I got the incident where the army truck was hijacked and I don't know what to do with the truck can someone help me?
US Army Mod 0.6 [RELEASED]
#61
Posted 02 July 2013 - 01:40 AM
#62
Posted 02 July 2013 - 04:42 AM
Tow it.
#63
Posted 25 July 2013 - 07:26 AM
awsome mod Thanks a lot Hoppah
#64
Posted 27 July 2013 - 03:20 PM
Permission to make a group called Special Ops or something? This mod really deserves it's own group! When I started to play with your mod it was like a totaly new game...It is not some others shitty mods painted in MC Paint Thanks alot dude, much appreciated!
#65
Posted 27 July 2013 - 04:27 PM
is their anyway to make it so you can call more Police cars and if a cop gets wounded call one off them as it was a pain having a cop car with only one cop in it because the other got wounded and i didn't know how to get him back Also Epic mod man it was a little hard at first then it got More fun with a Humvee got ambushed for no reason it was unexpected and Epic so good work man
I called 2 cop cars out to a terrorist hunt so I'd say you can call as many as the dept. has as long as you have the money as it costs money to call local emergency services.
#66
Posted 28 July 2013 - 01:05 PM
W8, What is the newest version now? 0.5 or 0.4b?
#67
Posted 28 July 2013 - 07:24 PM
I know I changed it so in my game I can call 6/8 copcars 4 fire trucks 2 ambulances so its fun now
#68
Posted 29 July 2013 - 10:19 AM
W8, What is the newest version now? 0.5 or 0.4b?
whats newest?
0.5 or 0.4b??????
look for join a team for make 3d models for game,contact me plz
last succesfully projects:
1.armagedon war mods(4 mod) for C&C generals
#70
Posted 31 July 2013 - 08:44 AM
I'm back from my 3-week vacation in the US!
Apparently it's been relatively quiet in this forum, but I'm happily surprised with all the suggestions people made. I will definately take some of them in consideration. My nr 1 priority for the mod will be fixing a couple of more bugs which were reported in the bug report topic. I've also been busy with a couple of new features for a new version/update. More information will be released later.
Hoppah
#71
Posted 31 July 2013 - 09:31 PM
I'm back from my 3-week vacation in the US!
Apparently it's been relatively quiet in this forum, but I'm happily surprised with all the suggestions people made. I will definately take some of them in consideration. My nr 1 priority for the mod will be fixing a couple of more bugs which were reported in the bug report topic. I've also been busy with a couple of new features for a new version/update. More information will be released later.
Hoppah
Can you release a .exe or even source version of 0.4?
I try the installer and it says that this file is corrupt and does not finish installation, Tried restalling with no luck.
Thanks.
#72
Posted 02 August 2013 - 01:41 PM
I have found away to successfully complete the IED missions, without having to search for them and no units getting damaged
use your Blackhawk and simply fly over the entire area, the 3 IED'S will explode as you fly over them then when they have all exploded then get the Blackhawk to RTB
#73
Posted 03 August 2013 - 04:26 PM
#74
Posted 03 August 2013 - 09:29 PM
I have found away to successfully complete the IED missions, without having to search for them and no units getting damaged
use your Blackhawk and simply fly over the entire area, the 3 IED'S will explode as you fly over them then when they have all exploded then get the Blackhawk to RTB
OR, you could just bring the bomb squad guy in to search for and diffuse IEDs?
Can someone please help me download the mod I don't know how to.
Go to the download centre, and download the mod
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#75
Posted 03 August 2013 - 10:24 PM
#76
Posted 04 August 2013 - 11:03 PM
A new update with some cool information.
First of all, there will be at least one new event in the next update. The new event is a mortar attack on the base and you will have to act quick to stop them. The rounds can hurt your soldiers and vehicles, but they aren't very accurate. Seconds before an impact, smoke will appear to warn you.
Second, new vehicles!
The Blackhawk will now come with a command to upgrade it (for some $$$ ofcourse) to a Medivac. The Medivac can carry 2 patients and is also able to extract injured persons while airborne (like the engi helo in the orginal game). That brings the total amount of patients it can carry at once to 3. Pretty cool, isn't it? I've also added a second helopad to base on the map and helicopters will automatically empty its transports (detainees or injured persons) when they have returned to the base.
Em4Deluxe 2013-08-04 21-33-06-38.jpg 148.16KB 4 downloads
I've also added a new ground vehicle, the M1126 Stryker*!
stryker.jpg 88.11KB 4 downloads
Just like the Blackhawk this vehicle comes with an upgrade command, so you can upgrade it to a M1133 Medical Evacuation Vehicle (MEV). The normal Stryker has about the same traits as the transportation truck, it's just armoured. The cannon on top of it will not be usable in the mod (yet). The Stryker MEV can transport up to 4 injured persons and is basically a bigger armoured ambulance. The MEV comes with equipment to set up a medical aid post. Medics are able to set the post up. The aid post will heal all nearby hurt soldiers (see pic below). The more medics you put inside the post, the faster it will heal the soldiers.
Em4Deluxe 2013-08-04 23-37-19-02.jpg 157.34KB 3 downloads
That's it for today. I hope everyone likes the new additions.
* Credits: original Stryker model is from the Battlefield-series and modified for this game
#77
Posted 04 August 2013 - 11:19 PM
Awesome stuff Hoppah.
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#79
Posted 04 August 2013 - 11:51 PM
Seems you took all the suggestions and rounded the nicely into one new patch, sounds top. Very nicely done
#80
Posted 05 August 2013 - 12:25 AM
Looks great!!! Is this going to be a 2nd version or is this just going to be a submod sort of thing?
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
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