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New York Modification V.1.01


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#361 Sawdbuster

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Posted 23 April 2011 - 02:22 AM

Alright, It was just a suicide in the channel, so it just took some time for the boat to reach the vitim and come back to the ports, I had EMS at every port, so it came out okay, had to be Medivac'ed

#362 griffy

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Posted 23 April 2011 - 03:05 AM

Alright, It was just a suicide in the channel, so it just took some time for the boat to reach the vitim and come back to the ports, I had EMS at every port, so it came out okay, had to be Medivac'ed

ya i just had my first issue with that then i went down to the harbor and tried there the guy survived yay ;)
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#363 Newfoundking

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Posted 23 April 2011 - 03:56 AM

Good news about that is that the new mod will have lots of fun tasks for you guys, such as suicides in areas that you have to send boats to for a while, then dock back on the other side of the island, lots of other fun things included as well. Mikey and Yours truly will be making sure that this is not something easy for you guys, like a suicide right next to a docking point, or a single car accident in the middle of no where, so you don't need to worry about traffic. This is meant to get as interesting as possible.

Also, I personally let the suicide guys finish themselves off, see what happens to their bodies.. I figure if you're gonna die, do it in style, after all, I'm aiming for re-election, and I don't want someone pissed off I stopped them from doing their biggest life changing actions ever ;)

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#364 erfd

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Posted 23 April 2011 - 04:30 AM

Nice :) I changed the call rate to slow them down, will this still be possible with new events?

#365 MikeyPI

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Posted 23 April 2011 - 05:41 AM

The call rate is always adjustable, regardless of what all we tinker with, we won't be deviating much from the original gameplay "style" so it'll work within the original framework... Just as always with any modification, ya tamper with it and break it, dun blame us because ya made a boo boo=)

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#366 erfd

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Posted 23 April 2011 - 05:53 AM

Alright, sounds good :)

#367 griffy

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Posted 23 April 2011 - 06:36 AM

im ready bring all you got im ready to face new calls
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#368 Guest_Mirage_*

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Posted 23 April 2011 - 05:54 PM

Hi all people im from chile and i have played this mod is great but have some bugs that i can see are working to solved it well sorry if this question is forbiden but i want to ask if a fix patch gone to released soon ? or a new version of the mod because i think is very complete but when i play in sigle player always it crash to desktop well nothing more than congratulate the team who works on this excelent mod bye.

#369 fs46

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Posted 23 April 2011 - 06:32 PM

is there 2 different new york mods out or are they all the same thing???

#370 Cosreski

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Posted 23 April 2011 - 06:39 PM

is there 2 different new york mods out or are they all the same thing???


This NY Mod is authentic. The other one is from LA Mod. :welcome:
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#371 MikeyPI

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Posted 23 April 2011 - 06:47 PM

Hi all people im from chile and i have played this mod is great but have some bugs that i can see are working to solved it well sorry if this question is forbiden but i want to ask if a fix patch gone to released soon ? or a new version of the mod because i think is very complete but when i play in sigle player always it crash to desktop well nothing more than congratulate the team who works on this excelent mod bye.

Yes the patch will be released soon, however crashing to desktop may be caused by inadequate computer performance... Most of the bugs that exist in the mod as it stands are minor things, very few impede the user's ability to play the modification. We are working on attempting to resolve the final bugs of the mod prior to releasing the patch, then the next complete version is what we will be working on.

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#372 Sawdbuster

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Posted 24 April 2011 - 02:29 AM

Are there any Easter Eggs in the freeplay mow because I haven't found any. And for another Freeplay mission, 'House Collasp', you could the house from 'Explosion at Fire works Factory' just an idea.

#373 griffy

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Posted 24 April 2011 - 02:50 AM

Are there any Easter Eggs in the freeplay mow because I haven't found any. And for another Freeplay mission, 'House Collasp', you could the house from 'Explosion at Fire works Factory' just an idea.

yes easter egg wise you should have a random object in a building and have a person collapse in the building get the ladder truck go get that person and then see the random object, and for the house collapse you could make a new unit suck as collapse rescue truck and have it do what it does but idk what it does
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#374 Newfoundking

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Posted 24 April 2011 - 03:27 AM

In regards to the map, and easter eggs, I'll explain right where I'm too, which is still making the floor texture (it's huge) We haven't even started easter eggs... Now as for the building collapse, it won't work. It would require adding a new event to the freeplay ,wwhich I just odn't see happening for us sadly

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#375 griffy

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Posted 24 April 2011 - 04:08 AM

In regards to the map, and easter eggs, I'll explain right where I'm too, which is still making the floor texture (it's huge) We haven't even started easter eggs... Now as for the building collapse, it won't work. It would require adding a new event to the freeplay ,wwhich I just odn't see happening for us sadly

ohh no worry's but if you guys are making custom missions you should include that as one of the missions
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#376 Hoppah

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Posted 24 April 2011 - 09:29 AM

New toy which will be included in the upcoming patch:



#377 MoonCressler

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Posted 24 April 2011 - 09:37 AM

Oh i figured out how to do spoilers...it's just a comment about his spoiler I just don't want to give it away if you aren't looking

Spoiler

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#378 FDNY Squad 55

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Posted 24 April 2011 - 10:01 AM

New toy which will be included in the upcoming patch:


Good news for Sunday morning :happy:
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#379 griffy

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Posted 24 April 2011 - 07:19 PM

yes cant wait for the new patch to bad all the edits i've done will be lost
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#380 aitor

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Posted 24 April 2011 - 08:30 PM

That...that's great :ohm Can the diver go back to the helicopter while is in the air?
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