Montana Mod v2.1 (In Development)
#21
Posted 14 November 2012 - 08:12 PM
#22
Posted 19 November 2012 - 08:07 AM
#23
Posted 21 November 2012 - 06:09 AM
EMT
Rescue Squad Member
#24
Posted 21 November 2012 - 07:16 AM
Peace is constructed, not fought for.
~Brent Davis
#25
Posted 21 November 2012 - 02:04 PM
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#26
Posted 28 November 2012 - 02:05 AM
Introducing the Montana Submod, formerly known as the "Chester County Submod". Based off of Los Angeles Mod and 911: First Responders or Emergency 4, the Montana Submod is being developed by myself and includes many new vehicle and personnel schemes, as well as several new 3D models including vehicles, structures, and equipment; audio effects and GUI have also been modified. The Montana Submod is set in the fictional county of Chester, Montana, United States, which in reality is located in Beaverhead County, MT, United States. The schemes (textures) that have been created for all of the new units are fictional, but realistic; and, in some cases, inspired by real-life schemes. The objective of the Montana Submod is to provide the player with control over the emergency responders of a small-town United States locale. The Montana Submod has been in development since December 2010 and remains in the late development stage with a target release window of Q4 2012, with a Beta version becoming available beforehand. Below is media and information regarding the progress of the project.
Overall Development Progress:70%
Summary of Current Developmental Status: Adding final 3D vehicle models; Finalizing textures; Editing audio and GUI; Editing vehicle lighting; Currently focusing on Fire/Rescue.
12-11-2012: New Screens posted below.
Media:Spoiler
#27
Posted 28 November 2012 - 10:26 PM
x
#28
Posted 02 December 2012 - 11:16 PM
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#29
Posted 13 December 2012 - 06:06 PM
Add 'djchill95' on skype for constant MP gaming, English only, no mic required!
#30
Posted 23 December 2012 - 09:23 PM
Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated.
I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.
I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well.
All in all, be on the look out for more media in the near future and an expected release in Q2 2013.
EMT
Rescue Squad Member
#31
Posted 23 December 2012 - 09:46 PM
Awesome cant wait thanks for the update 2 by the wayQuick update:
Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated.
I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.
I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well.
All in all, be on the look out for more media in the near future and an expected release in Q2 2013.
#32
Posted 23 December 2012 - 09:53 PM
Quick update:
Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated.
I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.
I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well.
All in all, be on the look out for more media in the near future and an expected release in Q2 2013.
Great news, I love that "power" feeling and I wish it could be felt also for EMS, (with Urban SAR teams, or HEMS for example )
Keep it up, and... merry christmas
#33
Posted 24 December 2012 - 05:40 PM
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#34
Posted 24 December 2012 - 08:52 PM
Willa078
#35
Posted 03 January 2013 - 12:57 PM
Add 'djchill95' on skype for constant MP gaming, English only, no mic required!
#36
Posted 05 January 2013 - 07:44 AM
Whats up!
#37
Posted 17 January 2013 - 12:49 AM
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#38
Posted 17 January 2013 - 09:05 PM
EMT
Rescue Squad Member
#39
Posted 17 January 2013 - 09:13 PM
#40
Posted 17 January 2013 - 09:14 PM
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