Ga naar inhoud


Foto

[Released] Manhattan Modification Standard Definition Project


  • Gesloten Topic Deze topic is gesloten
382 replies to this topic

#121 Dyson

Dyson

    Assistant Chief

  • Members
  • 2399 Posts:
  • Gender:Not Telling

Gepost 25 augustus 2013 - 08:27

It's been amended in the full release. This was only a beta release, the full release version is just at testing stage now to make sure there's no bugs and it should be out soon



#122 Terrow

Terrow

    Senior Captain

  • Members
  • 317 Posts:
  • Gender:Not Telling
  • Location:Western NY
  • Interests:C++ Programmer
    3D Modeler (Buildings / Objects only)

Gepost 25 augustus 2013 - 09:44

I was wondering if you looked into this, and if not maybe you could. What effects me having 100% lag free gameplay are basically three vehicles. Is there anyway you could lessen the lights on the newest Chief / EMS vehicle? Plus, the two crown victoria marked units? It would be a great help, every other vehicle is fine, it seems to be only those vehicles. Just a suggestion though, thanks! 



#123 rescue_nerd

rescue_nerd

    Battalion Chief

  • Members
  • 718 Posts:
  • Gender:Male
  • Location:Emergency Planet
  • Interests:Emergency 4 & 5 mods

Gepost 26 augustus 2013 - 05:15

That's nice to hear.


Peace is constructed, not fought for.

                                                            ~Brent Davis


#124 Semper Fidelis

Semper Fidelis

    Senior Captain

  • Members
  • 278 Posts:
  • Gender:Male
  • Location:Ankara, Turkey
  • Interests:Everything related with "Holiday". And Foreign Affairs of course.

Gepost 27 augustus 2013 - 06:33

yay Dyson,

 

first of all I appreciate your efforts to bring a standart version of v3. Unfortunately, I used to download well at MEGA, however it started to stop downloading when it comes to %10..13..17...etc. I tried everything. used different browsers (Mozilla, Chrome, Opera). I registered to the site but noway. Can you please help me out? at least another link. regards

 

Cheers.


Geposte afbeelding


#125 Dyson

Dyson

    Assistant Chief

  • Members
  • 2399 Posts:
  • Gender:Not Telling

Gepost 28 augustus 2013 - 12:49

Here's a brief look at the Standard Definition 3.1.SD coming soon! This episode is a brief look mainly at NYPD and EMS operations. 

Another episode following FDNY operations will follow later this week!

 

 

Hope you like the direction its taking!

 

Dyson

 

x



#126 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 Posts:
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Gepost 28 augustus 2013 - 01:18

Looks nice!  Glad to hear that the patrol bugs have been fixed as well.


new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#127 kwillis

kwillis

    Captain

  • Members
  • 160 Posts:
  • Gender:Male
  • Location:north carolina

Gepost 28 augustus 2013 - 02:10

Looks Great Dyson! Its gonna be awesome to play! keep doing your thing!



#128 novius

novius

    Captain

  • Members
  • 122 Posts:
  • Gender:Male
  • Location:Los Angeles, California

Gepost 28 augustus 2013 - 05:57

I know some of these were mentioned and I'm sure you're working on it, but in case one was missed:

I'm missing skins on: E54 E65 L2 UMCharger UCTaxi BombSquad GetawayCar

R1 and E54 have no park option.

overall, I'm loving the work you've done and applaud your willingness to develop a low res option. I know this was a toss together setup and I'm very happy with what's here. (I'm using the stand-in engines to cover the skinless, solves that concern.)

UPDATE: R1 now parks on my game, added command. I'll try adding it's roll next. 65 skin seems to be fixed by copying the old skin from 2.x I'm guessing there was a file extension mistake but I didn't look too hard as it was late.
Posted Image

pacis in vicis jurgium

#129 Semper Fidelis

Semper Fidelis

    Senior Captain

  • Members
  • 278 Posts:
  • Gender:Male
  • Location:Ankara, Turkey
  • Interests:Everything related with "Holiday". And Foreign Affairs of course.

Gepost 28 augustus 2013 - 01:30

yay Dyson,

 

first of all I appreciate your efforts to bring a standart version of v3. Unfortunately, I used to download well at MEGA, however it started to stop downloading when it comes to %10..13..17...etc. I tried everything. used different browsers (Mozilla, Chrome, Opera). I registered to the site but noway. Can you please help me out? at least another link. regards

 

Cheers.

 

 

NO other links ? :(


Geposte afbeelding


#130 Hcoff5250

Hcoff5250

    Lieutenant

  • Members
  • 28 Posts:

Gepost 29 augustus 2013 - 01:04

Will the multiplayer be fixed in the next patch?



#131 Dyson

Dyson

    Assistant Chief

  • Members
  • 2399 Posts:
  • Gender:Not Telling

Gepost 29 augustus 2013 - 01:11

We're working on it yes, the full HD version now has multiplayer working, SD is still a work in progress.

 

There's been more units added to this version however, aswell as a lot of map edits. Here's a second gameplay video.

 

 

x



#132 stfd717

stfd717

    Firefighter

  • Members
  • 12 Posts:
  • Gender:Male

Gepost 29 augustus 2013 - 04:52

We're working on it yes, the full HD version now has multiplayer working, SD is still a work in progress.

 

There's been more units added to this version however, aswell as a lot of map edits. Here's a second gameplay video.

 

 

x

 In your video there is a message saying "No nearby hydrant to install supply line" at 15:23, nice feature!  How close does the engine have to be to automatically connect to a hydrant and are you bringing that over to the HD version as well?



#133 FInn Rescue 12

FInn Rescue 12

    Battalion Chief

  • Members
  • 768 Posts:
  • Gender:Male

Gepost 29 augustus 2013 - 06:02

Deleted sorry D.


Whats up!  

 

 

 

 

 

 

 

 

post-14435-0-36443700-1362212507.jpg

 

 

 

 

 


#134 squamishfire

squamishfire

    Senior Captain

  • Members
  • 322 Posts:
  • Gender:Male
  • Location:Canada

Gepost 29 augustus 2013 - 06:50

Dyson that is a interesting gas explosion you had...  I am a bit confused on why you didn't call in any tower or ladder trucks. In Game don't they have a gallon output then the hoses? (I remember reading about this some where but can't remember where.)  I now know why you also omitted that from the beta test verson (I was mucking around with the NYPD calls :D ) it takes a lot of equipment to bring that fire under control.

 

I know you guys are also in the testing stages for the full release, but is there any chance that a fire hall could be added into the upper right hand corner? Or is there plans on doing that in the future?

 

Thanks... and good job!


RCMP Mod Staff Member

Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)

#135 Dyson

Dyson

    Assistant Chief

  • Members
  • 2399 Posts:
  • Gender:Not Telling

Gepost 29 augustus 2013 - 12:29

Dyson that is a interesting gas explosion you had...  I am a bit confused on why you didn't call in any tower or ladder trucks. In Game don't they have a gallon output then the hoses? (I remember reading about this some where but can't remember where.)  I now know why you also omitted that from the beta test verson (I was mucking around with the NYPD calls :D ) it takes a lot of equipment to bring that fire under control.

 

I know you guys are also in the testing stages for the full release, but is there any chance that a fire hall could be added into the upper right hand corner? Or is there plans on doing that in the future?

 

Thanks... and good job!

 

 

No ladder trucks were called because I've had that call before and it spreads fast and the buildings aren't able to be extinguished by a ladder (random thing in em4) so I just swamped the scene with engines that would be needed before sending any ladders :)

 

As for adding another firehouse, there's 5 operation bases on map, 3 on the left of the map 2 on the right, the right has E65 and the police precinct, however I'm debating adding another firehouse, possibly Duane St again.

 

Game play this a Video of a NYPD traffic officer assaulted O.T.  Light test done to various NYPD. units for Manhattan Modification 3.0.SD by Dyson and Rafael.  Could be released in sub mood  upon approval form the Manhattan team.

 

 

 

 

A submod? What's been edited?



#136 FInn Rescue 12

FInn Rescue 12

    Battalion Chief

  • Members
  • 768 Posts:
  • Gender:Male

Gepost 29 augustus 2013 - 04:49

Sorry guys my mistake it is not a submod just a different light package for some of the PD units.  Hope you like them. 


Whats up!  

 

 

 

 

 

 

 

 

post-14435-0-36443700-1362212507.jpg

 

 

 

 

 


#137 rafaelmfernandez

rafaelmfernandez

    District Chief

  • Members
  • 1121 Posts:
  • Gender:Male
  • Location:ATL
  • Interests:Women

Gepost 30 augustus 2013 - 04:26



#138 SuperStumpje

SuperStumpje

    Captain

  • Members
  • 136 Posts:
  • Gender:Male
  • Location:The Netherlands

Gepost 30 augustus 2013 - 11:54

Erm, Rafael, shouldn't you post that in the other manhattan mod topic? The normal version?


The non-flying Dutchman


#139 firefighter111

firefighter111

    Battalion Chief

  • Members
  • 599 Posts:
  • Gender:Male
  • Location:New York

Gepost 31 augustus 2013 - 09:47

As for adding another firehouse, there's 5 operation bases on map, 3 on the left of the map 2 on the right, the right has E65 and the police precinct, however I'm debating adding another firehouse, possibly Duane St again.

If I can make a suggestion, why not just move Batt.9/Engine 54/Truck 4 over to the upper left corner since you already have Rescue 1 in the upper right corner. IF you did want to add more units to the mod though, I would suggest Engine 40 and Ladder 35, which would give you a second tower ladder in the mod and complete Battalion 9 (Engines 23, 40, 54, Trucks 4, 35, and Rescue 1) in the mod.


95961656.png


#140 sambo613

sambo613

    Lieutenant

  • Members
  • 54 Posts:
  • Gender:Male
  • Location:Chicago, Illinois

Gepost 31 augustus 2013 - 06:47

Just in case you don't know, the stations don't have the units in them when the game is loaded. Also what units go into what stations? Thanks.