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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1


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#241 Xplorer4x4

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Posted 23 September 2014 - 08:29 PM

2. No, the water does not, I do not have deluxe I just have normal one.

Ok for now just ignore it. This will be fixed in the final release. I am still around. Haven't been working on this much. Other stuff going on. I have tried to touch base the other day with a few guys doing models. No responses yet.

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#242 Xplorer4x4

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Posted 24 September 2014 - 05:26 AM

Shout out to THVFD for coming through on a newly needed model. :)

 

For those that are getting boxes for lights, install this:

http://forum.emergen...os-lights-pack/


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#243 migui1

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Posted 25 September 2014 - 08:09 PM

the ambulance and towing continue with the white squares



#244 TheNorthernAlex

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Posted 25 September 2014 - 09:22 PM

Amazing work Xplorer4x4, this could quickly become my Favourite LA Submod. recorded 4 episodes and I just can't stop playing it. :12:


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#245 Xplorer4x4

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Posted 26 September 2014 - 12:24 AM

the ambulance and towing continue with the white squares

 

https://mega.co.nz/#...WaoC0tTZ3CXrT6Y

Download and put the tga files inside:

C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\Data\Textures\Coronas

OR:

C:\Program Files\sixteen tons entertainment\Emergency 4 Deluxe\Data\Textures\Coronas

 

 

Amazing work Xplorer4x4, this could quickly become my Favourite LA Submod. recorded 4 episodes and I just can't stop playing it. :12:

Thanks, went to look at your youtube but your sig lig is broken.


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#246 theparanoid

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Posted 26 September 2014 - 01:40 AM

https://mega.co.nz/#...WaoC0tTZ3CXrT6Y
Download and put the tga files inside:
C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Deluxe\Data\Textures\Coronas
OR:
C:\Program Files\sixteen tons entertainment\Emergency 4 Deluxe\Data\Textures\Coronas
 
 
Thanks, went to look at your youtube but your sig lig is broken.


try this link https://www.youtube....3UnXJMjEZaRZAsg
 



#247 Xplorer4x4

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Posted 26 September 2014 - 09:34 AM

Thanks theparanoid.

 

A little download site in the works:

http://i.imgur.com/sIQXM2I.jpg


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#248 nbrown8568

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Posted 27 September 2014 - 11:36 PM

Amazing work Xplorer4x4, this could quickly become my Favourite LA Submod. recorded 4 episodes and I just can't stop playing it. :12:

This mod is getting to be my fav. Love your channel Alex, watch a lot of your vids.

 

the ambulance and towing continue with the white squares

I don't think I'm having a problem with missing coronas, I will check later.



#249 Hastings

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Posted 28 September 2014 - 06:33 PM

I'm really sorry if that was posted already, but tow truck has no rear wheels at all. Just a side note. 

 

Looks so good, really. Only thing that freeplay map is missing is park patrol, in my opinion. 



#250 quasar3210

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Posted 28 September 2014 - 08:17 PM

The tow truck is a known bug, not sure if a fix has been found yet or not. I believe it was a scaling issue, from memory.

#251 Hastings

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Posted 28 September 2014 - 08:28 PM

Anyway, there're two models of flatbed in game... Gives options. 



#252 triplextreme2

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Posted 28 September 2014 - 08:41 PM

Curious if the download link is still active? When I try to download it just stays on starting? Thanks again.



#253 Xplorer4x4

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Posted 28 September 2014 - 09:48 PM

The tow truck is a known bug, not sure if a fix has been found yet or not. I believe it was a scaling issue, from memory.

I believe it is a scaling issue. I tried to follow up with goog on this but no response.

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#254 Xplorer4x4

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Posted 28 September 2014 - 09:51 PM

I'm really sorry if that was posted already, but tow truck has no rear wheels at all. Just a side note.

Looks so good, really. Only thing that freeplay map is missing is park patrol, in my opinion.

I don't think I will be including park rangers. If this was in a more rural area of the map then yes but the patrol routes send an officer by the camp ground every few min or so. Because of that, I feel there is enough police presence in the map.

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Curious if the download link is still active? When I try to download it just stays on starting? Thanks again.

As far as I know yes.

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#255 triplextreme2

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Posted 28 September 2014 - 11:32 PM

I don't think I will be including park rangers. If this was in a more rural area of the map then yes but the patrol routes send an officer by the camp ground every few min or so. Because of that, I feel there is enough police presence in the map.

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As far as I know yes.

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For some reason my computer wouldn't start it but got it to download on another one. Thanks again great set up. Gonna read the post to see about fixing the missing lights and water leaking  and hopefully how to keep traffic from blowing up on the tracks by the army lol.



#256 Xplorer4x4

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Posted 28 September 2014 - 11:58 PM



For some reason my computer wouldn't start it but got it to download on another one. Thanks again great set up. Gonna read the post to see about fixing the missing lights and water leaking and hopefully how to keep traffic from blowing up on the tracks by the army lol.


Maybe try a different browser next time.

As for the water, the only fix is in the editor. Its a cosmetic thing for non-deluxe players. It will be fixed down the line. As for traffic, try it as is. It may or may not be to much. As for the railroad crossing by the army base, I moved the traffic light so traffic doesn't stop on the tracks. This should help.

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#257 triplextreme2

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Posted 29 September 2014 - 12:47 AM

Maybe try a different browser next time.

As for the water, the only fix is in the editor. Its a cosmetic thing for non-deluxe players. It will be fixed down the line. As for traffic, try it as is. It may or may not be to much. As for the railroad crossing by the army base, I moved the traffic light so traffic doesn't stop on the tracks. This should help.

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Sweet thanks for responding so fast I appreciate it. Love this add on it's awesome can't wait to see what else you come up with.



#258 Hastings

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Posted 29 September 2014 - 03:53 PM

I don't think I will be including park rangers. If this was in a more rural area of the map then yes but the patrol routes send an officer by the camp ground every few min or so. Because of that, I feel there is enough police presence in the map.

True that... Besides, I remembered that there's no park police in original LA mod. For some reason I believed in contrary. 

 

Out of curiosity: that's the purpose of two traffic lights on the forest paths?)



#259 Xplorer4x4

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Posted 29 September 2014 - 10:04 PM

True that... Besides, I remembered that there's no park police in original LA mod. For some reason I believed in contrary. 

 

Out of curiosity: that's the purpose of two traffic lights on the forest paths?)

Just because an agency isnt in the LA Mod doesnt mean I won't add it, I just feel it needs a worthwhile presence. If I had the map texture, I might be willing to make a larger camp ground to where I felt it was justified but at this time I dont have the map texture sadly. If by change any one has the original texture it sure would help me out.

 

As for the traffic lights, are you referring to the ones by the road construction? If so it's for the sake of traffic flow so theres a gap in timing between the two lights on each end.


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#260 nbrown8568

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Posted 08 October 2014 - 06:02 AM

I'm really sorry if that was posted already, but tow truck has no rear wheels at all. Just a side note. 

 

Looks so good, really. Only thing that freeplay map is missing is park patrol, in my opinion. 

 

 

The tow truck is a known bug, not sure if a fix has been found yet or not. I believe it was a scaling issue, from memory.

I just opened the editor and open the childs on the tow truck and changed the wheels, it used the freightliner

wheels on the front and none on the rear. I found the topkick wheels and added them.

 

Anyway, there're two models of flatbed in game... Gives options. 

I don't remember having two available in-game.

 

Hey Xplorer, I noticed after I did the wheels on the topkick that the vehicle sat kind of low,

if I give them the proper clearance the wheels are partially below the ground. so I adjusted

them so that the rear wheels are past the wheel wells. In-game it doesn't look at all noticeable.

 

Norm,