When you hover over the engine the command should show up of you have a line installed
Great thank you, that totally fixed the problem. Only other issue I've found is firefighters can't reenter the Hazmat unit.
Posted 19 July 2014 - 06:38 AM
When you hover over the engine the command should show up of you have a line installed
Great thank you, that totally fixed the problem. Only other issue I've found is firefighters can't reenter the Hazmat unit.
Posted 19 July 2014 - 07:57 AM
Going back and reading our comments, it may seem that we came off as rude...this issue with FF_EMTs is that they have little to no use medically in the game. If you wish to use an Engine for medical assists, having FF_EMT is pretty pointless. I can understand some wish to try and run things realistic with 3 FF_EMT and 1 Paramedic but with the scripts involved it is much easier to just make all the personnel the same unit. If I have read most of the stuff on limited water supply correctly, a lot of the scripting has to deal with the nearest idle unit conducting the desired operation. So if you have the standard 3-1 ratio going, there is a good change you will loose your paramedic to pump operation or tagging a fire hydrant. I hope this sheds some light on the topic.
I've run into the GetEquipment limit with my LA mod personnel, so I decided to re-specialize my paramedics and remove fire-hose and pump commands, that way they are focused on rescue and medical tasks. I have some ideas on some workarounds, but they might be complicated.
I also have an idea on fixing that person switch with the supply line remove, plus the wye and hose extension commands. Just waiting for some professional help.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
Posted 19 July 2014 - 08:10 AM
I've run into the GetEquipment limit with my LA mod personnel, so I decided to re-specialize my paramedics and remove fire-hose and pump commands, that way they are focused on rescue and medical tasks. I have some ideas on some workarounds, but they might be complicated.
I also have an idea on fixing that person switch with the supply line remove, plus the wye and hose extension commands. Just waiting for some professional help.
Didn't you apply the limited water logic to the LA mod? I would love to get my hands on your private mod.
Posted 19 July 2014 - 10:26 AM
Well, I might have somewhat fixed that person switching "bug" with the remove supply line, wye, and extension commands. Took one little line.
n->ChangePrototype(p.GetPrototypeFileName());
Didn't you apply the limited water logic to the LA mod? I would love to get my hands on your private mod.
Yep. I've still got plenty of work to do and details to finish, and that's before getting any permissions I might need.
OT: I did figure out how to make it so that when I select two paramedics, the EMT case now turns in Get Stretcher, and activates correctly. That's one less command I need to have on my people. I'm going to try that, and Key Press parameters on others and see how that works out.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
Posted 19 July 2014 - 06:26 PM
Only other issue I've found is firefighters can't reenter the Hazmat unit.
Posted 19 July 2014 - 08:43 PM
Only suggestion i would make is to tone down the brake lights on the trucks when its night time outside. Other then that, its my new favorite mod. Love the tanker truck!
Posted 19 July 2014 - 09:38 PM
Medic 5 and 5-2 never park right for me both of them try to park in between the two bays.
Posted 20 July 2014 - 06:26 PM
I have encountered a very annoying problem. Since the firefighters are all paramedics, they will sometimes try to heal someone while possessing a hose. This causes them to glitch out completely and forces me to restart freeplay. I haven't yet found a solution except restarting. If anyone knows how to fix this please tell.
Posted 20 July 2014 - 06:49 PM
shoot them and the engineI have encountered a very annoying problem. Since the firefighters are all paramedics, they will sometimes try to heal someone while possessing a hose. This causes them to glitch out completely and forces me to restart freeplay. I haven't yet found a solution except restarting. If anyone knows how to fix this please tell.
Posted 20 July 2014 - 06:59 PM
My only problem right now is the traffic. There is too much and it is backing up at traffic lights, causing units to get stuck and not arrive on scene. Is there any way to fix this issue?
Posted 20 July 2014 - 07:13 PM
Posted 20 July 2014 - 07:31 PM
Posted 20 July 2014 - 08:46 PM
Had my first hazmat incident while playing and ran into a bit of an issue. My hazmat team kept getting poisoned even though they were in their hazmat suits. Not sure why it was doing this but it made the hazmat incident nearly impossible to deal with.
Posted 20 July 2014 - 08:50 PM
Posted 20 July 2014 - 09:50 PM
Posted 20 July 2014 - 10:32 PM
So how do I change the amount of traffic?
Posted 20 July 2014 - 11:12 PM
The easiest way to change the amount of traffic is to open the editor and change the values in the vehicle spawn points. That's what I did. Does anyone know how to change traffic light duration though?
Posted 20 July 2014 - 11:26 PM
Posted 20 July 2014 - 11:31 PM
In the editor, the map load then click on the traffic lights and instead of 2 replace the last number with five and OK.So you can make it with all the lights. The mod is super geworden.Gruß Westfalia
Posted 21 July 2014 - 12:12 AM
You can also edit vehicletraffic to lower in freeplay params to decrease amount of traffic.