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Montana Mod v2.1 (In Development)


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#21 DaDog

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Geschrieben 14 November 2012 - 08:12

Looks good man!
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#22 PFD Emergency Reasponder

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Geschrieben 19 November 2012 - 08:07

After the RCMP modification , this is the second and formost modification Im looking forward to, I absolutely love the units!!!!!! keep up the good work bama :)

#23 bama1234

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Geschrieben 21 November 2012 - 06:09

Update: New screenshot posted on first post.

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#24 rescue_nerd

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Geschrieben 21 November 2012 - 07:16

Wow, I love all of them. I was amazed how accurate you made that stuff.

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#25 Fred03

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Geschrieben 21 November 2012 - 02:04

Great Job!

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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State & National Park enthusiast can help modders in park related issues.

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#26 adamknightley

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Geschrieben 28 November 2012 - 02:05

Introducing the Montana Submod, formerly known as the "Chester County Submod". Based off of Los Angeles Mod and 911: First Responders or Emergency 4, the Montana Submod is being developed by myself and includes many new vehicle and personnel schemes, as well as several new 3D models including vehicles, structures, and equipment; audio effects and GUI have also been modified. The Montana Submod is set in the fictional county of Chester, Montana, United States, which in reality is located in Beaverhead County, MT, United States. The schemes (textures) that have been created for all of the new units are fictional, but realistic; and, in some cases, inspired by real-life schemes. The objective of the Montana Submod is to provide the player with control over the emergency responders of a small-town United States locale. The Montana Submod has been in development since December 2010 and remains in the late development stage with a target release window of Q4 2012, with a Beta version becoming available beforehand. Below is media and information regarding the progress of the project.

Overall Development Progress:

   70%

Summary of Current Developmental Status: Adding final 3D vehicle models; Finalizing textures; Editing audio and GUI; Editing vehicle lighting; Currently focusing on Fire/Rescue.

12-11-2012: New Screens posted below.
Media:
Spoiler


AJK

#27 Dyson

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Geschrieben 28 November 2012 - 10:26

Love what you did with our GMC, real nice! :)

x

#28 Fred03

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Geschrieben 02 Dezember 2012 - 11:16

Are you adding any new missions in the mod?

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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State & National Park enthusiast can help modders in park related issues.

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#29 ThePoliceGuy

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Geschrieben 13 Dezember 2012 - 06:06

Love the GMC, looks really good, how's progress?


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#30 bama1234

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Geschrieben 23 Dezember 2012 - 09:23

Quick update:

Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated.
I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.

I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well.

All in all, be on the look out for more media in the near future and an expected release in Q2 2013.

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#31 gunswat

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Geschrieben 23 Dezember 2012 - 09:46

Quick update:

Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated.
I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.

I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well.

All in all, be on the look out for more media in the near future and an expected release in Q2 2013.

Awesome cant wait :) thanks for the update 2 by the way

#32 AZNALUBMA

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Geschrieben 23 Dezember 2012 - 09:53

Quick update:

Right now I'm working on the military aspect of game play. I want to give the user a feeling of absolute power when they call the military in, like a hierarchy: the police are powerful, SWAT teams are more powerful, and once you call the military in you're looking at total power. I felt that the National Guard in the LA mod was under appreciated.
I'm having a very hard time modifying person models. With high-poly/vertex additions to the person models I'm finding it extremely difficult to get all the math right and fix crashes when adding things like helmets to soldiers. That is partly what is taking so long.

I'm also working on the finishing PD, FD and EMS; PD is almost done, FD and EMS are close to halfway done. There are some game play and map touch-ups that need to be added as well.

All in all, be on the look out for more media in the near future and an expected release in Q2 2013.


Great news, I love that "power" feeling and I wish it could be felt also for EMS, (with Urban SAR teams, or HEMS for example :) )
Keep it up, and... merry christmas :D

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#33 Fred03

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Geschrieben 24 Dezember 2012 - 05:40

Sounds wonderful! Thank you for the update.

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

My statements in no way respect the views of any agency I am or was formerly associated with.


#34 willa078

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Geschrieben 24 Dezember 2012 - 08:52

Very Exciting!! Cant wait. The power idea seems very good too. Everything looks really good and keep up the great work!

Willa078

#35 ThePoliceGuy

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Geschrieben 03 Januar 2013 - 12:57

Good to know progress is still underway. Would be happy to lend a hand with anything, skinning, map alterations or anything else you could think of.


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#36 FInn Rescue 12

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Geschrieben 05 Januar 2013 - 07:44

Looking good Bama.

Whats up!  

 

 

 

 

 

 

 

 

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#37 Fred03

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Geschrieben 17 Januar 2013 - 12:49

How is it coming?

Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

xnzgxu9.png

State & National Park enthusiast can help modders in park related issues.

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#38 bama1234

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Geschrieben 17 Januar 2013 - 09:05

@Fred03 working hard. (or hardly working?)
Angehängte Datei  WP_000065.jpg   101,85K   198 Anzahl der Downloads

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#39 ENG343INE

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Geschrieben 17 Januar 2013 - 09:13

NICE

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#40 CFDDIVE11

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Geschrieben 17 Januar 2013 - 09:14

Nice Skin!

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