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RSB Simulator 2014 - Emergency 4 [V3 WIP]


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#221 teddybeer

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Posted 15 December 2014 - 01:45 PM

Absolutely a great mod! My favorite! But I have found some bugs unfortnunately:

  • When you call the police car for the second time, sometimes the car arrives without any policemen. I found the cause to be the parking at the police station. The police car parks in the garden of the house next to the station and the policemen don't have enough time to run to the car so it drives away without them.
  • When I get the call for a gas explosion with causualties, there are injured people without any models, so the medics will treat them, but I can't see them and get them on a stredger.
  • One engine doesn't use the right side of the road and just drives everywhere when going to a call. This is the older atego from the northern station.
  • Ambulance under button 3 doesn't have a siren.
  • Coroners van is missings 'parkatbase' button and can't go back.
  • One smaller engine with the steel white cage around it won't go back when I click on the 'P' button, I will have to look which one it was.

I haven't found any other significant bugs. Great job! No first release of a mod will ever be without bugs so I'm really happy that this one is so good! :laugh:



#222 Ace

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Posted 15 December 2014 - 02:28 PM

Downloading mod 60%


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#223 Ghost Graphic Designs

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Posted 15 December 2014 - 02:55 PM

Absolutely a great mod! My favorite! But I have found some bugs unfortnunately:

  • When you call the police car for the second time, sometimes the car arrives without any policemen. I found the cause to be the parking at the police station. The police car parks in the garden of the house next to the station and the policemen don't have enough time to run to the car so it drives away without them. Yeah, I noticed that too, I'll make a new police station for the next version.
  • When I get the call for a gas explosion with causualties, there are injured people without any models, so the medics will treat them, but I can't see them and get them on a stredger. That one's new. Gotta take a look into it.
  • One engine doesn't use the right side of the road and just drives everywhere when going to a call. This is the older atego from the northern station. The driver's probably drunk. :P I'll see what I can do, should be the streets.
  • Ambulance under button 3 doesn't have a siren. That bug's my nemesis. I tried to fixed it but still, no solution, still trying though.
  • Coroners van is missings 'parkatbase' button and can't go back. Goddammit... Totally forgot about that one. Blame the cloned prototype, forgot to add it.
  • One smaller engine with the steel white cage around it won't go back when I click on the 'P' button, I will have to look which one it was. Yeah, It's VFCI 03, VFCI 51 and VLCI 22. I probably f'ed up the parking script.

I haven't found any other significant bugs. Great job! No first release of a mod will ever be without bugs so I'm really happy that this one is so good! :laugh:

 

Thanks all for the positive feedback and for reporting the bugs. I'll release a new version on Christmas with some new vehicles, buildings and with all those bugs fixed. Untill there, keep your distance from the bugged stuff. :P


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#224 Likin

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Posted 15 December 2014 - 09:30 PM

Again...Another great job...



#225 Ghost Graphic Designs

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Posted 15 December 2014 - 11:02 PM

Thank you very much for all your help, feedback and support. I think that all of the bugs are fixed now. Now I'm just going to finish the additional units and add them. As promised, patch 1 will be released near Christmas. :)


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#226 rcmp123

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Posted 16 December 2014 - 12:52 AM

Very nice, I love you work and it is a very nice mod. Thank you for taking time to make this mod.

#227 CFDDIVE11

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Posted 16 December 2014 - 02:06 AM

Awesome mod now that I have the hang of it it's awesome. Will there be a medical chopper added in any upcoming versions?


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#228 FireShooter10

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Posted 16 December 2014 - 03:35 AM

Absolutely fantastic mod, but I don't know if its just me but whenever I open the dispatch menu's 1 and 2(the fire ones) I experience a drastic frame drop, for some unknown reason. Any ideas on this?


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#229 WHFD ENGINE 23

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Posted 16 December 2014 - 04:50 AM

Absolutely fantastic mod, but I don't know if its just me but whenever I open the dispatch menu's 1 and 2(the fire ones) I experience a drastic frame drop, for some unknown reason. Any ideas on this?

Only you I think I myself and a couple friends have played it ( free play ) but were talking about how fun it was and then started talking bout bugs no one brought it up but doesn't mean it don't happen

#230 Ace

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Posted 16 December 2014 - 06:23 PM

Alright I'm failing at this mod x-x idk how to play as shown in my youtube video.


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#231 Ghost Graphic Designs

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Posted 16 December 2014 - 06:34 PM

Alright I'm failing at this mod x-x idk how to play as shown in my youtube video.

Hi.

 

First of all, select "Modo 1" because the other gamemode doesn't work and I forgot to remove it.

  1. Load the freeplay map.
  2. After loading, you should have a fire station with some vehicles.
  3. To dispatch a unit, click the groups icon (1,2,3,4). 1- RSB 2- Lisbonenses VFD (the station in the map center) 3- National EMS, Police and HAZMAT teams. 4- Backup Volunteer FDs
  4. Click on the unit you want to send.
  5. Click on where you want to send it to.
  6. Take care of the call, etc. etc.
  7. Send the unit back to the station.
  8. Repeat.

Stretcher:

  1. Select the two paramedics.
  2. Click on the stretcher icon.
  3. Click on the ambulance to make them fetch the stretcher.

Removing the stretcher:

  1. Click on the "Drop stretcher" command.

Don't worry, I'll rework the call icons to make the job easier for you guys, I know it can get confusing sometimes with cloned icons and I apologize for that; it's unacceptable to have double icons when it's such an important thing to have everything clear and readable. :)


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#232 Davidmares

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Posted 16 December 2014 - 08:19 PM

Great job in the mod only you have to fix some bugs but the rest is very good!!! well done!!! :sporty:



#233 teddybeer

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Posted 16 December 2014 - 09:15 PM

Thank you very much for all your help, feedback and support. I think that all of the bugs are fixed now. Now I'm just going to finish the additional units and add them. As promised, patch 1 will be released near Christmas. :)

That's awesome! Are the drunken firetruck drivers sober now? :holdglass:



#234 Handsup!

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Posted 16 December 2014 - 10:30 PM

That's embarrassing. Have been using the four firefighters inside the station to dispatch units. derp

 

But great mod. Never seen anything at all like it; very unique. Love the noises when you call in units from RSB, when you call loads in it's like a huge alarm going off.

 

Anyway, awesome!


Regards,

Joseph - Handsup!

Emergency Services Enthusiast

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Staffordshire Police Cadet

 


#235 Ghost Graphic Designs

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Posted 16 December 2014 - 10:42 PM

That's embarrassing. Have been using the four firefighters inside the station to dispatch units. derp

 

But great mod. Never seen anything at all like it; very unique. Love the noises when you call in units from RSB, when you call loads in it's like a huge alarm going off.

 

Anyway, awesome!

That'll work, too. :P Thanks for the feedback and sorry for the bugs. They will be terminated.  :cool:


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#236 rescue_nerd

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Posted 17 December 2014 - 08:46 AM

I like your mod, thanks!


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#237 Ghost Graphic Designs

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Posted 17 December 2014 - 12:15 PM

That's awesome! Are the drunken firetruck drivers sober now? :holdglass:

That's a positive. The street network works fine now, they were driving around because the streets weren't connected properly. :)


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#238 itchboy

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Posted 17 December 2014 - 12:17 PM

That's a positive. The street network works fine now, they were driving around because the streets weren't connected properly. :)

That's awesome. Its great that me and the others on the topic were able to help you.

Was it one of the new station streets that were causing problems?



#239 Ghost Graphic Designs

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Posted 17 December 2014 - 12:19 PM

That's awesome. Its great that me and the others on the topic were able to help you.

Was it one of the new station streets that were causing problems?

One of the streets near the statue roundabout was underground, "Optimize", "Move to floor" and "Move to ground" seemed to fix everything.


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#240 teddybeer

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Posted 17 December 2014 - 05:34 PM

One of the streets near the statue roundabout was underground, "Optimize", "Move to floor" and "Move to ground" seemed to fix everything.

 

That's great news! To me that was the only real issue in the mod, so it's almost perfect when the patch is out.  :cool: