Has anyone with an Intel graphics card actually been able to play this mod without it either crashing at the end of the loading freeplay screen or half way through freeplay?
I've not been able to play this yet :/

[Released] Manhattan Modification Standard Definition Project
#341
Geschrieben 08 April 2014 - 01:28
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#342
Geschrieben 08 April 2014 - 09:53

#343
Geschrieben 08 April 2014 - 11:20
#345
Geschrieben 08 April 2014 - 04:21
&
#346
Geschrieben 08 April 2014 - 06:04
I am working on V3.0.5 SD Same map, same units, just going to optimize it and reduce the size of the folder by 50% so intel should be able to run smoothly after this update. I would like to apologize for these issues not being addressed previously but this was all Dyson's mod I had not worked on it at all, he is extremely busy with Uni etc so I will take the time to help him out and get a smooth working version out to you guys this week. Stay tuned. It will also have the limited water, new gate functions and working Tower Ladders. I will also fix the SD Multiplayer Compatibility.
#347
Geschrieben 08 April 2014 - 07:41
Could you possibly add the ford taurus.?
#348
Geschrieben 09 April 2014 - 02:18
Thank yall for all the hard work!
#349
Geschrieben 09 April 2014 - 03:02
I am working on V3.0.5 SD Same map, same units, just going to optimize it and reduce the size of the folder by 50% so intel should be able to run smoothly after this update. I would like to apologize for these issues not being addressed previously but this was all Dyson's mod I had not worked on it at all, he is extremely busy with Uni etc so I will take the time to help him out and get a smooth working version out to you guys this week. Stay tuned. It will also have the limited water, new gate functions and working Tower Ladders. I will also fix the SD Multiplayer Compatibility.
Yep I second this, sorry for not being able to finish it off, it was more of an experiment, the first version ran smooth on intel but was buggy, once I addressed the bugs it stopped running on intel, weird. Anyway yeah I have so little time that I'm happy Raf is looking into this.
x
#350
Geschrieben 09 April 2014 - 03:09
Dyson, how can I reduce the traffic flow? or Rafael is adding a solution to that in the next update?
#351
Geschrieben 09 April 2014 - 03:16
Dyson, how can I reduce the traffic flow? or Rafael is adding a solution to that in the next update?
That's his prerogative, but the traffic flow is no different to the base game, but there's plenty of tutorials about if you're struck on reducing it.
x
#352
Geschrieben 19 April 2014 - 04:09
when i play manhattan 3.2 sd and i get a called the game freezes and it say em4 exe not responding
#353
Geschrieben 25 Mai 2014 - 05:59
I am working on V3.0.5 SD Same map, same units, just going to optimize it and reduce the size of the folder by 50% so intel should be able to run smoothly after this update. I would like to apologize for these issues not being addressed previously but this was all Dyson's mod I had not worked on it at all, he is extremely busy with Uni etc so I will take the time to help him out and get a smooth working version out to you guys this week. Stay tuned. It will also have the limited water, new gate functions and working Tower Ladders. I will also fix the SD Multiplayer Compatibility.
Rafael, Sorry for asking but what happen with the update that you announced few weeks ago?
"get a smooth working version out to you guys this week."
#354
Geschrieben 07 Juli 2014 - 12:30
I am working on V3.0.5 SD Same map, same units, just going to optimize it and reduce the size of the folder by 50% so intel should be able to run smoothly after this update. I would like to apologize for these issues not being addressed previously but this was all Dyson's mod I had not worked on it at all, he is extremely busy with Uni etc so I will take the time to help him out and get a smooth working version out to you guys this week. Stay tuned. It will also have the limited water, new gate functions and working Tower Ladders. I will also fix the SD Multiplayer Compatibility.
I know you're working on a lot at the moment, but is this still happening?
#355
Geschrieben 03 August 2014 - 01:42
Hey Dyson mine crashes... I have a intel graphics card is that why mine crashes Let me know
Hey Dyson mine crashes... I have a intel graphics card is that why mine crashes Let me know
Hey Dyson mine crashes... I have a intel graphics card is that why mine crashes Let me know
#356
Geschrieben 03 August 2014 - 02:09
Mine crashes to with Intel Graphics no matter which Manhattan Mod I run also! Let me know please as well. Thanks a lot!
#357
Geschrieben 03 August 2014 - 03:47
#358
Geschrieben 07 August 2014 - 03:05
I am working on V3.0.5 SD Same map, same units, just going to optimize it and reduce the size of the folder by 50% so intel should be able to run smoothly after this update. I would like to apologize for these issues not being addressed previously but this was all Dyson's mod I had not worked on it at all, he is extremely busy with Uni etc so I will take the time to help him out and get a smooth working version out to you guys this week. Stay tuned. It will also have the limited water, new gate functions and working Tower Ladders. I will also fix the SD Multiplayer Compatibility.
is it out yet if it is wheres the download link
#359
Geschrieben 07 August 2014 - 05:17
is it out yet if it is wheres the download link
No its not, here is everything that is out http://forum.emergen...-general-topic/
#360
Geschrieben 07 August 2014 - 05:49
Has anyone with an Intel graphics card actually been able to play this mod without it either crashing at the end of the loading freeplay screen or half way through freeplay?
I've not been able to play this yet :/
i have done it i can also make a video to show how to do it:D