Can You Guys Add The Police Patrol Back?
#741
Posted 21 January 2015 - 09:49 AM
(Images Founded In Google Image)
Youtube Channel: www.youtube.com/user/TrollFaceGamingPro
#742
Posted 21 January 2015 - 09:15 PM
Can You Guys Add The Police Patrol Back?
Read the previous page of the topic.
#743
Posted 22 January 2015 - 06:48 AM
Read the previous page of the topic.
Ok
(Images Founded In Google Image)
Youtube Channel: www.youtube.com/user/TrollFaceGamingPro
#744
Posted 22 January 2015 - 12:20 PM
The mod is awesome!
Peace is constructed, not fought for.
~Brent Davis
#745
Posted 05 February 2015 - 11:19 PM
For some reason my fire trucks keep getting stuck and I have to shoot them, and tow them away.Any suggestions?
Also are any older versions of the mod still available? I can only find 4.5. 4.5 is great, but its a bit harder than the other ones.lol
#746
Posted 05 February 2015 - 11:43 PM
I have an issue with the ladder trucks not working when in use like spraying water on a building fire, etc.. I also think you should add a medic unit at Station 6 and get rid of the Haz-Mat that is currently there.
#747
Posted 06 February 2015 - 09:08 PM
sometimes you need to tell your guy working the pump, to move away from the pump and then start the pump again.
And the unit layout was determined by Squad 55 staff for multiplayer games. Having 2 hazmats during large hazmat scenes is very useful. Plus 7 medics is a bit excessive
Harbor City 5 in development!
#748
Posted 10 February 2015 - 02:20 AM
hey guys great mod.. couple of questions.
I found a bunch of old units inside the editor (ambulances, tiller truck)
Is there a way to get them in game fully functional (sirens working, going to fire stations/hospital)
Also I have been trying to figure a way to get FF/EMT's inside the hazmat units but haven't found a way yet.
Any solutions?
Thanks.
#749
Posted 10 February 2015 - 07:14 AM
You would need to edit several scripts, make VO's and do may different things to get them to work properly. If you have editing knowledge you may be able to script them in.
Not sure about the FF/EMT thing, i don't know what script that would be
Harbor City 5 in development!
#750
Posted 10 February 2015 - 10:51 PM
And the unit layout was determined by Squad 55 staff for multiplayer games. Having 2 hazmats during large hazmat scenes is very useful. Plus 7 medics is a bit excessive
7 medics is not really excessive in my opinion. I could use a 7th medic a lot more than I could use two Haz-Mat companies.
#751
Posted 11 February 2015 - 03:01 AM
Again, it was designed for Squad 55 mulitplayer, not singleplayer. Converted it to single player for people who wanted to play solo
Harbor City 5 in development!
#752
Posted 11 February 2015 - 06:48 AM
I find the amount of current medics excessive myself... I know it was meant for multi but when in single player I usually run with a medic in hall 1 2 and 4 and some times have a spare in 5
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#753
Posted 13 February 2015 - 05:03 AM
I find the amount of current medics excessive myself... I know it was meant for multi but when in single player I usually run with a medic in hall 1 2 and 4 and some times have a spare in 5
Each medic has their roles in Game. And trust me we have gotten to some points in the game where every unit is on the map a long side one or two MCU's Seems excessive but they all get their use and have been placed by in game call stats.
Hope this helps
Past Squad 55 Chief
Http://www.Squad55.com
#754
Posted 13 February 2015 - 05:40 AM
Lol on when I get that hateful train call I call all the medics in with one MCU lol... After that I send them all back to the maintenance depot except for my usual
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#755
Posted 27 February 2015 - 09:32 AM
i think the download link is broke. is it possible to download the new version on another site?
#756
Posted 27 February 2015 - 12:50 PM
i think the download link is broke. is it possible to download the new version on another site?
The link of the first page to mega works for me.
http://forum.emergen...y-mod/?p=241374
#757
Posted 27 February 2015 - 06:04 PM
hey guys great mod.. couple of questions.
I found a bunch of old units inside the editor (ambulances, tiller truck)
Is there a way to get them in game fully functional (sirens working, going to fire stations/hospital)
Also I have been trying to figure a way to get FF/EMT's inside the hazmat units but haven't found a way yet.
Any solutions?
Thanks.
You would need to edit several scripts, make VO's and do may different things to get them to work properly. If you have editing knowledge you may be able to script them in.
Not sure about the FF/EMT thing, i don't know what script that would be
Adjust the Hazmat vehicles "unit.xml" file to change who can be in it.
#758
Posted 27 February 2015 - 06:16 PM
Adjust the Hazmat vehicles "unit.xml" file to change who can be in it.
The "entercar" script will also need to be edited.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#759
Posted 09 March 2015 - 11:31 PM
Here's a video made by CFD138, and a few other member of Squad 55. He found a song about about station 2, and a "scue" which is (from my understanding) short for "rescue", so he decided to make a video and show off HC 4.5.2 a little bit
Harbor City 5 in development!
#760
Posted 10 March 2015 - 01:41 AM
awesome job on the vid, funny song, i love the teleconference between the BC and the firefighter about going to station 2 and being assigned on rescue 2