Manhattan Modification General Topic
#4761
Posted 31 December 2011 - 03:30 AM
#4762
Posted 31 December 2011 - 04:13 AM
Original Meriden Ct Mod Leader
#4763
Posted 31 December 2011 - 04:30 AM
#4764
Posted 31 December 2011 - 01:54 PM
07:30 Central Time (US)
08:30 Eastern Time (US)
13:30 GMT (UK)
14:30 CET (GER)
23:30 EDT (Australia)
Then Again
09:30 Central Time (US)
10:30 Eastern Time (US)
15:30 GMT (UK)
16:30 CET (GER)
01:30 EDT (Australia)
These sessions are for people with BETA permissions ONLY. You must already have 0.9.3b or higher to play.
The most current version was released last night and is 0.9.4b.
#4765
Posted 31 December 2011 - 02:43 PM
#4766
Posted 31 December 2011 - 07:28 PM
Also it looks pretty neat
#4767
Posted 31 December 2011 - 07:54 PM
Awesome Nice workA small update for MP play. We have a map of the map which is used during MP to dispatch units to direct locations.
Also it looks pretty neat
#4768
Posted 31 December 2011 - 08:35 PM
#4770
Posted 01 January 2012 - 01:58 AM
#4771
Posted 01 January 2012 - 02:26 AM
#4772
Posted 01 January 2012 - 03:11 AM
#4773
Posted 01 January 2012 - 03:39 AM
#4774
Posted 01 January 2012 - 06:31 AM
Original Meriden Ct Mod Leader
#4775
Posted 01 January 2012 - 02:50 PM
#4776
Posted 01 January 2012 - 03:00 PM
Hey guys, the mods looking fantastic let me just say that, i dont mean to sound rude, but you guys appear to be spending more time on the multiplayer than developing actual single player game for release, i apologise if thats not the case, but that is how it seems from my perspective.
Let me just say, MP is absolutely amazing.. Why would you just want to play single player when you are on with 4 people and doing dispatching and second alarms you name it! Multiplayer is never a focus in a mod, its about time it is ! You will actually love it more than single player ! You will be surprised!
#4777
Posted 01 January 2012 - 03:09 PM
Let me just say, MP is absolutely amazing.. Why would you just want to play single player when you are on with 4 people and doing dispatching and second alarms you name it! Multiplayer is never a focus in a mod, its about time it is ! You will actually love it more than single player ! You will be surprised!
I'm not sure this is the appropriate place to ask but how would you go about signing up for the multiplayer beta , it does sound fun when you put it like that
#4778
Posted 01 January 2012 - 03:14 PM
I'd say Ground Zero is situated too high (there is a strange jump from wall street to 42nd (I know it can't be below where it is because the map size) and the Ground Zero occupies too much space, where could be some other parts of the city but anyway look really good, about the minimap desing I waited for something so In any case I hope in next version you can do bigger map
Is the map designed after the street names so Wall St. a finacal distrect, etc. I see a fire station on 100 Duane St.
Apologies I posted this last night, but my phone posted it as a status -_-
The street names are accurate but not to scale kinda like GTA.
Ground zero is lower on the new version with a proper access road.
From everyone at Manhattan Mod, Happy New Year. Thanks for the continued support, really means a lot.
Hey guys, the mods looking fantastic let me just say that, i dont mean to sound rude, but you guys appear to be spending more time on the multiplayer than developing actual single player game for release, i apologise if thats not the case, but that is how it seems from my perspective.
I see your point, and myself I am not a keen multiplayer, never do, didn't really like LA mod MP and hated stupid clans. But gotta say, I love MP on this more than freeplay! The clan uses realistic dispatch and 10- codes, but remains friendly to chat aswell. But regardless, you'll be pleased to hear, the MP map is (for this version) the same as SP, so any bugs in MP will also be in SP, which we have removed from both . But SP development has not stopped either, we're just editing both maps the same amount.
Hope this explained
Off Topic
Have a good'un
Dyson
xx
p.s. No MP sessions today until..
Multiplayer Sessions Again Today:
15:00 Central Time (US)
16:00 Eastern Time (US)
21:00 GMT (UK)
22:00 CET (GER)
07:00 EDT (Australia)
I will try my best to be online, but can't promise anything, just try a game with people already online
To anyone who is looking to get the MP beta: All available slots now filled, you can join the clan and listen in/chat with members, but there will be no further MP members until release now.
Players already signed up, and online often will continue to be updated with patches.
#4779
Posted 01 January 2012 - 03:24 PM
I see your point, and myself I am not a keen multiplayer, never do, didn't really like LA mod MP and hated stupid clans. But gotta say, I love MP on this more than freeplay! The clan uses realistic dispatch and 10- codes, but remains friendly to chat aswell. But regardless, you'll be pleased to hear, the MP map is (for this version) the same as SP, so any bugs in MP will also be in SP, which we have removed from both . But SP development has not stopped either, we're just editing both maps the same amount.
Hope this explained
Thanks dyson thats cleared up my concerns, looking forward to release and the end of my social life
#4780
Posted 01 January 2012 - 03:32 PM
Thanks dyson thats cleared up my concerns, looking forward to release and the end of my social life
Hahaha! Tell me about it! I managed to make this mod and remain pretty social, but since we went MP I've had none at all! haha
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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