
LA Mod 2.0.2 OMO (Oringinal Map Overhaul) Submod
#21
Posted 05 February 2011 - 08:10 AM
All yours if you want.
I also have all the unit selection graphics too.
#22
Posted 05 February 2011 - 08:46 AM
I think I have Locations for all four stations. The Stations will be resembled as close as possible, ie 3 bay, 4 bay. I think that will make for a good V1. When I Finish researching, skinning and reworking the freeplay map I will test and release.
I plan on releasing a new version either after a department is worked out or there is a major change in the map.
Future releases will have changes to the map itself, adding a LASD and CHP station as well as reworking the LAPD station. All will be in good taste and I think you all will like it. There will not be a big group of vehicles. There will be 3 to 5 fire truck per station, 5 chp cars, 3 lasd cars and probably 10 +/- LAPD. The LAPD will be a little bigger because of the SWAT team. I still dont know if I want to split the SWAT team up between the LAPD and LASD. I will see when I get there.
As always suggestions are always thought about, but never dismissed. ie I wanted LACoFD station 110 and 51, but there was a ruling about station 8. So it be written it shall be. I am a man of my word.
One more thing to think about is for the three PD stations do you want to have a separate control panel to spawn the distinct station personnel or just the LAPD?
Hey Texas, your saying 3-5 trucks max... now does this include ambulance as well... if your not including ambulance in on this then I think you might have to many trucks... I can understand having, Engine, Truck, USRA... or Engine Ladder... or Engine Truck.
The one thing I do every map currently is get rid off two Engines out of the main fire station... to me that is not realistic. Personally I would only have three fire vehicles at the max in each station... not including ambulances..
But hey man this is your submod and I will play it either way

Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#23
Posted 05 February 2011 - 09:33 AM

#24
Posted 05 February 2011 - 04:52 PM
I understand the concern for maybe there being too many fire vehicles on the map but if you look at having all the vehicles in the stations for the base LA Mod there are 13. If you add the 2 ambulances at the hospital there will only be 15, 13 at the stations and 2 at the hospital.
With the station placing there is one in each corner of the map. There will be LAFD and LACoFD on each side of the map for balance. They each have their own services and I think it adds to the mod.
#25
Posted 05 February 2011 - 06:10 PM
i vote 1 at each individual pd station and really like adding the mcCormick to the hospitalI think I have Locations for all four stations. The Stations will be resembled as close as possible, ie 3 bay, 4 bay. I think that will make for a good V1. When I Finish researching, skinning and reworking the freeplay map I will test and release.
I plan on releasing a new version either after a department is worked out or there is a major change in the map.
Future releases will have changes to the map itself, adding a LASD and CHP station as well as reworking the LAPD station. All will be in good taste and I think you all will like it. There will not be a big group of vehicles. There will be 3 to 5 fire truck per station, 5 chp cars, 3 lasd cars and probably 10 +/- LAPD. The LAPD will be a little bigger because of the SWAT team. I still dont know if I want to split the SWAT team up between the LAPD and LASD. I will see when I get there.
As always suggestions are always thought about, but never dismissed. ie I wanted LACoFD station 110 and 51, but there was a ruling about station 8. So it be written it shall be. I am a man of my word.
One more thing to think about is for the three PD stations do you want to have a separate control panel to spawn the distinct station personnel or just the LAPD?
#26
Posted 05 February 2011 - 10:33 PM

#27
Posted 05 February 2011 - 11:43 PM
http://home-and-gard...035315010VSemfn
this is the body of s51 but this is s88 so if u plan on making this u would just have to # it 51
#28
Posted 06 February 2011 - 01:28 AM
http://www.lacountyf...il&stationNo=51
Right now it will be the HES untill I get zmod out and chop some stuff up. Zmod doesnt like my laptop and that is where I am currently modding from. My desktop started smooking yesterday so I need to start the search for a new one. The work still continues, nothing is effected.
#29
Posted 06 February 2011 - 03:01 AM
Here is my reference for station 51, or one of many.
http://www.lacountyf...il&stationNo=51
Right now it will be the HES untill I get zmod out and chop some stuff up. Zmod doesnt like my laptop and that is where I am currently modding from. My desktop started smooking yesterday so I need to start the search for a new one. The work still continues, nothing is effected.
At first it sounded like you were going to use the Station 51 from emergency (Station 127) and just add modern units to it. Oh well it sounds cool anyway.
Are you going to be removing the units that are not in the stations and not really needed like the LAX Crash Tender and the Light Equipment Vehicle, and Swift Water Rescue. and have it so its just primary vehicles. Also will the units be just reskinned units or completely new units that are exact replicas of their real life counterparts.
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#30
Posted 06 February 2011 - 04:09 AM
#31
Posted 06 February 2011 - 05:31 AM
I was planning on keeping all the units in the mod so people can still play the base missions and the LA Mod missions. I have some ideas for missions strictly for the units/stations I have but I don’t want to take away from the original mod.
Some of the base vehicles will be reskinned to be equipment from other resources outside of the map. I don’t think I will do a lot of them but some so if you need to call for backup you wont get a engine from 50 miles away. Also with the units, for the first release they will be as close as I can get them with what is in the LA Mod, but after that they will be as close to the real thing as possible. Squad 51 will go from a 4 door Ford to a standard 2 door for example.
@ ChrisGA I never gave combining LAPD and LASD. I could look into that. I could also have them use the same parking lot just have different buildings on each side. That idea might actually make it into the mod. That is a really good idea.
#32
Posted 06 February 2011 - 04:00 PM
@ Station27 I would love to have station 127 (station 51 for Emergency!). I have thought about it and have been looking at some possibilities for the station. It will not be in the first release but maybe on the second release.
I was planning on keeping all the units in the mod so people can still play the base missions and the LA Mod missions. I have some ideas for missions strictly for the units/stations I have but I don’t want to take away from the original mod.
Some of the base vehicles will be reskinned to be equipment from other resources outside of the map. I don’t think I will do a lot of them but some so if you need to call for backup you wont get a engine from 50 miles away. Also with the units, for the first release they will be as close as I can get them with what is in the LA Mod, but after that they will be as close to the real thing as possible. Squad 51 will go from a 4 door Ford to a standard 2 door for example.
@ ChrisGA I never gave combining LAPD and LASD. I could look into that. I could also have them use the same parking lot just have different buildings on each side. That idea might actually make it into the mod. That is a really good idea.
You should make some custom events that happen during freeplay. Such as: Fire_Alarm with or without fire. Fallen tree during storm. Also you should customize the people there should be LAFD Firefighters and Paramedics and there should be LACoFD ones. The Battalion Chiefs should be different so that can only call units from their department. For Example: LACoFD Battalion on Scene of a Building Fire and needs LAFD assistance. So LACoFD Battalion has an option to send an LAFD battalion to the scene. Only he can call LAFD units. The Battalion Chief Commands should have the Actual Unit numbers to call each individual unit. Also for station alarms is there going to be a different sound for every station or just 1 for all. For LACoFD you should use the old 2 + 2 Tones.
Attatched are the audio files right off of the LACoFD website its for Stations 8 and 127.
Station 8:

Station 127:

Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#33
Posted 06 February 2011 - 08:40 PM

#34
Posted 06 February 2011 - 10:38 PM

#35
Posted 06 February 2011 - 11:04 PM
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#36
Posted 06 February 2011 - 11:09 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#37
Posted 07 February 2011 - 02:25 AM
Did you get my PM
On Topic
Heck if all this gets finished it will be one of the best submods yet.
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#38
Posted 07 February 2011 - 03:10 AM
#39
Posted 07 February 2011 - 07:03 AM
#40
Posted 14 February 2011 - 02:49 AM
I had some ideas a while back wrote down that I was going to try to do myself, when I find them, I'll let you know them.