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New York Modification V.1.01


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#381 griffy

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Posted 24 April 2011 - 09:00 PM

i hope it does
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#382 MikeyPI

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Posted 24 April 2011 - 10:34 PM

That...that's great :ohm Can the diver go back to the helicopter while is in the air?

Yes the diver along with the victim in the water can both be retrieved using the aircraft while it is airborne now.

To the user who asked for a zip of the mod folder we will not permit people to post the full mod like that for several reasons, I understand you have the amazon version, however there are apparently registry fixes that do indeed work as other users have had the amazon issue and successfully managed to repair their mod installer, I believe it is not unlike the EM3 error with it... You can search around in other topics or if you've tried most of them perhaps start a new topic in the EM4 tech support category to attempt to resolve it...

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#383 griffy

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Posted 24 April 2011 - 10:48 PM

Yes the diver along with the victim in the water can both be retrieved using the aircraft while it is airborne now.

To the user who asked for a zip of the mod folder we will not permit people to post the full mod like that for several reasons, I understand you have the amazon version, however there are apparently registry fixes that do indeed work as other users have had the amazon issue and successfully managed to repair their mod installer, I believe it is not unlike the EM3 error with it... You can search around in other topics or if you've tried most of them perhaps start a new topic in the EM4 tech support category to attempt to resolve it...

for the installer issue download the 1.3 patch from the download section and glad to hear about the updates
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#384 Sawdbuster

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Posted 25 April 2011 - 09:28 PM

Sweet Coast Guard mod!! :cheers-mate: I love it! And the Collasp was just a suggestion, too bad, so sad, move'n on! :holdglass:

#385 griffy

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Posted 26 April 2011 - 01:28 AM

Sweet Coast Guard mod!! :cheers-mate: I love it! And the Collasp was just a suggestion, too bad, so sad, move'n on! :holdglass:

lol exactly on to more awesome things but isnt there a way to make a script to delete the perfectly fine building then spawn a collapsed one where it was then make a collapse unit then have it so that the collapse units can enter a building and get the people out
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#386 Sawdbuster

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Posted 26 April 2011 - 01:44 AM

I don't know, I can't script. And will those USCG Diver come in the helicopter?

#387 griffy

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Posted 26 April 2011 - 02:18 AM

like when you spawn it it will prolly be in the tec section then you will be able to choose the units that you want but if they are making a CG station they will prolly spawn already in the helicopter
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#388 Newfoundking

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Posted 26 April 2011 - 02:28 AM

Since the USCG does not have a station on Manhatten, or the surrounding area, we won't either. Now, as for the script for deleting buildings, we can, if you click a button and it creates that. Thing is, unlike missions, freeplay starts a script at the beginning and then that's it. We can't chagne anything after that. Tis why the german NY Mod is taking so long, they are doing their freeplay as an emulation in a mission script, so they can create things like Tillers with trailers that have physics, and nwe events. We sadly can only do that as a mission and not in freeplay. Sorry guys

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#389 griffy

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Posted 26 April 2011 - 03:16 AM

Since the USCG does not have a station on Manhatten, or the surrounding area, we won't either. Now, as for the script for deleting buildings, we can, if you click a button and it creates that. Thing is, unlike missions, freeplay starts a script at the beginning and then that's it. We can't chagne anything after that. Tis why the german NY Mod is taking so long, they are doing their freeplay as an emulation in a mission script, so they can create things like Tillers with trailers that have physics, and nwe events. We sadly can only do that as a mission and not in freeplay. Sorry guys

hey no worrys we all still love the mod anyway
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#390 aitor

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Posted 26 April 2011 - 07:29 AM

They had a base in Brooklyn, but was decommissioned in the 80s. So there have to be any base because when I was in NY I saw a Coast Guard Jayhawk flying through the Hudson.
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#391 KILLERxCOP

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Posted 26 April 2011 - 08:45 AM

They had a base in Brooklyn, but was decommissioned in the 80s. So there have to be any base because when I was in NY I saw a Coast Guard Jayhawk flying through the Hudson.


New York is split between the Coast Guard Air Station (CGAS) in Cape Cod, Mass and CGAS in Atlantic City, New Jersey. It is my understanding that Cape Cod primarily covers New York City, but the Atlantic City CGAS covers it as well. So there are no actual CGAS in New York City or New York State for that matter.

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#392 Sawdbuster

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Posted 26 April 2011 - 10:00 PM

So will the Diver come in the heli or not? And will you guys make a USCG truck of some kind, I think that it would work a lot better than the truck in there now with the construction workers who can't do anything else.

#393 griffy

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Posted 26 April 2011 - 10:16 PM

the diver will most likely come in the heli but im not sure about the land truck though ask the makers
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#394 MikeyPI

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Posted 26 April 2011 - 10:19 PM

What would be the purpose of a USCG truck... they are base vehicles mostly, very few do much of anything else, the TEC truck is a real NYC vehicle that engineer fixes lights (its what the game intended him to do), I've never noticed USCG trucks roaming around NY, probrably because they don't have a base active there.

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#395 griffy

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Posted 26 April 2011 - 10:45 PM

the only reason for a ground vehicle is to have additional support but other than that i c no need for it
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#396 MikeyPI

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Posted 26 April 2011 - 11:00 PM

Coast guard helo even on a new map will always come from off-map, an engineer is in there merely because some original missions do require the engineer lifting ability so that's why it has him on board=) The diver and the water rescue script addon make the helicopter more versatile than the original intent... In reality a CG truck just to me can't really provide additional support, usually the types of tasks that you'd want with for example swift water type boats (land-deployable) are handled by the NYFD or PD for NYC... Coasties rock their boats that can't come ashore, and their aircraft, no station exists in NYC so I doubt you'll see a pickup roaming around NY from the Coasties, in the mod or reality, it just would not have any legitimate purpose to me since the CG the only thing we did was a diver and helo.

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#397 griffy

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Posted 26 April 2011 - 11:27 PM

sounds good to me either way still has the same purpose
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#398 JediHutch61

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Posted 27 April 2011 - 01:24 AM

Will the Helo script be added in the patch or will we have to wait for V2?
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#399 Sawdbuster

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Posted 27 April 2011 - 01:55 AM

I like to make new USCG worker who can do other thing like carry and treat people, have weapons and use rescue gear. But if the new york guys/vans are real, then fine. I think that they would also look better with hardhats, but do what you need to, Love the mod!! :cheers-mate:

#400 sanmannyc

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Posted 27 April 2011 - 02:01 AM

New York is split between the Coast Guard Air Station (CGAS) in Cape Cod, Mass and CGAS in Atlantic City, New Jersey. It is my understanding that Cape Cod primarily covers New York City, but the Atlantic City CGAS covers it as well. So there are no actual CGAS in New York City or New York State for that matter.



they also have a base in staten island that some of their boats,trucks,and helicopters come out of.