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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1


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#261 Hastings

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Geschrieben 08 Oktober 2014 - 05:34

I don't remember having two available in-game.

I might be missing something but I remember seeing two of them in the campaign. 



#262 quasar3210

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Geschrieben 08 Oktober 2014 - 05:41

I think in freeplay xplorer may have the stock la mod flatbed turned off. Although i believe its easy enough to make it usable again. In campaign they may both be available. Havent played that mode in ages.

#263 Xplorer4x4

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Geschrieben 11 Oktober 2014 - 08:59

For those who might have had trouble downloading the mod in the past you can now download it free of charge at full speed from my server: http://4x4submods.epicgamer.org/

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#264 Shehryar Alam Khan Bangash

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Geschrieben 01 Dezember 2014 - 01:59

I installed this mod, over LA latest version.

I have a problem, I can't move any vehicles, I can select them but any clicks on the map anywhere or on the roads don't work, what can be the issue?



#265 Xplorer4x4

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Geschrieben 05 Dezember 2014 - 04:22

I installed this mod, over LA latest version.

I have a problem, I can't move any vehicles, I can select them but any clicks on the map anywhere or on the roads don't work, what can be the issue?

Do not install it over an existing LA Mod. Install it as it's own mod and report back please.

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#266 Xplorer4x4

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Geschrieben 05 Dezember 2014 - 04:29

Can the beta testers please drop me a pm with their email Addy? I do not have internet at home anymore but I have been trying to get some things done. I am still waiting on models that were supposed to be done months ago. Still trying to get in touch with Hoppah about fixing the LA to fire station script.

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#267 itchboy

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Geschrieben 05 Dezember 2014 - 04:38

Can the beta testers please drop me a pm with their email Addy? I do not have internet at home anymore but I have been trying to get some things done. I am still waiting on models that were supposed to be done months ago. Still trying to get in touch with Hoppah about fixing the LA to fire station script.

Sent you a PM on the original chat we had.



#268 Xplorer4x4

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Geschrieben 28 Januar 2015 - 04:19

Hey guys new beta available for testers. ;)


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#269 jdclark2008

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Geschrieben 28 Januar 2015 - 05:13

Sweet :sporty:


HaverHillMod_zps8cd0469a.png[/URL]


#270 Daniel Holleweiger

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Geschrieben 28 Januar 2015 - 06:32

Giving Battalion Chief script error



#271 Xplorer4x4

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Geschrieben 28 Januar 2015 - 07:05

Giving Battalion Chief script error

I need a bit more info then that to diagnose the problem..

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#272 Daniel Holleweiger

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Geschrieben 28 Januar 2015 - 07:31

I need a bit more info then that to diagnose the problem..

When calling the truck ALS with head of battalion



#273 Xplorer4x4

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Geschrieben 28 Januar 2015 - 07:43

When calling the truck ALS with head of battalion

ALS Firetruck or AlS Ambo?

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#274 Daniel Holleweiger

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Geschrieben 28 Januar 2015 - 07:50



ALS Firetruck or AlS Ambo?

ALS Fire truck. But this happens only the second time that calls the truck if it is out of station.


example : I called ALS fire truck for a occurrence , if I call him again before he got to the station this error happens

Dieser Beitrag wurde von MikeyPI bearbeitet: 29 Januar 2015 - 12:05
When you need to modify your post there is a button in the bottom left with "Edit" on it, click this button and edit your post rather than posting 2x in a row.


#275 Xplorer4x4

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Geschrieben 28 Januar 2015 - 08:53

example : I called ALS fire truck for a occurrence , if I call him again before he got to the station this error happens

Thanks I will see if I can reproduce this on my end with the testers!

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#276 squamishfire

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Geschrieben 29 Januar 2015 - 09:43

on it bud!


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#277 nbrown8568

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Geschrieben 03 Februar 2015 - 01:14

Hey Xplorer just wondering if you are using or if you will add the water supply script.

 

Norm,



#278 Xplorer4x4

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Geschrieben 03 Februar 2015 - 05:01

Hey Xplorer just wondering if you are using or if you will add the water supply script.

Norm,

Maybe, maybe not. :P Only time will tell!

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#279 nbrown8568

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Geschrieben 08 Februar 2015 - 05:52

Maybe, maybe not. :P Only time will tell!

Take your time. :sporty:



#280 Xplorer4x4

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Geschrieben 08 Februar 2015 - 09:43

If all goes as planned testers will have a new update tonight. I removed the construction zone north of the airport and found it has improved traffic flow IMO. Then again traffic was never a problem for me. Otherwise the changes are mostly minuscule. Trying to fix some bugs like the drowning victim hidden under the concrete at the end of the plaza mid map. Traffic adjustments and such. More updates soon hopefully. Internet is pretty hit or miss atm so its hard to push out updates.

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