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Montana Mod v2.1 (In Development)


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#61 Fred03

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Gepost 02 februari 2013 - 11:51

Perhaps you could reskin a unit that already has a helmet and just slightly alter it. Would that work? Sorry I know little about modding.

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#62 bama1234

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Gepost 04 februari 2013 - 10:03

Perhaps you could reskin a unit that already has a helmet and just slightly alter it. Would that work? Sorry I know little about modding.


That may end up being what I have to do. As for now I've put that little bit off to the side and I'm working through a checklist of new models, skins, lights and add-ons to get to completion. There are a few things, like a new map, that I would like to do but simply don't know if I'll have the time or manpower.

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#63 Fred03

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Gepost 07 maart 2013 - 04:34

Did you get the helmet issue sorted out?

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#64 Handsup!

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Gepost 07 maart 2013 - 09:18

Did you get the helmet issue sorted out?


I am also curious.

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#65 bama1234

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Gepost 07 maart 2013 - 11:48

I am also curious.


Not fixed yet. It's not too big of a problem, so I've put it down at the bottom of the to-do list. Working on other things right now.

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#66 Fred03

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Gepost 08 maart 2013 - 12:51

Glad to hear that work is progressing. Don't get too hung up on the helmet issue. The current solider is acceptable to me.

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#67 TannerMusson

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Gepost 10 maart 2013 - 01:51

Looks cool!!!

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#68 kameronbc21

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Gepost 10 maart 2013 - 05:17

when can WE play? the LA mod is getting boring....cant play the manhattan mod because I don't have a super computer

#69 PFD Emergency Reasponder

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Gepost 10 maart 2013 - 06:51

when can WE play? the LA mod is getting boring....cant play the manhattan mod because I don't have a super computer


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#70 Handsup!

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Gepost 10 maart 2013 - 01:21

when can WE play? the LA mod is getting boring....cant play the manhattan mod because I don't have a super computer


You're a pretty crap member of this community, kameron. You've got yourself many warning points for your crappy posts.

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#71 bama1234

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Gepost 10 maart 2013 - 07:24

when can WE play? the LA mod is getting boring....cant play the manhattan mod because I don't have a super computer


For future reference, it's bad taste to ask for release dates on the forums, but no hard feelings.
Spring/summer of this year. The mod won't be as resource-heavy as Manhattan but it will be more so than LA.

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#72 Fred03

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Gepost 10 maart 2013 - 07:41

Nice to know. Thanks. Have you decided if you are going to make any volunteer fire department scripts?

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#73 kameronbc21

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Gepost 11 maart 2013 - 12:51

For future reference, it's bad taste to ask for release dates on the forums, but no hard feelings.
Spring/summer of this year. The mod won't be as resource-heavy as Manhattan but it will be more so than LA.

this is ALL I asked but you get forum whackers who come by. all im saying is im kinda tired of the monogamy of what we have. I love the units and the craftsman ship

#74 Newfoundking

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Gepost 11 maart 2013 - 03:49

*whistles while spinning standard issue bludgeoning device, erm I mean flashlight*

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#75 Voodoo_Operator

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Gepost 11 maart 2013 - 05:19

For future reference, it's bad taste to ask for release dates on the forums


I wouldn't call it bad taste as much as against site rules and worthy of a 2-day suspension. Fully deserved in this case, as the exact same self-entitled "gimme gimme" arrogant question has been posted in another topic.

Kameron, this is your 3rd warning in as many months for a violation of site rules. The next one will result in a permanent ban.
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#76 bama1234

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Gepost 11 maart 2013 - 06:39

I wouldn't call it bad taste as much as against site rules and worthy of a 2-day suspension


Well, yeah, but it's bad taste as well :holdglass:

Hopefully he'll learn his lesson this time around.

Fred, maybe, but its way down on the priorities list.

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#77 Fred03

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Gepost 11 maart 2013 - 01:39

K thanks.

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#78 bama1234

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Gepost 24 maart 2013 - 11:15

Hey everyone, quick update for the end of this month: I've been hard at work trying to get each department wrapped up. New models have been added, liveries re-done, etc. The police section is the most finished, with fire and EMS following, respectively - TEC is being saved for last as it is the easiest.

Plans are in the pipe for a new freeplay map but that depends on whether or not I can get a helping hand.

You can expect a good bit of new media within a few weeks. :holdglass:

An official release date will be announced within a few weeks.

Side note: If anyone with experience under their belt is willing to lend a helping hand, send me a PM. If I can get some assistance it will cut back significantly on the time it takes to release and will allow for more features! Anyone who can do (and do well) the following would be helpful: Creating textures for a map, creating events for a freeplay map, editing or creating scripts.

Thanks to all for the support and feedback! :cheers:

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#79 Fred03

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Gepost 24 maart 2013 - 11:30

Wonderful news! I wish I could help, keep up the great work and I look forward to a release. And a new map would be great but just different units and scripts would be more than fine.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#80 CFDDIVE11

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Gepost 25 maart 2013 - 02:21

I know how to create some MVA's in the editor but i don't know if that puts them automatically in game.

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