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[HOLD] New York City Modification v2.0


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#221 MikeyPI

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Posted 21 April 2015 - 02:33 AM

Believe it or not while not while they arent usually fatal, its quite common for pedestrian MVA's in most urban centers.  The low-speed nature of these type of accidents equate to mostly "fender bender" accidents and minor pedestrian injuries, but in urban environments people (usually distracted by cell phones) do have a tendency to not pay attention because of the security of low speed and boom do stupid things.  Though in those instances the high-visibility vests don't really get a chance to come into play, you'd be amazed how often people can ignore flashing lights and still cream the rear of your vehicle.

 

To have people killed in most of these instances of accidents would be extremely rare, unless it was a large vehicle like a bus or a heavy truck, but it is quite common in most major cities to have pedestrian vs vehicle mva's as a result of either the pedestrian or the operator of the vehicle not paying attention.


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#222 RiotGear

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Posted 21 April 2015 - 06:29 AM

True, but when it comes to a mechanic involving emergency personnel and vehicles striking them couldn't it get kind of messy? It's just a fact that cops and firefighters in NYC pretty routinely end up standing in the streets without any special bright vests on. There really aren't any numbers on how many cops have been bumped by a car in the line of duty in NYC, but for some context the last cop to be struck and killed by a vehicle here was in 1997.
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#223 MikeyPI

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Posted 21 April 2015 - 12:44 PM

;) I never stipulated that it would be required to have a vest or not have a vest, just that pedestrian vs vehicle mva's may be possible.  Truth is though anyone standing in the street (even some who arent) are fair game for distracted drivers, so depending on where/how they stand could increase the odds you'll get struck by a motor vehicle... Just throwing ideas in the air at this point because we havent even tested mowing down peds with the cars, let alone set the conditions for who or where they would be mowed down.. The Devil is in the details when it comes to that.  As I said just above:

 

To have people killed in most of these instances of accidents would be extremely rare, unless it was a large vehicle like a bus or a heavy truck, but it is quite common in most major cities to have pedestrian vs vehicle mva's as a result of either the pedestrian or the operator of the vehicle not paying attention.

 

So I aint trying to kill everyone who's struck, but just like someone slipping on ice, many people end up requiring transport that probably don't really need it, even emergency personnel. We can set the conditions for what "happens" to the victim on our terms, as to how it looks that is kind of set by the game's physics, so it's just a theoretical situation at this time.  But we could have someone mowed down like in GTA and get right back up if we were so inclined, or we can have them stay down and just be minor injuries, or we can turn em into road kill, that part of it is totally up to us.


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#224 Newfoundking

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Posted 21 April 2015 - 03:16 PM

To expand on what Mike's saying, if you look at explosions in the game. Often times, something will blow up and send your personnel backwards so many feet, and they'll lay down, but they'll get back up with half health. Other times, they'll get obliterated. I once had a guy actually killed by an explosion. More often than not though, it's minor injuries at best. That's probably what you'd see in mowing down of peds 


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#225 Corsair

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Posted 22 April 2015 - 03:03 AM

In my opinion you guys should release two files when the games are done. One for the ones who dont want personel to get runned over when they dont have the vest on and the other file to have personel get runned over when they dont have the vest on. In my opinion

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#226 Chris__Raposo

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Posted 29 April 2015 - 01:20 AM

Now I know the la mod had missions (User created like the general escort) will we be seeing new ones in this mod? Like maybe city wide riots and you have to get them under control.



#227 MikeyPI

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Posted 29 April 2015 - 02:43 AM

The mod runs on a mission-script for it's freeplay now, it no longer uses the original freeplay framework, so the "missions" in the game are what you play for the actual mod's freeplay now.  We have no intentions of doing single missions in addition to the freeplay missionscript setup, because of the freeplay mission script though we will have more elaborate missions included along with the original style missions found in the basic freeplay.


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#228 WHFD ENGINE 23

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Posted 29 April 2015 - 02:47 AM

The mod runs on a mission-script for it's freeplay now, it no longer uses the original freeplay framework, so the "missions" in the game are what you play for the actual mod's freeplay now. We have no intentions of doing single missions in addition to the freeplay missionscript setup, because of the freeplay mission script though we will have more elaborate missions included along with the original style missions found in the basic freeplay.

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#229 JHgamer6

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Posted 30 April 2015 - 09:38 AM

So it is going to be a bit like em5. Big missions and side missions in one gamemode? Sounds awesome

#230 Fred03

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Posted 10 May 2015 - 07:15 PM

How's it going?


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#231 MikeyPI

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Posted 11 May 2015 - 12:17 AM

It's going but a minor hiccup has taken place that has caused untimely delays in the progress of the mod.  Still work on it but it has to timeshare now.

 

ub9afgeuunv3a0oc6250.jpgGTAV-Kuruma-Armored.png


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#232 TACRfan

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Posted 11 May 2015 - 02:40 AM

I understand :)

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#233 TheVolume

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Posted 11 May 2015 - 02:12 PM

It's going but a minor hiccup has taken place that has caused untimely delays in the progress of the mod.  Still work on it but it has to timeshare now.

 

ub9afgeuunv3a0oc6250.jpgGTAV-Kuruma-Armored.png

Is this Grand Theft Auto 5 looks to me like a pack of DLC ?


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#234 randomperson139

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Posted 11 May 2015 - 02:39 PM

It's an armored vehicle called the Insurgent in GTA Online. Well, the top one is, the bottom one is an armored Kuruma, also in GTA Online.

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#235 TACRfan

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Posted 11 May 2015 - 03:28 PM

Are you going to add the kuruma to the mod as a fictional NYPD fast response tactical team? :)

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#236 MikeyPI

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Posted 11 May 2015 - 09:41 PM

No, the kuruma's window's arent armored =-( the one fatal flaw in both of those toys.. I personally <3 the insurgent more, it squishes anything in it's path.. Far more fun to play with.

 

On topic we're very slowly because of the above working on more boat toys.. I will eventually knock them all out, but yep blame GTA.


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#237 Corsair

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Posted 14 May 2015 - 12:43 AM

Just out of curiosity, do you guys think you might use some of MikeyPI stuff that he made in New York V1.0.1?


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#238 MikeyPI

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Posted 14 May 2015 - 02:36 AM

Absolutely, the mod would not make sense to be a ground-up replacement for the original, given the time it would take to replace everything so many of the original components carry over into the current version.  Just as LA did not abandon it's resources neither will NY.


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#239 Corsair

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Posted 14 May 2015 - 03:29 AM

Nice to hear that. So you guys are also going to use the script to spawn different vehicles?


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#240 MikeyPI

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Posted 14 May 2015 - 05:20 AM

It's a different system than the original version you all get to tinker with right now, so everything that did exist that we carried over had to be adapted to function under our new systems..  The "randomize" script that permitted different vehicles to be called out instead of a lengthy menu that sent each and every one manually is still in place, it just made more practical sense to use that method as opposed to menus that are over 40 selections.


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