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Montana Mod v2.1 (In Development)


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#41 Fred03

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Geschrieben 17 Januar 2013 - 11:50

Nice. Thanks for answering.

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#42 bama1234

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Geschrieben 18 Januar 2013 - 08:05

It's been a while since I posted any media. Here's a new screen: Angehängte Datei  usar+sup.jpg   426,99K   416 Anzahl der Downloads

Still trying to get the soldier model working. That's my biggest problem right now. Thanks to Cops for his light bars, they saved me a lot of time and effort.

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#43 Fred03

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Geschrieben 18 Januar 2013 - 02:33

I noticed that it saws "volunteer" on the rescue, are you doing anythng special to make the department a volunteer departmnet (POVs respond to station scripts or something) ?

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#44 cops

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Geschrieben 18 Januar 2013 - 04:31

nice units you got there! :)

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#45 Hawksby

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Geschrieben 18 Januar 2013 - 04:43

I noticed that it saws "volunteer" on the rescue, are you doing anythng special to make the department a volunteer departmnet (POVs respond to station scripts or something) ?


I have noticed that only some vehicles are marked that, Others are marked without volunteer on them. Maybe it's a half and half kinda deal? Volunteer vehicles need to be clearly marked in Chester County?
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#46 SuperStumpje

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Geschrieben 18 Januar 2013 - 04:57

Volunteer vehicles need to be clearly marked in Chester County?

You might have been lying under a rock or just overlooked it, but Chester County is completely made up by Bama.

Nice truck by the way!

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#47 ENG343INE

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Geschrieben 18 Januar 2013 - 04:58

awsome heavy rescue and suv love the valor light bar on the suv

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#48 Hawksby

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Geschrieben 18 Januar 2013 - 05:06

You might have been lying under a rock or just overlooked it, but Chester County is completely made up by Bama.

Nice truck by the way!


I haven't. I know that. It's a county that is based off a couple different places named chester... and loosely at that. It's a Theoretic Answer/Question FOR bama to answer.

Since this is something that bama made up, this means bama is the creator... It was question marked as he'd be the only person able to answer it. Get it now?
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#49 bama1234

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Geschrieben 18 Januar 2013 - 05:43

Originally there were two departments: City and County districts. Now all have been changed over to one department, Volunteer Fire. If you notice, all the units with the updated scheme are marked Volunteer. As for a POV system I'm not sure yet but you can expect some sort of personal vehicle in the mod.

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#50 Fred03

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Geschrieben 18 Januar 2013 - 06:57

I believe helijumper was doing somesort of volunteer scripts with his mod before it died. That would be really cool but would probably require to much scripting and crash to often to be fesable. Shame

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#51 Marshall8946

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Geschrieben 18 Januar 2013 - 11:10

Just want to clear something up real quick. Will there be two rescues? I remember the other one that is on the front page as well. Also, what vehicle is that following the rescue in the pic above? It looks like a supervisor or captains SUV but there's the GMC supervisor, I'm curious if there will be two of them or if its a support explorer.
Great job so far! I cant wait to play it again!! :)

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#52 bama1234

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Geschrieben 19 Januar 2013 - 01:40

Just want to clear something up real quick. Will there be two rescues? I remember the other one that is on the front page as well. Also, what vehicle is that following the rescue in the pic above? It looks like a supervisor or captains SUV but there's the GMC supervisor, I'm curious if there will be two of them or if its a support explorer.
Great job so far! I cant wait to play it again!! :)


Yes. There will be multiple rescues and multiple supervisor vehicles. And I can't wait to get it released, believe me :machkaputt: but I'll be taking my time to make sure it is top-notch.

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#53 Fred03

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Geschrieben 19 Januar 2013 - 01:41

By all means take your time. Is a Beta release still in the plan?

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#54 bama1234

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Geschrieben 19 Januar 2013 - 07:55

By all means take your time. Is a Beta release still in the plan?


Next release is final release.

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#55 Rlast

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Geschrieben 19 Januar 2013 - 11:20

Did you make your most of your models Bama? :) Or are they from other projects? Either way, it looks sweet, keep up the great work.

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#56 Marshall8946

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Geschrieben 19 Januar 2013 - 02:57

Yes. There will be multiple rescues and multiple supervisor vehicles. And I can't wait to get it released, believe me :machkaputt: but I'll be taking my time to make sure it is top-notch.


That sounds great!! No need to rush, great things take time to make. And your on the right path!

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#57 Station27

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Geschrieben 19 Januar 2013 - 04:12

Not sure if you've already looked into it, but if you look at the Aarhus Modification they have a script for Multiple Volunteer Stations. When you activate the alarm some volunteers come on foot and some come via personal vehicle. Once they get there you have to choose which gear the put on and which vehicle they get it. It doesnt take as long as it seems you could have the entire station (3-6 Vehicles in that Mod) on the road in about 2 minutes.

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#58 Fred03

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Geschrieben 20 Januar 2013 - 03:33

Sounds cool.

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#59 MCERT1

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Geschrieben 20 Januar 2013 - 04:17

What problems are you having with the soldier model bama?
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#60 bama1234

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Geschrieben 20 Januar 2013 - 09:11

What problems are you having with the soldier model bama?


Adding a new helmet and gear model is causing the game to crash.

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