Manhattan Modification General Topic
#4741
Posted 30 December 2011 - 03:11 AM
#4742
Posted 30 December 2011 - 03:16 AM
#4743
Posted 30 December 2011 - 03:29 AM
Realized* and please dont tell me or dyson to get back to topic
Realised is the correct terminology in the U.K, realized is correct in the U.S.A. Please don't judge people on their spelling, it's really unfair.
#4744
Posted 30 December 2011 - 04:14 AM
#4745
Posted 30 December 2011 - 04:40 AM
You sound more of an American sounding guy lol. So with the MP, you guys just tried to work that engine back in there lol. Good job hahaYes i am
Anime....that is all.
#4746
Posted 30 December 2011 - 06:02 AM
#4747
Posted 30 December 2011 - 06:46 AM
Vid looks amazing, Very impressive can't wait to get my hands on it. Noticed at some point the vehicles looked slightly laggy, Was that due to recording/low fps or is that how the Mod runs?
That's probably due to recording+EM4 online isn't the smoothest running game always. I've played the beta freeplay wise with really no issues*
*=The first time I ran the mod there was a slight lag issues however I ran a quick disk defragment to consolidate my files and it runs beautifully now.
EDIT: You might have some lag issues if you have a poor computer as with any high quality mod.
#4748
Posted 30 December 2011 - 09:56 AM
Hmm is you're name Robin?Yes i am
Your signature was too big. But I kinda like that other gif, so it stays.
#4749
Posted 30 December 2011 - 04:35 PM
Yeah but were working on a return to station script for mp ;D
Take your time working on it
#4750
Posted 30 December 2011 - 05:33 PM
My name is Marius ;D hahaHmm is you're name Robin?
#4751
Posted 30 December 2011 - 06:54 PM
That's probably due to recording+EM4 online isn't the smoothest running game always. I've played the beta freeplay wise with really no issues*
*=The first time I ran the mod there was a slight lag issues however I ran a quick disk defragment to consolidate my files and it runs beautifully now.
EDIT: You might have some lag issues if you have a poor computer as with any high quality mod.
thanks for the reply, I suspected it was due to reasons provided
#4752
Posted 30 December 2011 - 07:03 PM
Student Paramedic
#4753
Posted 30 December 2011 - 07:05 PM
#4754
Posted 30 December 2011 - 07:34 PM
Student Paramedic
#4755
Posted 30 December 2011 - 08:48 PM
#4756
Posted 30 December 2011 - 08:48 PM
#4757
Posted 30 December 2011 - 09:02 PM
my opinion too
that's what i liked when playing la mod...
having one or two scenes on the map and sending a whole lotta units to make it just look "real".
imagine"shots fired" or "officer down" calls and how many units would respond in real life...
greetz
(null)
#4759
Posted 31 December 2011 - 12:04 AM
#4760
Posted 31 December 2011 - 12:51 AM
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
Emergency 4 →
Modding Related Support →
Hongkong MOD?China?Started by China-long , 19 Oct 2013 Hong Kong, China, Mod |
|
|
||
|
Emergency 4 →
Mods →
CreekSide 2.1.1 Public ReleaseStarted by NathanDollinger , 30 Sep 2013 eoc, emergency, operations and 5 more... |
|
|
|
Emergency 4 →
Modding Related Support →
Ski Patrol mod?Started by Nic , 31 Aug 2013 Ski, patrol, emergency, mod and 5 more... |
|
|
||
Emergency 4 →
Mods →
West Hollywood Mod (assembling team)Started by DEVILSHADOWWOLF , 14 Aug 2013 west hollywood, mod, team needed |
|
|
||
Emergency 4 →
Technical Related Support →
mod instillerStarted by boballan0 , 08 Aug 2013 mod, not installing |
|
|