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[Released] Manhattan Modification Standard Definition Project


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#321 TheForceRD

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Geschrieben 23 Januar 2014 - 04:25

The map has several traffic issues, there is no traffic because the traffic lights are not long enough to let traffic though the points where they spawn into the map. You just need to change the last number of the traffic lights name  to a larger one to make the light longer, as for the truck issue you have to edit the spawn points the name of the path is traffic 6 i think  i just deleted all the vehicles that were spawning and added the ones i wanted. You can also move the path to accommodate larger vehicles such as trucks. You have to do all of this in the editor so you have to know your way around it.

 

On another note i like this edition better the map is more fun and the game doesn't crash  half way through playing, it just needs some small edits. 

 

Yeah It doesn't crash. But I don't know anything of programming  :gruebel:


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#322 guave06

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Geschrieben 23 Januar 2014 - 05:58

The map has several traffic issues, there is no traffic because the traffic lights are not long enough to let traffic though the points where they spawn into the map. You just need to change the last number of the traffic lights name  to a larger one to make the light longer, as for the truck issue you have to edit the spawn points the name of the path is traffic 6 i think  i just deleted all the vehicles that were spawning and added the ones i wanted. You can also move the path to accommodate larger vehicles such as trucks. You have to do all of this in the editor so you have to know your way around it.

 

On another note i like this edition better the map is more fun and the game doesn't crash  half way through playing, it just needs some small edits. 

 

 

disagree... but I'd agree if it wouldnt crash as soon as freeplay finishes loading



#323 wolfdog

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Geschrieben 04 Februar 2014 - 12:48

any fix the problem with manhattan standard v3.2 sd it crash



#324 FIREGUY3

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Geschrieben 06 Februar 2014 - 08:29

Why is my game keep crashing was able to play it couple of time n now it wouldnt load all the way n half waymit crashes back to desk top meaning manhattan mod 3.0.2 sd not running an intel have an AMD just hadnit clean out back to new can run the manhattan mod 3.0.2 with no problem but not not the sd

Well I have this it work for two days now it wouldnt even load at work its a intel it load but froze right up home i have a Amd radeon no intel n I play it for a couple of days not it load halfway then crashes back to desktop I had my pc clean complete out too I re-download the file n the hole game still freezes up any ideas

#325 jerome

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Geschrieben 08 Februar 2014 - 03:22

Has anyone figured out why it CTD after loading freeplay?  


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#326 Ryan155

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Geschrieben 08 Februar 2014 - 09:03

Hello version 3.2SD crashes to desktop while loading freeplay.  When I had the original version I could play campaign but not freeplay. I thought the standard version was supposed to fix this?

 

Thanks. 



#327 Jadon496

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Geschrieben 23 März 2014 - 08:45

Ok i have been trying to figure this problem out for a while now. When i start up the FDNY and EMS game mode along with the other game mode when i get in game none of the fire units are in there stations. Also i dont have a battalion 9 at all. Like when i click the fire tab its not there. help please!



#328 squamishfire

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Geschrieben 24 März 2014 - 03:23

It sounds like as if you are missing something. Delete and redownload. 


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#329 rocho33

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Geschrieben 24 März 2014 - 03:24

Mine also had missing trucks on just the FDNY/EMS part of the game. It sucks because I played for a few hours yesterday, everything ran perfectly fine and now it won't even go past the loading screen:((

#330 Wkboy714

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Geschrieben 24 März 2014 - 04:52

Are you guys trying to play the second game mode that is labelled as 'unavailable'? That's probably your problem. That mode wasn't finished.

If you really want to play FDNY and EMS calls only, I suggest playing the first mode after manually altering your fp_params_endless file in the Specs folder.



#331 rocho33

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Geschrieben 24 März 2014 - 05:00

So to get rid of an event all we have to do is delete the section under what it's labeled? Cause I can't stand the protesters

#332 randomperson139

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Geschrieben 24 März 2014 - 05:20

Find the event and change

 

<Enabled value = "1" />

 

to

 

<Enabled value = "0"  />
 

 

 


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#333 rocho33

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Geschrieben 24 März 2014 - 06:01

For the time durations between events, I believe it's at 60.. So do I raise the number to make it longer? And is it seconds or..
Btw as you can tell I'm new at all this so I'm trying to learn:x

#334 Wkboy714

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Geschrieben 24 März 2014 - 06:48

Yes, for the "MinDurationBetweenEvents" value, obviously increasing the number means a longer time will pass before getting the next event.



#335 rocho33

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Geschrieben 24 März 2014 - 06:57

Still trying to figure out why it loads half way and crashes after it worked fine all day yesterday

#336 randomperson139

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Geschrieben 24 März 2014 - 07:17

Still trying to figure out why it loads half way and crashes after it worked fine all day yesterday

 

Have you edited anything since it was working?

 

Can you post your logfile?


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#337 rocho33

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Geschrieben 24 März 2014 - 10:57

Actually I've been playing.. Re-downloaded, edited a few incidents so they don't happen and everything seems to be running smooth.. For now

#338 jerome

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Geschrieben 25 März 2014 - 11:27

Can you tell us which incidents you've edited?


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#339 rocho33

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Geschrieben 25 März 2014 - 09:41

I removed the protesters,, the arsonists, and the exploding gas pipe because when the gas lines blows up it's sets WAY to many things on fire for my taste lol wish there was more simple fires like dumpsters/houses/commercial buildings and small random fires and even false alarms would be cool with me

#340 matthew

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Geschrieben 07 April 2014 - 10:14

If anyone has 3.1 I would be grateful if you could upload it if it is ok with Rafel.