Jump to content


Photo

US Army Mod 0.6 [RELEASED]


  • Please log in to reply
309 replies to this topic

#81 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 05 August 2013 - 01:01 AM

Looks great!!! Is this going to be a 2nd version or is this just going to be a submod sort of thing?

 

No, it's just going to be another update, like v0.6 or something.



#82 Fred03

Fred03

    District Chief

  • Members
  • 1,412 posts
  • Gender:Not Telling
  • Location:The path less traveled

Posted 05 August 2013 - 01:16 AM

Nice...

Do you plan on ever making a version 2?


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#83 The Loot

The Loot

    Battalion Chief

  • Members
  • 725 posts
  • Gender:Male

Posted 05 August 2013 - 07:09 AM

Technically, we haven't reached Version 1 just yet.



#84 Fred03

Fred03

    District Chief

  • Members
  • 1,412 posts
  • Gender:Not Telling
  • Location:The path less traveled

Posted 05 August 2013 - 01:14 PM

touché


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#85 FIREfighterjr

FIREfighterjr

    Captain

  • Members
  • 160 posts
  • Gender:Male
  • Location:Florida
  • Interests:Em4, firefighting, EMT

Posted 12 August 2013 - 06:44 AM

Any updates since the last hoppah?

#86 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 13 August 2013 - 01:21 PM

Soon. I am working on new vehicles for the modification at the moment. Once they're finished I'll post more information and screenshots.

 

:cool:



#87 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 14 August 2013 - 01:06 AM

Okey, before I'm going to post new information about vehicles first something else.

 

I've succesfully added a limited water supply function to the mod, which means the local fire truck and the TFFT have a functional water tank which can run empty so you will not be able to put out fires with them anymore.

 

Screenshot:

Attached File  usam18.jpg   0bytes   64 downloads

 

As you can see, there is an information panel which shows the current tank volume of the TFFT in gallons. When using the hose connections and/or the water cannons the watertank of the TFFT will empty in a few minutes. Using more hoses or even a combination of hoses ánd the water cannon will empty the tank much faster ofcourse. However, you can connect a hydrant to the trucks which will serve as water supply to fill the water tank again. It works pretty smooth so far, but I still need to test it more extensively.

 

Information about new vehicles will follow soon!

 

Hoppah



#88 Dyson

Dyson

    Assistant Chief

  • Members
  • 2,399 posts
  • Gender:Not Telling

Posted 14 August 2013 - 01:18 AM

Okey, before I'm going to post new information about vehicles first something else.

 

I've succesfully added a limited water supply function to the mod, which means the local fire truck and the TFFT have a functional water tank which can run empty so you will not be able to put out fires with them anymore.

 

Screenshot:

attachicon.gifusam18.jpg

 

As you can see, there is an information panel which shows the current tank volume of the TFFT in gallons. When using the hose connections and/or the water cannons the watertank of the TFFT will empty in a few minutes. Using more hoses or even a combination of hoses ánd the water cannon will empty the tank much faster ofcourse. However, you can connect a hydrant to the trucks which will serve as water supply to fill the water tank again. It works pretty smooth so far, but I still need to test it more extensively.

 

Information about new vehicles will follow soon!

 

Hoppah

 

Niceeeeeeeee



#89 Fred03

Fred03

    District Chief

  • Members
  • 1,412 posts
  • Gender:Not Telling
  • Location:The path less traveled

Posted 14 August 2013 - 01:29 AM

GREAT!! What's next? Cars pulling to the side of the road? :laugh:


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#90 ghp010498

ghp010498

    Firefighter

  • Members
  • 20 posts
  • Gender:Male
  • Location:United states

Posted 14 August 2013 - 01:32 AM

Nice job, Will there be added hydrants too the game?
Posted Image

#91 Axxif

Axxif

    Lieutenant

  • Members
  • 46 posts

Posted 14 August 2013 - 01:33 AM

Nice job, Will there be added hydrants too the game?

 

Or possibly the addition of dump tanks maybe? (Deployed from the TFFT, obviously)



#92 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 14 August 2013 - 01:40 AM

Or possibly the addition of dump tanks maybe? (Deployed from the TFFT, obviously)

 

Well I like the idea, but fighting fires isn't really a big part of this mod, so I'll leave it like this for now. I added this because I wanted to try this functionality out myself and it seems to work fine. It does make my mod even more unique and more challenging in case you do gotta fight a fire. Once I'm sure the limited water supply works flawlessly, I may take a look at other stuff which take use of this functionality or the base of it too. Another idea would be limited oxygen tanks for the fire fighters with SCBA gear or even limited fuel tanks for ALL playable vehicles.



#93 ghp010498

ghp010498

    Firefighter

  • Members
  • 20 posts
  • Gender:Male
  • Location:United states

Posted 14 August 2013 - 01:54 AM

Well I like the idea, but fighting fires isn't really a big part of this mod, so I'll leave it like this for now. I added this because I wanted to try this functionality out myself and it seems to work fine. It does make my mod even more unique and more challenging in case you do gotta fight a fire. Once I'm sure the limited water supply works flawlessly, I may take a look at other stuff which take use of this functionality or the base of it too. Another idea would be limited oxygen tanks for the fire fighters with SCBA gear or even limited fuel tanks for ALL playable vehicles.

that would be cool  :happy:


Posted Image

#94 Fred03

Fred03

    District Chief

  • Members
  • 1,412 posts
  • Gender:Not Telling
  • Location:The path less traveled

Posted 14 August 2013 - 02:02 AM

Very nice, are you going to make this scrip available for other modders or keep it to yourself for a while?


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#95 Hoppah

Hoppah

    Boss cat

  • Administrators
  • 3,879 posts
  • Gender:Male
  • Location:Special Needs Department

Posted 14 August 2013 - 12:54 PM

Very nice, are you going to make this scrip available for other modders or keep it to yourself for a while?

 

I may release some kind of test mod for the interested people. :) However, it's not like you can just copy and paste the code in any other mod. The script is designed for specific vehicles in the US Army Mod (1 TFFT, 2 local fire trucks) and is integrated in the missionscript. Unless you have experience in scripting it would be damn hard to use this in other mods. 



#96 Fred03

Fred03

    District Chief

  • Members
  • 1,412 posts
  • Gender:Not Telling
  • Location:The path less traveled

Posted 14 August 2013 - 12:56 PM

Bummer, would be great to see this in every mod but at least it in this mod!


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#97 Dyson

Dyson

    Assistant Chief

  • Members
  • 2,399 posts
  • Gender:Not Telling

Posted 14 August 2013 - 01:01 PM

I may release some kind of test mod for the interested people. :) However, it's not like you can just copy and paste the code in any other mod. The script is designed for specific vehicles in the US Army Mod (1 TFFT, 2 local fire trucks) and is integrated in the missionscript. Unless you have experience in scripting it would be damn hard to use this in other mods. 

 

yeah I can imagine it'd be a royal pain to get it in any other mod, it's up to hoppah how open source he wishes to be, but if it is made available I and many others will definitely be trying to work it into freeplay.



#98 djchill

djchill

    Lieutenant

  • Members
  • 76 posts
  • Gender:Male
  • Location:England

Posted 14 August 2013 - 03:07 PM

Nice update and good work with the limited water supply :)


Posted Image


#99 MauriceV

MauriceV

    Lieutenant

  • Members
  • 37 posts
  • Gender:Male
  • Location:Tilburg, Netherlands

Posted 15 August 2013 - 11:13 AM

Looking great so far! What kind of vehicle is that behind the army jeep?


Alphen-Chaam MOD 1.0 [WIP]

DJ/Producer/Legend


#100 Fred03

Fred03

    District Chief

  • Members
  • 1,412 posts
  • Gender:Not Telling
  • Location:The path less traveled

Posted 15 August 2013 - 12:54 PM

Looking great so far! What kind of vehicle is that behind the army jeep?

Look 1 page back.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.