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Harbor City Mod

Squad 55 Harbor City Blackout

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#721 MNBug

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Posted 13 January 2015 - 05:11 PM

You are right, it is hard for a single player.

 

The limited water supply is very nice.  At first I was wondering why you put 4 ff's per engine but I love that running the deck gun uses one and you have a pump operator running the pump leaving essentually 2 hose pullers.  

 

Nice job.



#722 chadvam

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Posted 13 January 2015 - 09:03 PM

Can I edit the police to patrol or does that mess up the game play?



#723 rescue_nerd

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Posted 13 January 2015 - 10:06 PM

Terrific! Thank you for the download link.


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#724 TheNorthernAlex

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Posted 13 January 2015 - 10:23 PM

...How am I supposed to keep up with reviews and previews if all ya'll keep making those great mods...??


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#725 theparanoid

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Posted 13 January 2015 - 11:32 PM

...How am I supposed to keep up with reviews and previews if all ya'll keep making those great mods...??

do only EM4 reviews and previews? Ok well em4 and em5

Can I edit the police to patrol or does that mess up the game play?


Might want try the go to district command. It pack the patrols at different spots on map and those not give you traffic issue like patrol can.

#726 Blackout

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Posted 14 January 2015 - 12:43 AM

The patrol function will work, but it will interfere with other units responding to calls which is why it was removed.

 

Glad everyone is enjoying the mod. It means a lot when other enjoy things us modders have worked on for a long time!


Harbor City 5 in development!


#727 Merlin216

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Posted 14 January 2015 - 12:45 AM

Just had a problem in multiplayer. One of the guys in the server would deploy units and each time he did so they would migrate to the host's control. Started with the medics. He called for two to grab a stretcher, and when they came out of the ambulance they became controlled by the host. Next the engineer for his Engine 4 went to host control when he turned the pump on. After that he told a bunch of guys to get the HAZMAT gear on, and they all went to host control. All units were from the South District. We did start with 4 players, but one crashed two minutes after starting.

 

Is this caused by the crash of our 4th guy? I've played this online with just myself and another guy before now. 



#728 theparanoid

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Posted 14 January 2015 - 12:52 AM

Just had a problem in multiplayer. One of the guys in the server would deploy units and each time he did so they would migrate to the host's control. Started with the medics. He called for two to grab a stretcher, and when they came out of the ambulance they became controlled by the host. Next the engineer for his Engine 4 went to host control when he turned the pump on. After that he told a bunch of guys to get the HAZMAT gear on, and they all went to host control. All units were from the South District. We did start with 4 players, but one crashed two minutes after starting.

Is this caused by the crash of our 4th guy? I've played this online with just myself and another guy before now.

Yes. Once some one crashing units will get messed up.

#729 Blackout

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Posted 14 January 2015 - 01:40 AM

Once someone in the game crashes, changing a FF or EMT to a different person (FF to FF w/SCBA) will cause them to become the hosts units.


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#730 Merlin216

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Posted 14 January 2015 - 02:34 AM

Cool, thought so. We haven't had any problems since. There are 7 of us playing in two different games. Thanks again guys.



#731 sgtmatt325

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Posted 14 January 2015 - 03:17 AM

Wow..just wow i can't believe how great of a job you guys did with this! heck i remember back when it was City Stations and now with Squad 3 back its like a blast from the past, I like the new scripts and every part of the mod i can tell you guys worked countless hours on this and it turned out great once again you boys out did yourself.


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#732 gunswat

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Posted 14 January 2015 - 07:29 AM

Before I forget again ive had a few shop lifting incidents where the person would be stuck behind the counter. First one took a few try's to arrest the second one was shot by machine guns as the pistols wouldent hit him. Think these we're both at buildings near the petrol station in the south. Oh also you drop people off at the marine platform but you can't get to the person unless you call in coastguard. (The bridge can only be walked on by diver but think he falls in)


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#733 squamishfire

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Posted 14 January 2015 - 07:59 AM

Hey guys... I decided to use the return to tec station to get rid of a load on the flat bed. When it was about to drop it off I got a CTD.  Would you guys like the log file?

 

Other than that awesome!


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#734 Breidell

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Posted 15 January 2015 - 01:42 AM

I have a problem I had a call where two yachts collided how do you get the boats out of the water to extricate the victims the crane isn't picking them up? It acts like it goes to pick them up but then the boom just goes back down and nothing happens?
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#735 rcmp123

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Posted 15 January 2015 - 02:08 AM

I have a problem I had a call where two yachts collided how do you get the boats out of the water to extricate the victims the crane isn't picking them up? It acts like it goes to pick them up but then the boom just goes back down and nothing happens?

I had the same problem

#736 freakinfuzzball

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Posted 15 January 2015 - 06:04 PM

For the next update I think it would be great to see the units start to be brought up to date, the map and scripting work are amazing but adding some new apparatus as well as police vehicles would be awesome!  In the last version of HC I changed all the engines to Bama's new Pierce engines and it added a whole new feel to the mod.  With all the new work being put into models (specifically from itchboy and the others) the mod could be made even better.


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#737 Blackout

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Posted 15 January 2015 - 06:19 PM

Yea, the boat collision is a bit bugged sometimes. It's really hard to try to fix because there are over 150 different accidents in the city, so getting to test the right call is very rare.

 

As far as future releases, this is going to be the last major release of Harbor City.


Harbor City 5 in development!


#738 IvaVPK

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Posted 15 January 2015 - 06:59 PM

Well is there change to modify fire spreading somehow?



#739 axeman1224

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Posted 16 January 2015 - 09:48 AM

I CTD with an ff in the basket trying to extinguish before the truck is connected to a hydrant.  I have been able to recreate the issue several times now.  It is not an issue with SCBA or HAZtech.  I have used all three with the same result.



#740 sambo613

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Posted 20 January 2015 - 02:17 PM

Well is there change to modify fire spreading somehow?

Yes, is there any way we can change this?