

LA Mod 2.0.2 OMO (Oringinal Map Overhaul) Submod
#41
Posted 14 February 2011 - 03:21 AM

#42
Posted 14 February 2011 - 06:17 PM
#43
Posted 14 February 2011 - 10:09 PM
if you are thinking of doing LAFD fire station from HOLLYWOOD area why not do Station-27
I think he has already decided what stations he was going to do, but i could be wrong.
Any Updates?
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#44
Posted 14 February 2011 - 10:57 PM
I think he has already decided what stations he was going to do, but i could be wrong.
Any Updates?
I think you been here long enough to know that you are not to ask for updates.
#45
Posted 15 February 2011 - 04:20 AM
right now its going a little slow because the stations I wanted to use dont really fit the map so im reworking them. when I get some screens I will post them up.
#46
Posted 15 February 2011 - 09:03 PM
#47
Posted 15 February 2011 - 09:39 PM
#48
Posted 15 February 2011 - 11:11 PM
Do you not think 4 stations is a bit too many?
Nope, not at all. I would rather have a small station in each area of the map then one huge and one small.... 3 - 4 bay fire stations in each quadrant of the map and it would be just perfect imo.
I think it would be nice to have the hospital and police station more central on the map if possible.
#49
Posted 15 February 2011 - 11:15 PM
Ok, look at GTA4, about 4 islands right? Why not on this game. Each GTA4 map is at least double the size of 911FR maps.
#50
Posted 15 February 2011 - 11:17 PM
What would be neat is when you drive off the map to another map. And a different map @ each side of the map. It probably can be done. Than you can have more stations and more equipment.
Yeah but that would require some pretty complex scripts
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#51
Posted 15 February 2011 - 11:32 PM
#52
Posted 16 February 2011 - 02:42 PM

#53
Posted 16 February 2011 - 04:59 PM
What if you did the Hollywood/W. Hollywood area with LAFD stations 27, 41, county 7's and county 8's. 7's would work since MCERT said he has a LACoFD battalion model. 27's has a task force, USAR, ALS RA, BLS RA and battalion. 41's has a engine and an ALS RA. 7's has an assessment engine, squad, and battalion, and 8's has a light force, engine, and squad.
#54
Posted 17 February 2011 - 05:22 PM
I don't know about driving off one map and onto another, but making a larger map than the normal freeplay map is possible. I believe FFW Tut and the rest of the team figured it out because that was there plan before they switched over to the idea of the maps changing while your playing. I'm not sure how far they got with it before they switched ideas, but they're modding geniuses, so I would guess they got pretty far.Do you guys really think that's possible? I wouldn't think so or at least someone would make a attempt at it wouldn't they?
#55
Posted 22 February 2011 - 08:44 PM
Heres a list of the stations if ya want them:you can ask, but you might not get. you can not ask for release time/date.
right now its going a little slow because the stations I wanted to use dont really fit the map so im reworking them. when I get some screens I will post them up.

This is out of date by now but it is the most up to date one available online. If you have Microsoft Office, I can send you an excel spread sheet I amde up with a bunch of information on stuff like which stations have a BC in a new suburban, which stations have the ALF Tillers, and soem other things like that. If not I have a text list to, just PM me if your interested.
That would be over kill. If you do small stations, 3 maybe 4 stations with only 2 bays would be best imo, and locating the hospital in a central location...well that takes part of the challenge out of the game imo. Adds more realism to imo.Nope, not at all. I would rather have a small station in each area of the map then one huge and one small.... 3 - 4 bay fire stations in each quadrant of the map and it would be just perfect imo.
I think it would be nice to have the hospital and police station more central on the map if possible.
Because GTA4 is a highly advanced game period, much less in comparison to EM4. EM4 was a low, maybe moderate budget game made by a company with limited resources. Rockstar, who developed GTA4 is a massive company with development facilities all around the world. They have massive funds considering the success of the previous GTA games. Midnight Club series, Max Payne, State of Emergency, Manhunt series,Red Dead series, and other less popular games that they still made money off of. GTAIV was released in 2008, 4 years or so after EM4, and technology changes majorly in a span of 4 years in todays world. I am not sure it could be done via scripting unless Sixteen Tons releases a new patch, which will not happen as they refused to make one for Wurpal(or something like that) Mod, even though Sixteen Tons did not have to write the code them selves, simply allow for the developers to utilize some of there resources I believe. 16T flew the devs of the mod out for a meeting in Germany where 16T is located. 16T nixed the idea.What would be neat is when you drive off the map to another map. And a different map @ each side of the map. It probably can be done. Than you can have more stations and more equipment.
Ok, look at GTA4, about 4 islands right? Why not on this game. Each GTA4 map is at least double the size of 911FR maps.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#56
Posted 23 February 2011 - 03:57 AM
Right now the map itself along with the stations is on hold until i can get my zmod all figured out. I have seem to lost all the info for registration and all that so i am hunting and looking everywhere. Thats what I get for getting a new computer. I am still working on other things in the mod so its not in a complete standstill.
As always I will keep you guys in the loop as much as possible.
#57
Posted 23 February 2011 - 06:14 AM
#58
Posted 23 February 2011 - 07:52 AM
That would be over kill. If you do small stations, 3 maybe 4 stations with only 2 bays would be best imo, and locating the hospital in a central location...well that takes part of the challenge out of the game imo. Adds more realism to imo.
The fire stations as you said it would work just fine with me, I'm just throwing something out there that I wouldn't mind having... on the hospital part, I guess from how my town is set up, that is what I would do just because all emergency services are kinda central and makes things easier. It would just help make the game go a little smoother I guess.
#59
Posted 16 March 2011 - 05:49 AM
#60
Posted 21 March 2011 - 01:28 AM
Thanks again Ale.