I guess there is no fix for the people having the crash to desktop problems?

[Released] Manhattan Modification Standard Definition Project
#261
Geschrieben 17 November 2013 - 02:28
#262
Geschrieben 17 November 2013 - 07:26
I guess there is no fix for the people having the crash to desktop problems?
Time is stretched but I need to know why people are crashing, make sure drivers are updated, run as admin and set settings to lowest. That's all I can suggest without knowing more about the issue.
#263
Geschrieben 17 November 2013 - 07:40
I run as mod have all settings on low then it will crash after like 5 minutes after in the game as its loading all the buildings and stuff
#264
Geschrieben 17 November 2013 - 09:00
Basically, for me at least, it's simply an issue of processing power. I have one of the dreaded Intel graphics cards and mine is integrated - I think most, if not all, Intel cards are integrated - which means it has much less spare processing power than other graphics cards.
This mod, although brilliant and truly inspiring for me, uses loads more resources than EM4 normally does, and it isn't fully optimised (there is a lot of 'clutter' in the files, and a lot of high poly-count models that use up more CPU than they need to). Bear in mind the game likes to cache the mod when loading it, meaning a lot of heavy memory usage as the game is constantly 'remembering' all the HQ models in the mod. It's a bit like buying a modern sports car but it's stuck with an engine from the 1940s - there's only so much it can do and it's impossible to reach full potential. Eventually it'll overload. I could play V3.0 SD but even the small updates into V3.2 SD is now too much for my system to handle. Basically - Intel is not great for gaming, but it can run EM4 because it's an old game now. But this mod runs much more intensely, effectively making it a whole new game with new system requirements.
tl;dr - even the SD version is quite resource-intensive for Intel users. It might simply be that we don't have the hardware for this much awesome.
#265
Geschrieben 17 November 2013 - 09:16
yea, I to have an intel graphics card. I guess us intel users will just have to stick with the old versions lol. thanks for the hard work from everyone involved! I guess its back to trying to edit calls for the older versions.
#266
Geschrieben 17 November 2013 - 09:23
With the feedback, once I have time I'll return and remove even more stuff to make the mod run again. Obviously making a version for a pc that isn't my own is kinda like stabbing in the dark.
#267
Geschrieben 17 November 2013 - 09:34
#268
Geschrieben 17 November 2013 - 09:38
I hear ya. Well this is my opinion.
I really liked the first one you guys made, the only thing that I would like is a police station and hospital. I thought everything else worked great expect for the patrol cars getting stuck.
I may not speak for everyone, but I think if we had the same map and buildings as the last one except for police station and maybe a hospital, I know I would be happy.
That may be how the mod is now, but I don't know since it will not play.
#269
Geschrieben 17 November 2013 - 09:55
#270
Geschrieben 17 November 2013 - 10:08
no problem thank you and everybody involved for all yall do!
#271
Geschrieben 17 November 2013 - 10:12
hopefully this will work after you remove more stuff i really wanna play it cant wait till christmass to get my gaming pc with a good graphics gard lol
#272
Geschrieben 17 November 2013 - 10:29
The update is the same map and the same stuff, you guys haven't downloaded the HD version by mistake?
#273
Geschrieben 18 November 2013 - 01:41
can we have the 3.0 link put back up for the time being or can someone give me the link to it, cause right now i really want to play but can't on 3.2
#274
Geschrieben 18 November 2013 - 01:47
no i downloaded the one in the first page
#275
Geschrieben 18 November 2013 - 02:02
Yea, being stuck on an Intel card, I wouldn't even get into the mod if I was running the HD, and as Bailey above me said, downloaded from the front page of this topic.
I've attached the logfile generated after a (failed) attempt to play if it helps any
Angehängte Datei(en)

Unlikely that i'm going to be a great conversationalist, but you never know....
#276
Geschrieben 18 November 2013 - 02:26
for sure, downloaded the same link off this forum. Maybe it was the limited water supply or something else that was put in.
I am in way over my head about modding.
#1 intel graphics
#2 I'm a basic minded person.
#277
Geschrieben 18 November 2013 - 02:54
I'm just confsed as to why people are asking for the old beta map when its the same in the update too. Hmm.
#278
Geschrieben 18 November 2013 - 03:21
#279
Geschrieben 18 November 2013 - 06:39
where is the beta map where can i download it just to play it???????????
#280
Geschrieben 18 November 2013 - 08:49