It's been amended in the full release. This was only a beta release, the full release version is just at testing stage now to make sure there's no bugs and it should be out soon

[Released] Manhattan Modification Standard Definition Project
#121
Gepost 25 augustus 2013 - 08:27
#122
Gepost 25 augustus 2013 - 09:44
I was wondering if you looked into this, and if not maybe you could. What effects me having 100% lag free gameplay are basically three vehicles. Is there anyway you could lessen the lights on the newest Chief / EMS vehicle? Plus, the two crown victoria marked units? It would be a great help, every other vehicle is fine, it seems to be only those vehicles. Just a suggestion though, thanks!
#123
Gepost 26 augustus 2013 - 05:15
That's nice to hear.
Peace is constructed, not fought for.
~Brent Davis
#124
Gepost 27 augustus 2013 - 06:33
yay Dyson,
first of all I appreciate your efforts to bring a standart version of v3. Unfortunately, I used to download well at MEGA, however it started to stop downloading when it comes to %10..13..17...etc. I tried everything. used different browsers (Mozilla, Chrome, Opera). I registered to the site but noway. Can you please help me out? at least another link. regards
Cheers.
#125
Gepost 28 augustus 2013 - 12:49
Here's a brief look at the Standard Definition 3.1.SD coming soon! This episode is a brief look mainly at NYPD and EMS operations.
Another episode following FDNY operations will follow later this week!
Hope you like the direction its taking!
Dyson
x
#126
Gepost 28 augustus 2013 - 01:18
Looks nice! Glad to hear that the patrol bugs have been fixed as well.
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#127
Gepost 28 augustus 2013 - 02:10
Looks Great Dyson! Its gonna be awesome to play! keep doing your thing!
#128
Gepost 28 augustus 2013 - 05:57
I'm missing skins on: E54 E65 L2 UMCharger UCTaxi BombSquad GetawayCar
R1 and E54 have no park option.
overall, I'm loving the work you've done and applaud your willingness to develop a low res option. I know this was a toss together setup and I'm very happy with what's here. (I'm using the stand-in engines to cover the skinless, solves that concern.)
UPDATE: R1 now parks on my game, added command. I'll try adding it's roll next. 65 skin seems to be fixed by copying the old skin from 2.x I'm guessing there was a file extension mistake but I didn't look too hard as it was late.

pacis in vicis jurgium
#129
Gepost 28 augustus 2013 - 01:30
yay Dyson,
first of all I appreciate your efforts to bring a standart version of v3. Unfortunately, I used to download well at MEGA, however it started to stop downloading when it comes to %10..13..17...etc. I tried everything. used different browsers (Mozilla, Chrome, Opera). I registered to the site but noway. Can you please help me out? at least another link. regards
Cheers.
NO other links ?
#130
Gepost 29 augustus 2013 - 01:04
Will the multiplayer be fixed in the next patch?
#131
Gepost 29 augustus 2013 - 01:11
We're working on it yes, the full HD version now has multiplayer working, SD is still a work in progress.
There's been more units added to this version however, aswell as a lot of map edits. Here's a second gameplay video.
x
#132
Gepost 29 augustus 2013 - 04:52
We're working on it yes, the full HD version now has multiplayer working, SD is still a work in progress.
There's been more units added to this version however, aswell as a lot of map edits. Here's a second gameplay video.
x
In your video there is a message saying "No nearby hydrant to install supply line" at 15:23, nice feature! How close does the engine have to be to automatically connect to a hydrant and are you bringing that over to the HD version as well?
#133
Gepost 29 augustus 2013 - 06:02
Deleted sorry D.
Whats up!
#134
Gepost 29 augustus 2013 - 06:50
Dyson that is a interesting gas explosion you had... I am a bit confused on why you didn't call in any tower or ladder trucks. In Game don't they have a gallon output then the hoses? (I remember reading about this some where but can't remember where.) I now know why you also omitted that from the beta test verson (I was mucking around with the NYPD calls ) it takes a lot of equipment to bring that fire under control.
I know you guys are also in the testing stages for the full release, but is there any chance that a fire hall could be added into the upper right hand corner? Or is there plans on doing that in the future?
Thanks... and good job!
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#135
Gepost 29 augustus 2013 - 12:29
Dyson that is a interesting gas explosion you had... I am a bit confused on why you didn't call in any tower or ladder trucks. In Game don't they have a gallon output then the hoses? (I remember reading about this some where but can't remember where.) I now know why you also omitted that from the beta test verson (I was mucking around with the NYPD calls
) it takes a lot of equipment to bring that fire under control.
I know you guys are also in the testing stages for the full release, but is there any chance that a fire hall could be added into the upper right hand corner? Or is there plans on doing that in the future?
Thanks... and good job!
No ladder trucks were called because I've had that call before and it spreads fast and the buildings aren't able to be extinguished by a ladder (random thing in em4) so I just swamped the scene with engines that would be needed before sending any ladders
As for adding another firehouse, there's 5 operation bases on map, 3 on the left of the map 2 on the right, the right has E65 and the police precinct, however I'm debating adding another firehouse, possibly Duane St again.
Game play this a Video of a NYPD traffic officer assaulted O.T. Light test done to various NYPD. units for Manhattan Modification 3.0.SD by Dyson and Rafael. Could be released in sub mood upon approval form the Manhattan team.
A submod? What's been edited?
#136
Gepost 29 augustus 2013 - 04:49
Sorry guys my mistake it is not a submod just a different light package for some of the PD units. Hope you like them.
Whats up!
#137
Gepost 30 augustus 2013 - 04:26
#138
Gepost 30 augustus 2013 - 11:54
Erm, Rafael, shouldn't you post that in the other manhattan mod topic? The normal version?
The non-flying Dutchman
#139
Gepost 31 augustus 2013 - 09:47
As for adding another firehouse, there's 5 operation bases on map, 3 on the left of the map 2 on the right, the right has E65 and the police precinct, however I'm debating adding another firehouse, possibly Duane St again.
If I can make a suggestion, why not just move Batt.9/Engine 54/Truck 4 over to the upper left corner since you already have Rescue 1 in the upper right corner. IF you did want to add more units to the mod though, I would suggest Engine 40 and Ladder 35, which would give you a second tower ladder in the mod and complete Battalion 9 (Engines 23, 40, 54, Trucks 4, 35, and Rescue 1) in the mod.
#140
Gepost 31 augustus 2013 - 06:47
Just in case you don't know, the stations don't have the units in them when the game is loaded. Also what units go into what stations? Thanks.