschrieben 29 September 2007 - 10:09

Hey Hoppah,
I know you said you were not going to make any more vehicles for 1.4 but for the next version do you think you could add the Secret Service Suv like you have in Em3?

Thanks.

#1711 firefighter111

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Geschrieben 12 Oktober 2007 - 04:02

I'd like this idea, though I don't think it'd be terribly difficult to edit in manually. The Bomb Squad SUV is basically the right paint/color scheme; it just needs different equipment onboard.

As an example:
Posted Image
Posted Image

On board both units are drugs, oxygen, and trauma kits. The unit is staffed by a Fire/EMS supervisor (similar to a battalion chief). As far as I know, many other areas across the country have similar vehicles.

You could, youl'd just have to copy the model files of the battalion cheif and put them in place of the EMS fly car.

95961656.png


#1712 Hoppah

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Geschrieben 12 Oktober 2007 - 06:07

Is it possible to make it so the suspects do not run off the map and make you fail the mission?

They won't, some of them will defend the barn, others are hiding in some buildings on the farm.

Oh...and disable the crash tender too. that is just as unrealistic as using the plane in my opinion, especially if there is no airport around :P

The reason why I disabled the airplane is that it makes the mission way too easy. There is a no big difference between the Crash Tender and the Water Tender, so just don't use the Crash Tender if you don't like it.

Are you able to change the EMS Car to an SUV like the batillian chief..only mabey a different color.

No, because I can't find pics of an LAFD Chevrolet Suburban EMS Car.
Besides that, I love my Ford Crown Victoria EMS car.

http://footageworks....raining 190.jpg http://www.policecar...T/lapdswat2.jpg

I was already thinking of adding a black unmarked SWAT SUV. But I will only add one if I can make it possible that four SWAT units can stand on those 'footboards', like they're doing on that picture. Maybe, I can use and edit the motorcycle script, because it should work the same way. But that's something for v1.5.

Hey Hoppah,
I know you said you were not going to make any more vehicles for 1.4 but for the next version do you think you could add the Secret Service Suv like you have in Em3?

Thanks.

If I'm going to make a mission with the President, I will add Secret Service again.
I just think it's quite useless to add them. Same thing for FBI units.

NEWS:
I will release v1.4 within two weeks. :)

#1713 Bernt

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Geschrieben 12 Oktober 2007 - 06:20

Ye:D 1.4 is coming so:D
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#1714 Hoppah

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Geschrieben 12 Oktober 2007 - 06:27

Well, here's a list of all new stuff/changes to v1.4 so far. There are much more changes (like text stuff), but these are the most important:

- Two new missions.
- All US Army units renamed to US National Guard.
- US National Guard Humvee model improved.
- New vehicle: US National Guard Truck.
- LA Port Patrol and LA Airport Patrol cars added to freeplay.
- Fire station improved; Ability to call one fire fighter or one paramedic added.
- Automatic weapons improved; Particles added, new damage system and easier/faster to use.
- Traffic vest commands added to LAPD officers, Highway patrolmen and Sheriff's deputies.

#1715 Bernt

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Geschrieben 12 Oktober 2007 - 06:30

nice hoppah!
What for missions?:#
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#1716 Hoppah

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Geschrieben 12 Oktober 2007 - 06:39

Read some pages back or just wait and be suprised. :happy:

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Geschrieben 12 Oktober 2007 - 07:42

If I'm going to make a mission with the President, I will add Secret Service again.
I just think it's quite useless to add them. Same thing for FBI units.

NEWS:
I will release v1.4 within two weeks. :)



I completely understand.... the reason I asked is because I saw The Kingdom with jamie foxx and obviously it doesn't take place in the US but they use unmarked black suburbans like the one you made for EM3 and i just forgot how sweet the vehicle is and wanted it back! No worries thanks for responding.

One idea though.... Is there an easy was to say copy the LAPD Suv and then add it as a new vehicle and then just re skin it? I wanted to know for myself to try it not for you to do it.

as always thanks.

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Geschrieben 12 Oktober 2007 - 07:44

:1046275747_biggthumpup: Wonderful :D I love you mod so much :D great job :1046275747_biggthumpup:

#1719 Hoppah

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Geschrieben 12 Oktober 2007 - 07:52

I completely understand.... the reason I asked is because I saw The Kingdom with jamie foxx and obviously it doesn't take place in the US but they use unmarked black suburbans like the one you made for EM3 and i just forgot how sweet the vehicle is and wanted it back! No worries thanks for responding.

One idea though.... Is there an easy was to say copy the LAPD Suv and then add it as a new vehicle and then just re skin it? I wanted to know for myself to try it not for you to do it.

as always thanks.


Well, besides copying and renaming the SUV model and texture files you need to do alot more.
I have made a tutorial about addings cars to a mod.

#1720 Voodoo_Operator

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Geschrieben 12 Oktober 2007 - 07:52

I was already thinking of adding a black unmarked SWAT SUV. But I will only add one if I can make it possible that four SWAT units can stand on those 'footboards', like they're doing on that picture. Maybe, I can use and edit the motorcycle script, because it should work the same way. But that's something for v1.5.


If you ever develop such a script, please let me know. I had plans for a US secret service limousine with footboards, and a Coast Guard dinghy boat, that would both require that script.

@ everyone who's asking Hoppah for FBI/Secret service : These agencies will be in my Federal mod. If Hoppah wants to add them to the L.A. mod, it's up to him, but these agencies WILL be in my mod so you can stop harassing him about that.
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