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[Released/Public] The Riverside Modification V1.5


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#161 axeman1224

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Posted 26 July 2014 - 05:50 AM

In version 1.3 I changed all the blue to white. I am think it looks better. I will release all the noted for 1.3 after I release it but expect bug fixes and a few units with new LED lighting packages.

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Some trucks even have green lights on them (ie Chicago) to honor their communities maritime heritage.  The city I live in now has some blue lights on their trucks but none on the light bars.  Most run red and white.



#162 The Loot

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Posted 26 July 2014 - 06:02 AM

I took a look at your entercar script, and your vehicle and person protos, and I don't see what causing those issues with the Hazmat firefighters. Really wierd that even the original Hazmat firefighters can't enter the original Hazmat truck.

 

It might be something to do with the "CanEnterDekonP" setting but I don't know how that is controlled.



#163 piloto19hh

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Posted 26 July 2014 - 01:18 PM

I'm having that "End Of Mission" message too :s


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#164 senecafire1218

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Posted 28 July 2014 - 06:15 PM

I downloaded the mod from the link provided( I tried both) when I try to install it into the Modinstaller, it keeps saying "Invalid mod package" Why is this happening... Please help.
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#165 Mentor1159

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Posted 28 July 2014 - 06:23 PM

Its a rar. You dont use the mod installer. You extract it and put it in your mods folder.



#166 jwillie

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Posted 29 July 2014 - 05:46 AM

Are you using the rapid deployment to hook up and unhook the water supply? The script bugs out if you don't.

I wasn't but I am now and it works just fine. Thanks!


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#167 Mentor1159

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Posted 01 August 2014 - 10:23 AM

Just an update for you guys. I will be redoing all of the Fire and EMS lights and polygons and radiation will be included. In the next version, numerous bug fixes will also be included. With all of the lighting I have to do, it will be a while before the release.



#168 FDNY Engine 321

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Posted 04 August 2014 - 03:57 PM

Bump... does anyone have the first release I want to use try that one


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#169 BeastyBill88

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Posted 04 August 2014 - 10:38 PM

Bump... does anyone have the first release I want to use try that one

 

I have it, but I don't have the time to upload it im afraid. Isn't there a newer version out? I've not checked in a while.


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#170 BeastyBill88

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Posted 11 August 2014 - 02:54 PM

Sorry for the double post/bumping. But I finally got around to playing v1.2 and I came across from glitches I don't think anyone else has mentioned.

The main one is because all of the firefighters are medics, they will automatically go to an injured person even if they have a hose or other piece of equipment, causing them to glitch out. When they have the hose and treat someone, the hose gets replaced by a medic bag and you can't unhook the line.

Just a suggestion for the next version  (if there will be one) don't have all the firefighters as medics. Leave that to the ambulance crews. This could also be the reason as to why the hazmat crew can't get back in the truck unless you do the work around I mentioned.


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#171 Mentor1159

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Posted 11 August 2014 - 05:27 PM

Sorry for the double post/bumping. But I finally got around to playing v1.2 and I came across from glitches I don't think anyone else has mentioned.

The main one is because all of the firefighters are medics, they will automatically go to an injured person even if they have a hose or other piece of equipment, causing them to glitch out. When they have the hose and treat someone, the hose gets replaced by a medic bag and you can't unhook the line.

Just a suggestion for the next version  (if there will be one) don't have all the firefighters as medics. Leave that to the ambulance crews. This could also be the reason as to why the hazmat crew can't get back in the truck unless you do the work around I mentioned.

No that has been mentioned plenty of times. All the Engine guys will remain paramedics, they are that way for a reason. I am also pretty sure it has nothing to do with the Hazmat crew. They are completely different prototypes.



#172 Mentor1159

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Posted 29 August 2014 - 12:49 AM

I have an update for you guys. Really haven't done much with the mod recently because I started school not to long ago and have been busy as hell.

 

I have fixed the parking at Station 5 and also fixed the traffic backing up(Hopefully) :dry: . Links will be updated on the first post as usual. Also, i'm not sure when the next update will that I plan on releasing which will include new lights, bug fixes and also fire alarms.

 

Lastly, go check out the new Portside First Responders clan. A good friend has restarted it and this mod may be a big part of that clan. We will just have to wait and see how it goes though.



#173 Graffspee

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Posted 31 August 2014 - 07:45 PM

Great Mod. I really like what I have seen in it......However, I am experiencing the "End of Mission" message while playing. It seems to happen after about 15 or so minutes of playing and it makes you start and reload all over....



#174 gunswat

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Posted 31 August 2014 - 08:39 PM

I replaced mine and a friends challenge modes parimentets in is it the Specs folder? With south county's?


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#175 BeastyBill88

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Posted 31 August 2014 - 08:45 PM

Why not just enable the police events in the endless mod spec file and problem solved... No more "mission ended" message.


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#176 Graffspee

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Posted 31 August 2014 - 08:59 PM

Why not just enable the police events in the endless mod spec file and problem solved... No more "mission ended" message.

It does it also with Police events enabled.....I will try looking at the mods parameters and see if I can change it there....



#177 BeastyBill88

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Posted 03 September 2014 - 10:02 PM

It does it also with Police events enabled.....I will try looking at the mods parameters and see if I can change it there....

It shouldn't do. I have all the police events turned on, on the freeplay endless and I don't get the mission ended message. But Saying that I think I did copy the XML file in from another mod. Try doing that and seeing if that works.


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#178 camhesse1

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Posted 05 September 2014 - 08:29 PM

Black is for hearse, not for ambulance.  Americans are weird.  :happy:

I'm glad I live in Europe, where we have a yellow and white ambulance.

Black does not always mean hearse.... everyone has there own opinion... my opinion is that i like american fire apparatus and ems vehicles more than i do europes :P if you gonna complain keep it to yourself.



#179 tft.cf

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Posted 05 September 2014 - 08:39 PM

Black does not always mean hearse.... everyone has there own opinion... my opinion is that i like american fire apparatus and ems vehicles more than i do europes :P if you gonna complain keep it to yourself.

 

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#180 Fred03

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Posted 05 September 2014 - 11:00 PM

Folks can have their own opinion about things without complaining. The ability to have a reasonable discussion is a dying trait in the world.


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