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Kent (UK) Mod (Dev Release)


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#1421 Rhodri Griffiths

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Posted 30 July 2015 - 07:10 PM

*wow* it was just a  question don't see why everyone has to freak out... I haven't downloaded it yet and I was just wondering. Jesus

 

A lot of people on the forums here are very defensive as I've seen over the last year or so of lurking. Things get taken out of context easily. Regardless of whether or not it's an alpha, people will still have questions. For all he knew, a return to station command wasn't going to be implemented and instead something different. Whether or not those involved in the creation of the mod answer is up to them.

 

I've played the mod some more today and it's looking great. Out of curiousity, will you be able to station police vehicles at the police station when the new map is made, or will it just be a call out and patrol or return to base? And will they be able to take prisoners to the station and return (not going off map)?


Edited by MikeyPI, 31 July 2015 - 07:18 PM.


#1422 TWMCPE

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Posted 30 July 2015 - 07:19 PM

Absolutely amazed by this alpha and by what was produced in little more than a year! :laugh:

 

Im pretty sure that you said there was a read me included explaining any known bugs... where would i find that??

 

Current complaints (not trying to be rude, just making a list to save potty time :cool: ) :-

-No return to station or rapid deploy buttons (obviously just a still-to-be-done-job)

-Fire engines explode if under a mile away from fire (Im sure your aware)

-Maybe it is meant to be like this, but only one firefighter per engine seems to be able to get a hose out

-No tow truck yet (but you can use L.A. one)

-The firefighters regularly dissapear in station

-Obviously new stations are in the works

-The water carrier siren will never turn off if you press the engine button twice (wierd)

-ARV officers to come

 

But I love the following:-

-Realism with fire brigade

-The lights outside the fire station

- All the units and their lighting!!

-And most things really :xmas:


Untitled_1.jpgLMM.jpg

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#1423 CFDDIVE11

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Posted 30 July 2015 - 07:28 PM

If you park a engine next to a building that's on fire or near the building it will explode?

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#1424 Westfalia

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Posted 30 July 2015 - 07:35 PM

Hello I find the mod very beautiful thing only bothers me is the one the vehicles fail to send the guards kann.Ich know that it is an Alpha Mod back, although it is a pity that the vehicles of the map disappear if you are not careful .are the vehicles only times away you can no longer bring back.
Greeting Westfalia



#1425 Pottyscotty

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Posted 30 July 2015 - 07:46 PM

The unmarked Arv would not 'chase after a suspect' before and when I try and make paramedics with stretcher into normal paramedics they disappear, also will you make firw engines fire proof

  

I've played the mod some more today and it's looking great. Out of curiousity, will you be able to station police vehicles at the police station when the new map is made, or will it just be a call out and patrol or return to base? And will they be able to take prisoners to the station and return (not going off map)?

  

Absolutely amazed by this alpha and by what was produced in little more than a year! :laugh:
 
Im pretty sure that you said there was a read me included explaining any known bugs... where would i find that??
 
Current complaints (not trying to be rude, just making a list to save potty time :cool: ) :-
-No return to station or rapid deploy buttons (obviously just a still-to-be-done-job)
-Fire engines explode if under a mile away from fire (Im sure your aware)
-Maybe it is meant to be like this, but only one firefighter per engine seems to be able to get a hose out
-No tow truck yet (but you can use L.A. one)
-The firefighters regularly dissapear in station
-Obviously new stations are in the works
-The water carrier siren will never turn off if you press the engine button twice (wierd)
-ARV officers to come
 
But I love the following:-
-Realism with fire brigade
-The lights outside the fire station
- All the units and their lighting!!
-And most things really :xmas:


I'll look into the ARV problem. Yes Fire Appliances will be fireproof and as I said in the download post I am not answering questions that have already been answered in the Readme file.

--------

Yes and yes! :)

--------

Kent Mod v0.4/Readme.txt

All firefighters are able to get hoses and use them, Crew managers can get them out but not use them (Little error) and the watch and station managers can't get out us them?

Yes the firefighters disappearing never used to happen at all and I only started getting it recently but I think I can fix it.

I shall look into the water carried problem for you :)

Any fool can criticize, condemn and complain - and most fools do.

 

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#1426 matthew

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Posted 30 July 2015 - 07:48 PM

This is the best Alpha version of a mod I have ever played/seen, I think we should all say a big thank you to Pottyscotty and his team for the amazing work so far!!!     :popcorn:    :holdglass:       Well done!!!



#1427 TWMCPE

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Posted 30 July 2015 - 08:00 PM

Thank you potty!!!
And only 1 firefighter from each appliance can ever seem to get a hose through the 'get' command. The others simply don't have it as an option and I'm not sure what the one that can is called.

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#1428 TACRfan

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Posted 30 July 2015 - 08:09 PM

I like the sound at the railway crossings

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#1429 Matias Tadeo Rossi

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Posted 30 July 2015 - 08:15 PM

Can´t download :c Looks amazing



#1430 TWMCPE

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Posted 30 July 2015 - 08:56 PM

Ahh, now all fighters can get a hose, but every couple of games I get that issue again where only 1 per appliance will get a hose. Bizzare.

New bug:
If a fire engine siren is on, and you deactivate auto siren, the siren will NEVER turn off, either manually or by turning auto siren back on and letting the engine stop moving.

Untitled_1.jpgLMM.jpg

I created both of the above signatures and you are free to use both as your signature on this website.

Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)

 


#1431 Rubuter1

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Posted 30 July 2015 - 09:10 PM

Ahh, now all fighters can get a hose, but every couple of games I get that issue again where only 1 per appliance will get a hose. Bizzare.

New bug:
If a fire engine siren is on, and you deactivate auto siren, the siren will NEVER turn off, either manually or by turning auto siren back on and letting the engine stop moving.

Found that with the radio on the pump aswell except for - I'll turn it on, click turn off get an error code and it won't go away.

#1432 matthew

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Posted 30 July 2015 - 09:10 PM

Are you sure you have a Firefighter and not a CM/WM/SM?? Because Crew manger and other higher ranks only have the Axe command



#1433 TWMCPE

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Posted 30 July 2015 - 09:16 PM

Are you sure you have a Firefighter and not a CM/WM/SM?? Because Crew manger and other higher ranks only have the Axe command


Oh right, that's what it is.
How can I tell which type is which?
Thanks!! ;)

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#1434 Xynox

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Posted 30 July 2015 - 09:49 PM

Check this link http://www.firesafe....h-fire-service/ against their rank slides. It's pretty easy to learn - 2 stripes for CM, WM is 2 stars and SM is 3. 



#1435 Pottyscotty

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Posted 30 July 2015 - 10:28 PM

Found that with the radio on the pump aswell except for - I'll turn it on, click turn off get an error code and it won't go away.


Really want to make this clear to everyone - Some bugs you are getting have fixes, some I already know about. As I said in the download post - PLEASE READ THE README FILE (Kent Mod v0.4/Readme.txt)

Any fool can criticize, condemn and complain - and most fools do.

 

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#1436 USAR

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Posted 30 July 2015 - 10:54 PM

Scotty 1 year yes 1 year omg its a master piece I bet kfrs Kent police and secamb will use this mod for training 😁 🚓

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#1437 gunswat

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Posted 31 July 2015 - 12:27 AM

Really dont understand to read a read me. It will save them time they can just skim it aswell .



#1438 BeastyBill88

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Posted 31 July 2015 - 12:42 AM

Found that with the radio on the pump aswell except for - I'll turn it on, click turn off get an error code and it won't go away.


When the error message box appears just click irgnore and it will go.

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#1439 CFDDIVE11

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Posted 31 July 2015 - 12:52 AM

The download link doesn't work. It says mega but it goes to dropbox 


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#1440 TACRfan

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Posted 31 July 2015 - 01:27 AM

Loving this mod, having hardly any problems, great work Pottyscotty

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA