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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#4741 rafaelmfernandez

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Gepost 30 december 2011 - 03:11

Realized* and please dont tell me or dyson to get back to topic ;)

#4742 Entonox

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Gepost 30 december 2011 - 03:16

Vid looks amazing, Very impressive :) can't wait to get my hands on it. Noticed at some point the vehicles looked slightly laggy, Was that due to recording/low fps or is that how the Mod runs?

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#4743 lemon

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Gepost 30 december 2011 - 03:29

Realized* and please dont tell me or dyson to get back to topic ;)


Realised is the correct terminology in the U.K, realized is correct in the U.S.A. Please don't judge people on their spelling, it's really unfair.
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#4744 rafaelmfernandez

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Gepost 30 december 2011 - 04:14

I apologize but fdny engine really needs to realiZe he is not a moderator or an admin and he has no place telling people to get back on topic. Just let the thread roll if we get off topic then ill let you know

#4745 Unit 42

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Gepost 30 december 2011 - 04:40

Yes i am :D

You sound more of an American sounding guy lol. So with the MP, you guys just tried to work that engine back in there lol. Good job haha
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#4746 rafaelmfernandez

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Gepost 30 december 2011 - 06:02

Yeah but were working on a return to station script for mp ;D

#4747 KILLERxCOP

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Gepost 30 december 2011 - 06:46

Vid looks amazing, Very impressive :) can't wait to get my hands on it. Noticed at some point the vehicles looked slightly laggy, Was that due to recording/low fps or is that how the Mod runs?


That's probably due to recording+EM4 online isn't the smoothest running game always. I've played the beta freeplay wise with really no issues*

*=The first time I ran the mod there was a slight lag issues however I ran a quick disk defragment to consolidate my files and it runs beautifully now.

EDIT: You might have some lag issues if you have a poor computer as with any high quality mod.

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#4748 RedHawk504

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Gepost 30 december 2011 - 09:56

Yes i am :D

Hmm is you're name Robin?

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#4749 FDNY Engine 321

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Gepost 30 december 2011 - 04:35

Yeah but were working on a return to station script for mp ;D


Take your time working on it ;)
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#4750 mariuswww

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Gepost 30 december 2011 - 05:33

Hmm is you're name Robin?

My name is Marius ;D haha

#4751 Entonox

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Gepost 30 december 2011 - 06:54


That's probably due to recording+EM4 online isn't the smoothest running game always. I've played the beta freeplay wise with really no issues*

*=The first time I ran the mod there was a slight lag issues however I ran a quick disk defragment to consolidate my files and it runs beautifully now.

EDIT: You might have some lag issues if you have a poor computer as with any high quality mod.


thanks for the reply, I suspected it was due to reasons provided

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#4752 BritishArmyReserveCadets

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Gepost 30 december 2011 - 07:03

Just played some freeplay and the tempo of operations is really high, i was dealing with incidents non stop, just played some MP with some guys aswell and it has really come along (especially since it was a submod :P )

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#4753 rafaelmfernandez

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Gepost 30 december 2011 - 07:05

Yeah I need to take a poll to see if people would rather be challenged or like to respon realistically with less events

#4754 BritishArmyReserveCadets

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Gepost 30 december 2011 - 07:34

To be honest i'd rather it be realistic.

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#4755 erfd

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Gepost 30 december 2011 - 08:48

I'd prefer realistic. Nothing beats having a street full of fire trucks for a fire or street full of police for a murder, then having time to get everything reset and do it all over again. :)

#4756 Entonox

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Gepost 30 december 2011 - 08:48

My Preference is realistic, I Enjoy Dealing with Incidents as appose to just sending units all over the place, Don't feel rushed then.

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#4757 rettungstier

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Gepost 30 december 2011 - 09:02

@ erfd

my opinion too ;)
that's what i liked when playing la mod...
having one or two scenes on the map and sending a whole lotta units to make it just look "real".

imagine"shots fired" or "officer down" calls and how many units would respond in real life... ;)

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#4758 Jackman

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Gepost 30 december 2011 - 09:46

when i play i like to have 1 or 2 incidents to deal with otherwise it gets to out of hand :) ;)
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#4759 aitor

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Gepost 31 december 2011 - 12:04

I think it's always fun to have time for doing an incident scene realistic, but sometimes being a bit busied with the incidents is challenging.
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#4760 ETFD101

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Gepost 31 december 2011 - 12:51

i think that having it more realistic would be better(:





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