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RSB Simulator 2014 - Emergency 4 [V3 WIP]


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#261 CFDDIVE11

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Geschrieben 19 Dezember 2014 - 05:21

Nice! One thing I noticed playing last night is that the tanker at the station in the center of the map it doesn't park properly. I will take up a whole lane of traffic when it goes back to the station.


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#262 teddybeer

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Geschrieben 19 Dezember 2014 - 07:45

Nice! One thing I noticed playing last night is that the tanker at the station in the center of the map it doesn't park properly. I will take up a whole lane of traffic when it goes back to the station.

I had that too, until I called it again to some place and let it park again and then he parker the proper way. I guess he takes more turns to do it properly.



#263 Ghost Graphic Designs

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Geschrieben 19 Dezember 2014 - 08:06

Nice! One thing I noticed playing last night is that the tanker at the station in the center of the map it doesn't park properly. I will take up a whole lane of traffic when it goes back to the station.

I had that too, until I called it again to some place and let it park again and then he parker the proper way. I guess he takes more turns to do it properly.

The tanker is huge, so it usally glitches out when parking. Trying to fix it ATM. :)


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#264 RascarDK

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Geschrieben 20 Dezember 2014 - 01:27

Thanks guys.

 

Err... I need some help, I've been searching for this siren and I can't seem to find the correct model. My first thought was a SVP siren, but it seems that I'm wrong. Any ideas?

[video snip]

 

Cheers!

I know a lot of sirens, but this one i'm not familiar with. Must not be that common. The wail sounds similar to that of a Federal Signal PA300, but yelp is very different.


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#265 Obesewalrus

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Geschrieben 20 Dezember 2014 - 10:10

I love this mod already, but there is one problem. The mod is in Portuguese, and I don't speak that. Will there ever be an English release?



#266 Ghost Graphic Designs

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Geschrieben 20 Dezember 2014 - 01:04

I know a lot of sirens, but this one i'm not familiar with. Must not be that common. The wail sounds similar to that of a Federal Signal PA300, but yelp is very different.

My guess is a SVP SA-450 Classic siren, but some tones are a little different... Thanks, anyways. :)

 

I love this mod already, but there is one problem. The mod is in Portuguese, and I don't speak that. Will there ever be an English release?

Sure. I'll make an alternate download link with an English version, thanks for the heads-up. :)


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#267 teddybeer

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Geschrieben 20 Dezember 2014 - 08:27

My guess is a SVP SA-450 Classic siren, but some tones are a little different... Thanks, anyways. :)

 

Sure. I'll make an alternate download link with an English version, thanks for the heads-up. :)

 

Well, atleast a list with translations and explanations of the abbreviations used in the game would be handy :D. Like ABSC and VUCI and VLCI etc, what they mean.



#268 Ghost Graphic Designs

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Geschrieben 20 Dezember 2014 - 08:29

Well, atleast a list with translations and explanations of the abbreviations used in the game would be handy :D. Like ABSC and VUCI and VLCI etc, what they mean.

On it! :)


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#269 Obesewalrus

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Geschrieben 20 Dezember 2014 - 11:19

 

 

Sure. I'll make an alternate download link with an English version, thanks for the heads-up. :)

Thank you sooo much! You're the best!



#270 teddybeer

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Geschrieben 21 Dezember 2014 - 12:42

I've actually found minor things in the mod after playing it intense the last few days.

  • In the bungalowpark near the RSB fire station there is one cabin you can't enter with firerighters nor paramedics. The door can't be openend with the axe, so people who get sick in there die. It's the cabin in the upper right corner in the southern area of the vacation park (south of the small road). :(
  • And one of the businesses in the same street as the VFD station has two construction workers on the roof next to the solar panels, and you can't get there with the ladder truck. So they die too. :(
  • The streetpaths on and under the overpass over the highway aren't optimal. For example, when an ambulance has to drive over the overpass over the freeway, it drives right across all the drivinglanes on the freeway instead of using the overpass.

I actually fixed the street issue near thestatue  roundabout in the editor, and this doesn't fixes the issue with the freeway overpass. 

 

These are just minor imperfections. But I thought I'd mention this :D.



#271 alexxD

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Geschrieben 21 Dezember 2014 - 08:33

I've got a question; when i play the mod in freeplay i only get calls where there are people injured. i don't get fire's, accidents or police missions. Any help?



#272 TheHockeydude39

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Geschrieben 21 Dezember 2014 - 08:50

I've got a question; when i play the mod in freeplay i only get calls where there are people injured. i don't get fire's, accidents or police missions. Any help?

You need to play longer. They missions are randomly generated by the game itself. You also might get a huge fire to start the game, it's luck.

Didn't think ti was large compared to most peoples sig.... But alrightly then

 

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#273 alexxD

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Geschrieben 21 Dezember 2014 - 08:57

i've already played it for an hour 



#274 TheHockeydude39

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Geschrieben 21 Dezember 2014 - 08:59

i've already played it for an hour

What can I tell ya. I got a industrial explosion as my 3rd call ever abs that took about 10 min

Didn't think ti was large compared to most peoples sig.... But alrightly then

 

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#275 lukas1

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Geschrieben 21 Dezember 2014 - 09:12

most of my units got white stuff on the lightning. i have alredy put in the coronas  :cry:  :cry:  :cry:  :cry:


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#276 TheHockeydude39

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Geschrieben 21 Dezember 2014 - 09:29

most of my units got white stuff on the lightning. i have alredy put in the coronas :cry: :cry: :cry: :cry:

Make sure you put them in correctly

Didn't think ti was large compared to most peoples sig.... But alrightly then

 

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#277 lukas1

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Geschrieben 21 Dezember 2014 - 10:01

Make sure you put them in correctly


Where??

nytt%2B%2Bbanner.jpg


#278 Ghost Graphic Designs

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Geschrieben 21 Dezember 2014 - 10:15

Where??

Data/Textures instead of the Mod folder/Textures.


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#279 alexxD

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Geschrieben 21 Dezember 2014 - 10:46

Any idea on my problem?



#280 Ghost Graphic Designs

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Geschrieben 21 Dezember 2014 - 10:47

Any idea on my problem?

No clue. You're playing on Mode 1, right?


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