Jump to content


Photo

[EM4] Los Angeles Mod by Hoppah


  • This topic is locked This topic is locked
5007 replies to this topic

#821 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 29 October 2006 - 09:40 PM

Hoppah, will you add a 'real' police station and/or fire department station in the next version(s)?

G.


Don't know yet, this hospital is already a lot of work.
We will see what the future brings.

#822 Guest_Baz_*

Guest_Baz_*
  • Guests

Posted 29 October 2006 - 10:35 PM

in EM4 v 1.3 can we now have pre-defined vehicles on the map? IE: now the server player will not get every vehicle that is on the map... Be able to assign ownership to the vehicles?

#823 Guest_Brandon_*

Guest_Brandon_*
  • Guests

Posted 30 October 2006 - 02:21 AM

Sweet :1046275747_biggthumpup:

#824 Guest_Gamesfunk_*

Guest_Gamesfunk_*
  • Guests

Posted 30 October 2006 - 06:44 AM

in EM4 v 1.3 can we now have pre-defined vehicles on the map? IE: now the server player will not get every vehicle that is on the map... Be able to assign ownership to the vehicles?

Isn't that 16tons to do that, I mean, you would have to alter a lot of files, maybe the source code, I guess, to get that ability. To be honest, I think Hoppah will never do such a large project as in scripting; modding-wise, we have the LA mod ;)

G.

#825 Stan

Stan

    Webmaster

  • Webmaster
  • 6,911 posts
  • Gender:Male
  • Location:Vaals - Nederland

Posted 30 October 2006 - 07:11 AM

in EM4 v 1.3 can we now have pre-defined vehicles on the map? IE: now the server player will not get every vehicle that is on the map... Be able to assign ownership to the vehicles?


Baz i tought I explained you that on msn?!

And again... The server WILL asign the vhicles to the SERVER ADMIN

BUT

With a script command it is possible to asign the vehicles to other players (So server admin needs to asign them to the others) THERE IS NO SCRIPT AT THE MOMENT and IT WAS POSSIBLE BEFORE PATCH 3 if the script will really work and if sommeone makes it....
Webmaster & Technical Support

#826 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 30 October 2006 - 10:51 AM

It's simply too difficult to have 'pre-defined vehicles' on the multiplayer map.
Just because of the ownership thingies and dividing the vehicles while playing takes too much time.
But it is possible to make something like that using a command to own a certain vehicle:

Vehicle v(Target);
v.SetPlayerMP(PLAYERNUMBER);

PLAYERNUMBER -> 0,1,2 or 3.

But I won't add this to my mod.
Discussion closed.

#827 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 31 October 2006 - 12:37 AM

New hospital pictures:

The helicopter landing platform:
Posted Image

Roof of the hospital:
Posted Image

The helipad is too small and I will add objects to the roof later.

Greetz,
Hoppah

#828 tony11139

tony11139

    Captain

  • Members
  • 229 posts
  • Gender:Male
  • Location:quebec/canada

Posted 31 October 2006 - 02:38 AM

cool hoppah. your hospital is incredible continue to do this beautiful work!;) :sporty:

#829 Guest_Daland_*

Guest_Daland_*
  • Guests

Posted 31 October 2006 - 07:02 PM

hoppa, First of all: thank you for creating this great mod :)

I was just wondering if it maybe could be an idea to make it so you can play the campaign map insted of the standard freeplay map?

#830 Guest_Gamesfunk_*

Guest_Gamesfunk_*
  • Guests

Posted 31 October 2006 - 09:55 PM

hoppa, First of all: thank you for creating this great mod :)

I was just wondering if it maybe could be an idea to make it so you can play the campaign map insted of the standard freeplay map?

Read this topic: here.

G.

#831 Guest_Brandon_*

Guest_Brandon_*
  • Guests

Posted 01 November 2006 - 04:28 PM

Cool :1046275747_biggthumpup:

#832 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 02 November 2006 - 12:32 PM

Posted Image

Roof objects added including a glass cupola. :)

Hoppah

#833 Guest_kidder47_*

Guest_kidder47_*
  • Guests

Posted 02 November 2006 - 01:07 PM

nice

#834 martijntjuh

martijntjuh

    NL Modeler

  • Members
  • 329 posts
  • Gender:Male
  • Location:IJsselmuiden
  • Interests:Emergency modding

Posted 02 November 2006 - 02:12 PM

nice :1046275747_biggthumpup:

#835 Guest_Gamesfunk_*

Guest_Gamesfunk_*
  • Guests

Posted 02 November 2006 - 04:25 PM

Love the detailing :D .

G.

#836 tony11139

tony11139

    Captain

  • Members
  • 229 posts
  • Gender:Male
  • Location:quebec/canada

Posted 02 November 2006 - 11:08 PM

nice object on the roof and the windows look nice :D GJ Hoppah :1046275747_biggthumpup:

#837 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 04 November 2006 - 01:18 AM

Entrance of the hospital finished too, the building is almost completed:
Posted Image
The freeplaymap will be changed for this building too.

Hoppah

#838 tony11139

tony11139

    Captain

  • Members
  • 229 posts
  • Gender:Male
  • Location:quebec/canada

Posted 04 November 2006 - 03:05 PM

2 words: Good Job! :D :1046275747_biggthumpup:

#839 Guest_lash00t0ut_*

Guest_lash00t0ut_*
  • Guests

Posted 04 November 2006 - 04:14 PM

Hoppah, Alot of the bigger hospitals have seperate ambulance entrances that go directly in to the ER dept. i dont know how your hospital will be set up but ours has this entrance to the er for the waiting room, and a seperate entrance on the side with ambulance parking for it

http://images.search...g...00&ei=UTF-8

#840 Stan

Stan

    Webmaster

  • Webmaster
  • 6,911 posts
  • Gender:Male
  • Location:Vaals - Nederland

Posted 04 November 2006 - 07:54 PM

Keep hopital as is, its good like it is... :rolleyes:
Webmaster & Technical Support